## Comments can be added anywhere on a valid line by starting with '##' ## ## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a ## comment on the same line, use TABs. commands.editor.project.beginExport=Exporting... # commands.editor.project.description=Manipulate the currently loaded project # commands.editor.project.export=project export # commands.editor.project.exportComplete=Export complete, files written to %s # commands.editor.project.exportCopyFailed=Failed to copy level data %s # commands.editor.project.unknownSubcommand=Unknown Subcommand # resourcePack.editor.actionBar.redo.tooltipDescription=Redo an action # resourcePack.editor.actionBar.redo.tooltipTitle=Redo # resourcePack.editor.actionBar.redo=Redo # resourcePack.editor.actionBar.undo.tooltipDescription=Undo an action # resourcePack.editor.actionBar.undo.tooltipTitle=Undo # resourcePack.editor.actionBar.undo=Undo # resourcePack.editor.actionBar.fill=Fill ####Label for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.actionBar.fill.tooltipDescription=Fill the selection volume with the current hotbar block ####Tooltip description for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.actionBar.fill.tooltipTitle=Fill ####Tooltip title for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.agfx.settings.error.title=Error(s) occurred... # resourcePack.editor.agfx.pane.title=Settings Editor # resourcePack.editor.agfx.pane.settings_selector=Select settings # resourcePack.editor.agfx.pane.settings.title=Settings # resourcePack.editor.agfx.pane.settings.revert_changes=Revert Changes # resourcePack.editor.agfx.pane.settings.export_to_clipboard=Export to clipboard # resourcePack.editor.toolRail.blockInspectorSettings.title=Block Inspector ####This string is what is shown in the title bar of the Editor pane for inspecting blocks.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.specifics=Block Specifics ####This string is the heading that contains the block tags and block properties subpane.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.actions.refresh=Refresh Block Data ####This string shown on a button for forcing an update to the block data state.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.actions.clear=Clear Selection ####This string shown on a button for clearing what block is currently selected.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockTags=Block Tags ####This string is a header for a panel that shows the block tags on the currently selected block.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties=Block Properties ####This string is a header for a panel that shows the block properties on the currently selected block.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.name=Property Name ####Within the block properties pane, this string goes before the property name.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.value=Property Value ####Within the block properties pane, this string goes before the property value.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.title=Block Inspector ####This string is what is shown as the name of the block inspector tool.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.tooltip=Inspect block data ####This string is what is shown when hovering over the block inspector icon.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.pane.helpText=Left-click on a block to view and edit its properties ####This string is shown in the block inspector tool pane before the user clicks to describe how to use it.{MaxLength=100} resourcePack.editor.blockInspector.toolRail.description=Left-click on a block to view and edit its properties ####This string is shown in the tool tip to explain the function of the Block Inspector tool.{MaxLength=100} resourcePack.editor.blockPalette.addSearchItem=Use Found Block # resourcePack.editor.blockPalette.blockPicker=Search # resourcePack.editor.blockPalette.paletteDropdown.title=Palette # resourcePack.editor.blockPalette.title=Block Palette # resourcePack.editor.brushPaint.inputContext.activateBrushPaint=Activate Brush Paint # resourcePack.editor.brushPaint.inputContext.oneshot=Paint Once # resourcePack.editor.brushPaint.inputContext.title=Brush Paint # resourcePack.editor.brushPaint.title=Brush Paint # resourcePack.editor.brushPaint.tooltip=Use brushes to paint blocks in the world # resourcePack.editor.BrushPaintControl.brush.title=Brush # resourcePack.editor.BrushPaintControl.brushSettings.title=Brush Settings # resourcePack.editor.BrushPaintControl.shapeSettings.title=Shape Settings ####Represents an expander that has UI controls for brush shape settings.{MaxLength=100} resourcePack.editor.BrushPaintControl.fillConstraints.mask.title=Mask List # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled.tooltip=Disable Block Filters # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled=Disabled # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask.tooltip=Blocks that match the list will be ignored and remain unaffected # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask=Mask # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.replace=Replace # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.title=Brush Block Filter # resourcePack.editor.BrushPaintControl.fillConstraints.replace.title=Replace List # resourcePack.editor.BrushPaintControl.fillConstraints.replace.tooltip=Blocks that match the list will be operated upon # resourcePack.editor.BrushPaintControl.fillConstraints.title=Fill Constraints # resourcePack.editor.BrushPaintControl.keybinding.maskMask=Mask Mode – Mask # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetBack=Nudge Offset Back # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetDown=Nudge Offset Down # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetForward=Nudge Offset Forwards # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetLeft=Nudge Offset Left # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetRight=Nudge Offset Right # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetUp=Nudge Offset Up # resourcePack.editor.BrushPaintControl.keybinding.replaceMask=Mask Mode – Replace # resourcePack.editor.BrushPaintControl.offset.title=Offset # resourcePack.editor.BrushPaintControl.offset.tooltip=The offset from the cursor position # resourcePack.editor.BrushPaintControl.rootPane.title=Brush Settings # resourcePack.editor.brushShape.common.settings.axis=Extrude Axis # resourcePack.editor.brushShape.common.settings.height=Height # resourcePack.editor.brushShape.common.settings.length=Length # resourcePack.editor.brushShape.common.settings.radius=Radius # resourcePack.editor.brushShape.common.settings.uniform=Uniform # resourcePack.editor.brushShape.common.settings.xAxis=X Axis # resourcePack.editor.brushShape.common.settings.xAxisNeg=-X Axis # resourcePack.editor.brushShape.common.settings.yAxis=Y Axis # resourcePack.editor.brushShape.common.settings.yAxisNeg=-Y Axis # resourcePack.editor.brushShape.common.settings.zAxis=Z Axis # resourcePack.editor.brushShape.common.settings.zAxisNeg=-Z Axis # resourcePack.editor.brushShape.cone.name=Cone # resourcePack.editor.brushShape.cone.settings.depth=Depth Radius # resourcePack.editor.brushShape.cone.settings.width=Width Radius # resourcePack.editor.brushShape.cuboid.name=Cuboid # resourcePack.editor.brushShape.cuboid.settings.depth=Depth # resourcePack.editor.brushShape.cuboid.settings.height=Height # resourcePack.editor.brushShape.cuboid.settings.width=Width # resourcePack.editor.brushShape.cylinder.name=Cylinder # resourcePack.editor.brushShape.cylinder.settings.depth_radius=Depth Radius # resourcePack.editor.brushShape.cylinder.settings.width_radius=Width Radius # resourcePack.editor.brushShape.ellipsoid.name=Ellipsoid # resourcePack.editor.brushShape.ellipsoid.settings.depth_radius=Depth Radius # resourcePack.editor.brushShape.ellipsoid.settings.height_radius=Height Radius # resourcePack.editor.brushShape.ellipsoid.settings.width_radius=Width Radius # resourcePack.editor.brushShape.pyramid.name=Pyramid # resourcePack.editor.brushShape.pyramid.settings.depth=Depth # resourcePack.editor.brushShape.pyramid.settings.height=Height # resourcePack.editor.brushShape.pyramid.settings.width=Width # resourcePack.editor.brushShape.singleBlock.name=Single Block # resourcePack.editor.brushShape.star.name=Star ####Represent a star shaped brush.{MaxLength=100} resourcePack.editor.brushShape.star.settings.includeVertical=Include Vertical ####Represents a toggle button label that removes vertical parts of a star brush if unchecked.{MaxLength=100} resourcePack.editor.client.description=Editor Client Resources # resourcePack.editor.client.name=Editor Resources # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginBack=Move Origin Back # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginDown=Move Origin Down # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginForward=Move Origin Forwards # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginLeft=Move Origin Left # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginRight=Move Origin Right # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginUp=Move Origin Up # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetBack=Nudge Offset Back # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetDown=Nudge Offset Down # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetForward=Nudge Offset Forwards # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetLeft=Nudge Offset Left # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetRight=Nudge Offset Right # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetUp=Nudge Offset Up # resourcePack.editor.ClipboardPreviewControl.keybinding.rotateClockWise=Rotate Preview Clockwise # resourcePack.editor.ClipboardPreviewControl.keybinding.rotateCounterClockWise=Rotate Preview Anti-Clockwise # resourcePack.editor.ClipboardPreviewControl.keybinding.toggleMirrorX=Toggle Mirror X # resourcePack.editor.ClipboardPreviewControl.keybinding.toggleMirrorZ=Toggle Mirror Z # resourcePack.editor.ClipboardPreviewControl.mirror.axis.x.tooltip=Mirror the clipboard item around the X-axis at the origin point # resourcePack.editor.ClipboardPreviewControl.mirror.axis.x=Mirror (X-axis) # resourcePack.editor.ClipboardPreviewControl.mirror.axis.z.tooltip=Mirror the clipboard item around the Z-axis at the origin point # resourcePack.editor.ClipboardPreviewControl.mirror.axis.z=Mirror (Z-axis) # resourcePack.editor.ClipboardPreviewControl.offset.title=Offset # resourcePack.editor.ClipboardPreviewControl.offset.tooltip=Additional offset from the placement point to the clipboard item origin # resourcePack.editor.ClipboardPreviewControl.origin.title=Origin # resourcePack.editor.ClipboardPreviewControl.origin.tooltip=The origin point within the clipboard item. This is used as both a placement anchor and the point around which the clipboard is rotated and mirrored # resourcePack.editor.ClipboardPreviewControl.placement.title=Options # resourcePack.editor.ClipboardPreviewControl.rootPane.title=Clipboard Info # resourcePack.editor.ClipboardPreviewControl.rotation.180=180° # resourcePack.editor.ClipboardPreviewControl.rotation.270=270° # resourcePack.editor.ClipboardPreviewControl.rotation.90=90° # resourcePack.editor.ClipboardPreviewControl.rotation.none=None # resourcePack.editor.ClipboardPreviewControl.rotation.title=Rotation # resourcePack.editor.ClipboardPreviewControl.rotation.tooltip=The amount of rotation around the Y axis at the origin point # resourcePack.editor.ClipboardPreviewControl.structureSize.title=Clipboard Size # resourcePack.editor.copypaste.actionbar.copy.title=Copy # resourcePack.editor.copypaste.actionbar.copy.tooltip=Copy Selection to clipboard # resourcePack.editor.copypaste.actionbar.copy.tooltipDescription=Copy the contents of the current selection to the clipboard, leaving the contents of the selection intact # resourcePack.editor.copypaste.actionbar.cut.title=Cut # resourcePack.editor.copypaste.actionbar.cut.tooltip=Cut/Move Selection to clipboard # resourcePack.editor.copypaste.actionbar.cut.tooltipDescription=Copy the contents of the current selection to the clipboard and remove the contents of the selection in the process # resourcePack.editor.copypaste.keyBinding.copy=Copy Selection to clipboard # resourcePack.editor.copypaste.keyBinding.cut=Cut/Move Selection to clipboard # resourcePack.editor.copypaste.keyBinding.paste=Paste clipboard to world # resourcePack.editor.copypaste.menu.copy.title=Copy Selection # resourcePack.editor.copypaste.menu.cut.title=Cut Selection # resourcePack.editor.core.keyBinding.showGameMenu=Show Game Menu # resourcePack.editor.core.keyBinding.showLogPanel=Show Log Panel # resourcePack.editor.CursorModeControl.cursorTargetMode.block.tooltip=The block under the mouse cursor # resourcePack.editor.CursorModeControl.cursorTargetMode.block=Block # resourcePack.editor.CursorModeControl.cursorTargetMode.face.tooltip=The block immediately adjacent to the face of the block under the cursor # resourcePack.editor.CursorModeControl.cursorTargetMode.face=Adjacent # resourcePack.editor.CursorModeControl.cursorTargetMode.title=Target # resourcePack.editor.CursorModeControl.cursorTargetMode.tooltip=Choose the cursor target mode # resourcePack.editor.CursorModeControl.fixedDistance.slider.title=Fixed Cursor Distance # resourcePack.editor.CursorModeControl.fixedDistance.slider.tooltip=Adjust the fixed distance from the player at which the block cursor is placed # resourcePack.editor.CursorModeControl.keybinding.moveCursorBack=Move Cursor Back # resourcePack.editor.CursorModeControl.keybinding.moveCursorDown=Move Cursor Down # resourcePack.editor.CursorModeControl.keybinding.moveCursorForward=Nudge Forwards # resourcePack.editor.CursorModeControl.keybinding.moveCursorLeft=Move Cursor Left # resourcePack.editor.CursorModeControl.keybinding.moveCursorRight=Move Cursor Right # resourcePack.editor.CursorModeControl.keybinding.moveCursorUp=Move Cursor Up # resourcePack.editor.CursorModeControl.keybinding.toggleBlockTargetMode=Toggle Block/Adjacent Mode # resourcePack.editor.CursorModeControl.keybinding.toggleFixedDistance=Toggle Fixed Distance Mode # resourcePack.editor.CursorModeControl.keybinding.toggleMouseTracking=Toggle Mouse Tracking # resourcePack.editor.CursorModeControl.mouseControlMode.fixed=Fixed Distance # resourcePack.editor.CursorModeControl.mouseControlMode.keyboard=Keyboard Only # resourcePack.editor.CursorModeControl.mouseControlMode.keyboardAndMouse=Mouse & Keys # resourcePack.editor.CursorModeControl.mouseControlMode.title=Input Method # resourcePack.editor.CursorModeControl.mouseControlMode.tooltip=Choose the input method for the world block cursor # resourcePack.editor.CursorModeControl.projectThroughWater.title=Project Through Water # resourcePack.editor.CursorModeControl.projectThroughWater.tooltip=Mouse raycast will project through water allowing selection of underwater elements # resourcePack.editor.CursorModeControl.rootPane.title=Cursor Settings # resourcePack.editor.datatransferaccessors.atmospheric_scattering=Atmospheric Scattering # resourcePack.editor.datatransferaccessors.color_grading=Colour Grading # resourcePack.editor.datatransferaccessors.lighting_group=Global Lighting # resourcePack.editor.datatransferaccessors.pbr_fallbacks=PBR Fallbacks # resourcePack.editor.datatransferaccessors.point_lights=Point Lights # resourcePack.editor.datatransferaccessors.water=Water # resourcePack.editor.datatransferaccessors.shadows=Shadows # resourcePack.editor.deferredLightingSettings.menu.title=Deferred Lighting Settings # resourcePack.editor.delete.keyBinding=Delete Selection Contents # resourcePack.editor.toolRail.entityInspector.pane.title=Entity Inspector ####This string is what is shown in the title bar of the Editor pane for modifying entities.{MaxLength=30} resourcePack.editor.toolRail.entityInspector.tool.title=Entity Inspector ####This string is what is shown at the top of the Editor pane for modifying entities.{MaxLength=30} resourcePack.editor.toolRail.entityInspector.tool.tip=Inspect entity data ####This string is what is shown on the tool tip of Editor pane for modifying entities (gives context on what the tool does).{MaxLength=100} resourcePack.editor.toolRail.entityInspector.pane.helpText=Left-click on an entity to view and edit its properties ####This string is shown in the block inspector tool pane before the user clicks to describe how to use it.{MaxLength=100} resourcePack.editor.entityInspector.toolRail.description=Left-click on an entity to view and edit its properties ####This string is shown in the tool tip to explain the function of the Entity Inspector tool.{MaxLength=100} resourcePack.editor.exportProject.exportType=Export Type # resourcePack.editor.exportProject.exportType.playableWorld=Playable World # resourcePack.editor.exportProject.exportNotes=Export Notes # resourcePack.editor.exportProject.exportNotes.export=Exporting Progress ####This string is intended to express that the title of export progress modal.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.warning=You are exporting a v%1 world. Exported Playable worlds cannot be used on versions of Minecraft with a version number prior to v%1. To convert to previous version numbers, use https://chunker.app/ (some functionality may not be available if unsupported in earlier versions) # resourcePack.editor.exportProject.exportNotes.progress=Exporting the world... ####This string is intended to express that the progress message of exporting.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.exportSuccess=The world was successfully exported ####This string is intended to express that export the world succeeded.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.exportFailed=Exporting world failed ####This string is intended to express that export the world failed.{MaxLength=100} resourcePack.editor.exportProject.generalSettings=General Settings # resourcePack.editor.exportProject.generalSettings.worldName=World Name # resourcePack.editor.exportProject.generalSettings.gameMode=Game Mode # resourcePack.editor.exportProject.generalSettings.difficulty=Difficulty # resourcePack.editor.exportProject.generalSettings.hardcore=Hardcore # resourcePack.editor.exportProject.initialPlaySettings=Initial Play Settings ####This string is intended to express that the export category for inital play settings.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.spawnPosition=World Spawn Point ####This string is intended to express that player inistal spawn position.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.startTime=Start Time ####This string is intended to express that world start time.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.clockType=Clock Type ####This string is intended to express that start time with different clock type.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.customStartTime=Custom Start Time ####This string is intended to express that custom start time with Minecraft Cloke value.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.weather=Start Weather ####This string is intended to express that the custom start weather.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings=Advanced Settings # resourcePack.editor.exportProject.advancedSettings.startingMap=Starting Map # resourcePack.editor.exportProject.advancedSettings.bonusChest=Bonus Chest # resourcePack.editor.exportProject.advancedSettings.showCoordinates=Show Co-ordinates # resourcePack.editor.exportProject.advancedSettings.showDaysPlayed=Show Days Played # resourcePack.editor.exportProject.advancedSettings.recipeUnlocking=Recipe Unlocking # resourcePack.editor.exportProject.advancedSettings.limitedCrafting=Limited Crafting ####Export pane checkbox label that enable to set crafting limit.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings.fireSpreads=Fire Spreads # resourcePack.editor.exportProject.advancedSettings.tntExplodes=TNT Explodes # resourcePack.editor.exportProject.advancedSettings.resawnBlocksExplode=Respawn Blocks Explode # resourcePack.editor.exportProject.advancedSettings.mobLoot=Mob Loot # resourcePack.editor.exportProject.advancedSettings.naturalRegeneration=Natural Regeneration # resourcePack.editor.exportProject.advancedSettings.tileDrops=Tile Drops # resourcePack.editor.exportProject.advancedSettings.immediateRespawn=Immediate Respawn # resourcePack.editor.exportProject.advancedSettings.showDeathMessage=Show Death Message ####Export pane checkbox label that show the death message when player die.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings.respawnRadius=Respawn Radius # resourcePack.editor.exportProject.advancedSettings.simulationDistance=Simulation Distance # resourcePack.editor.exportProject.advancedSettings.bedsWork=Beds Work # resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers=Required Sleeping Players (%1$s) # resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers.onePlayerMessage=Only 1 player # resourcePack.editor.exportProject.advancedSettings.showItemTags=Show Item Tags ####Export pane checkbox label that show item tags.{MaxLength=100} resourcePack.editor.exportProject.multiplayerSettings=Multiplayer Settings # resourcePack.editor.exportProject.multiplayerSettings.multiplayerGame=Multiplayer Game # resourcePack.editor.exportProject.multiplayerSettings.playerAccess=Player Access # resourcePack.editor.exportProject.multiplayerSettings.playerPermissions=Player Permissions # resourcePack.editor.exportProject.multiplayerSettings.visibleToLAN=Visible to LAN Players # resourcePack.editor.exportProject.multiplayerSettings.friendlyFire=Friendly Fire # resourcePack.editor.exportProject.cheatsSettings=Cheats Settings # resourcePack.editor.exportProject.cheatsSettings.cheats=Cheats # resourcePack.editor.exportProject.cheatsSettings.daylightCycle=Daylight Cycle # resourcePack.editor.exportProject.cheatsSettings.keepInventory=Keep Inventory # resourcePack.editor.exportProject.cheatsSettings.mobSpawning=Mob Spawning # resourcePack.editor.exportProject.cheatsSettings.mobGriefing=Mob Griefing # resourcePack.editor.exportProject.cheatsSettings.entitiesDropLoot=Entities Drop Loot # resourcePack.editor.exportProject.cheatsSettings.weatherCycle=Weather Cycle # resourcePack.editor.exportProject.cheatsSettings.commandBlocks=Command Blocks # resourcePack.editor.exportProject.cheatsSettings.commandBlockOutput=Command Block Output ####Export pane checkbox label that enable to display the command output.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.sendCommandFeedback=Send Command Feedback ####This string is the heading for the 'send command feedback' setting when exporting a world.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.maxCommandChainLength=Max Command Chain Length ####Export pane number that indicate the max length of the command, it defaults to 65536. It has a minimum of 0 and a max of 2147483647.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.fireDamage=Fire Damage ####Export pane checkbox label that enable damage when the player on fire.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.freezeDamage=Freeze Damage ####Export pane checkbox label that enable damage when the player freezes.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.fallDamage=Fall Damage ####Export pane checkbox label that enable damage when the player falls.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.drowningDamage=Drowning Damage ####Export pane checkbox label that enable damage when the player is drowning.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.insomnia=Insomnia ####Export pane checkbox label that enable player insomnia status.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.showBorderEffect=Show Border Effect ####Export pane checkbox label that show border effect.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.functionCommandLimit=Function Command Limit ####Export pane checkbox label that the number of limition for the function command.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.educationFeatures=Education Features # resourcePack.editor.exportProject.cheatsSettings.randomTickSpeed=Random Tick Speed # resourcePack.editor.exportProject.export=Export # resourcePack.editor.exportProject.resetToDefault=Reset to Default # resourcePack.editor.exportProject.gameMode.survival=Survival # resourcePack.editor.exportProject.gameMode.creative=Creative # resourcePack.editor.exportProject.gameMode.adventure=Adventure # resourcePack.editor.exportProject.difficulty.peaceful=Peaceful # resourcePack.editor.exportProject.difficulty.easy=Easy # resourcePack.editor.exportProject.difficulty.normal=Normal # resourcePack.editor.exportProject.difficulty.hard=Hard # resourcePack.editor.exportProject.weather.default=Default ####This string is intended to express that the default weather .{MaxLength=100} resourcePack.editor.exportProject.weather.clear=Clear ####This string is intended to express that the weather of Clear.{MaxLength=100} resourcePack.editor.exportProject.weather.rain=Rain ####This string is intended to express that the weather of Rain.{MaxLength=100} resourcePack.editor.exportProject.weather.thunder=Thunder ####This string is intended to express that the weather of Thunder.{MaxLength=100} resourcePack.editor.toolRail.ExtrudeTool.title=Extrude Tool # resourcePack.editor.toolRail.ExtrudeTool.tooltip=Extrusion tool for expanding and decreasing blocks # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionBlockListSubPane.title=Contiguous Selection Block List # resourcePack.editor.toolRail.ExtrudeTool.pane.TrailingBlocksSettingsSubPane.title=Trailing Blocks Settings # resourcePack.editor.toolRail.ExtrudeTool.pane.SampleLayerCount.title=Sample Layer Count # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionSettings.title=Contiguous Selection Settings # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.title=Contiguous Selection Type # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocks=Same Blocks # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocksAndStates=Same Blocks and States # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SolidBlocks=Solid Blocks # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.AllBlocks=All Blocks # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.CustomBlockList=Custom Block List # resourcePack.editor.toolRail.ExtrudeTool.pane.ToleranceLevel.title=Tolerance Level # resourcePack.editor.toolRail.ExtrudeTool.pane.HasAdjacentBlocks.title=Has Adjacent Blocks # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtruderSettings.title=Extruder Settings # resourcePack.editor.toolRail.ExtrudeTool.pane.Radius.title=Radius # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.title=Selection Mode # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSelection=Contiguous Selection # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.MarqueeSelection=Marquee Selection # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSettings.title=Contiguous Selection Settings # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocks.title=Trailing Blocks # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocksSettings.title=Trailing Blocks Settings # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeSettings.title=Quick Extrude Settings # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.title=Quick Extrusion Mode # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.title=Decrease # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.tooltip=Decrease Extrusion # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.title=Expand # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.tooltip=Expand Extrusion # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.LayerCount.title=Layer Count # resourcePack.editor.toolRail.ExtrudeTool.pane.preview_warning=Note: Preview visualisation only shows the first layer #### {MaxLength="500"}, used to inform the user that the preview visualization for this tool is limited to a single layer. This string is on screen whenever this tool is active resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.title=Extrusion Type # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.Extrude=Extrude # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.QuickExtrude=Quick Extrude # resourcePack.editor.toolRail.ExtrudeTool.keyBinding.deselect=Deselect # resourcePack.editor.toolRail.ExtrudeTool.keyBinding.toggleTool=Toggle Extrude Tool # resourcePack.editor.toolRail.FarmGenerator.tool.title=Farm Generator # resourcePack.editor.toolRail.FarmGenerator.tool.tooltip=Quickly create a custom farm # resourcePack.editor.toolRail.FarmGenerator.pane.title=Farm Generator # resourcePack.editor.toolRail.FarmGenerator.pane.length=Length # resourcePack.editor.toolRail.FarmGenerator.pane.width=Width # resourcePack.editor.toolRail.FarmGenerator.pane.fence=Fence # resourcePack.editor.toolRail.FarmGenerator.pane.irrigation=Add Irrigation # resourcePack.editor.toolRail.FarmGenerator.pane.irrigation.tooltip=Adds water blocks in the farm to irrigate crops. # resourcePack.editor.toolRail.FarmGenerator.pane.crops.title=Crops # resourcePack.editor.toolRail.FarmGenerator.pane.crops.wheat=Wheat # resourcePack.editor.toolRail.FarmGenerator.pane.crops.potato=Potato # resourcePack.editor.toolRail.FarmGenerator.pane.crops.beets=Beetroot # resourcePack.editor.toolRail.FarmGenerator.pane.crops.pumpkin=Pumpkin # resourcePack.editor.toolRail.FarmGenerator.pane.crops.carrot=Carrot # resourcePack.editor.toolRail.FarmGenerator.pane.animals.title=Animals # resourcePack.editor.toolRail.FarmGenerator.pane.animals.cow=Cow # resourcePack.editor.toolRail.FarmGenerator.pane.animals.sheep=Sheep # resourcePack.editor.toolRail.FarmGenerator.pane.animals.pig=Pig # resourcePack.editor.toolRail.FarmGenerator.keyBinding.toggleTool=Toggle Farm Generator Tool # resourcePack.editor.toolRail.FarmGenerator.keyBinding.place=Place Farm at Cursor # resourcePack.editor.global.keyBinding.toggleMode=Toggle Mode # resourcePack.editor.goToMark.actionBar.tooltip.description=Utility panel for player navigation # resourcePack.editor.goToMark.actionBar.tooltip.title=Navigation Panel # resourcePack.editor.goToMark.pane.goToSpawn=Go to Spawn Point # resourcePack.editor.goToMark.pane.location=Player Location # resourcePack.editor.goToMark.pane.locationPane.delete=Delete Stored Location # resourcePack.editor.goToMark.pane.locationPane.dropdownLabel=Stored Location # resourcePack.editor.goToMark.pane.locationPane.inputName=New Name # resourcePack.editor.goToMark.pane.locationPane.markColor=Location Mark Colour # resourcePack.editor.goToMark.pane.locationPane.store=Store Current Location As... # resourcePack.editor.goToMark.pane.locationPane.teleport=Teleport to Stored Location %1$s # resourcePack.editor.goToMark.pane.locationPane.title=Stored Locations # resourcePack.editor.goToMark.pane.mapSize=Map Size # resourcePack.editor.goToMark.pane.refreshMap=Refresh Map # resourcePack.editor.goToMark.pane.setSpawn=Set Spawn Point to current # resourcePack.editor.goToMark.pane.showMap=Show Map # resourcePack.editor.goToMark.pane.teleport=Teleport to location # resourcePack.editor.goToMark.title=Navigation Panel # resourcePack.editor.grapple.keyBinding.flyToCursor=Fly to Cursor # resourcePack.editor.grapple.keyBinding.flyToSelection=Fly to Selection # resourcePack.editor.locate.biome.find=Find Biome # resourcePack.editor.locate.biome.title=Biome # resourcePack.editor.locate.keyBinding.toggleTool=Toggle Locate Biome Tool # resourcePack.editor.locate.locatetype.biome=Biome # resourcePack.editor.locate.locatetype.structure=Structure # resourcePack.editor.locate.locatetype.title=Locate Type # resourcePack.editor.locate.results.foundat.title=Found at # resourcePack.editor.locate.results.foundat=Found at # resourcePack.editor.locate.results.goto=Go to # resourcePack.editor.locate.results.notfound.title=No Results # resourcePack.editor.locate.results.notfound=No Results Found # resourcePack.editor.locate.results.title=Results # resourcePack.editor.locate.structure.message=Structure searching is not currently supported # resourcePack.editor.locate.structure.title=Structure # resourcePack.editor.locate.title=Locate # resourcePack.editor.menuBar.edit.copy=Copy # resourcePack.editor.menuBar.edit.cut=Cut # resourcePack.editor.menuBar.edit.delete=Delete # resourcePack.editor.menuBar.edit.deselect=Deselect # resourcePack.editor.menuBar.edit.quickFill=Quick Fill # resourcePack.editor.menuBar.edit.quickPaste=Quick Paste # resourcePack.editor.menuBar.edit.redo=Redo # resourcePack.editor.menuBar.edit.undo=Undo # resourcePack.editor.menuBar.edit=Edit # resourcePack.editor.menuBar.experimental=Experimental # resourcePack.editor.menuBar.extensions=Extensions # resourcePack.editor.menuBar.file.cursor.projectThroughLiquid=Project through liquid # resourcePack.editor.menuBar.file.cursor=Cursor settings # resourcePack.editor.menuBar.file.export.project=Editor Project # resourcePack.editor.menuBar.file.export.world=Playable world # resourcePack.editor.menuBar.file.export=Export # resourcePack.editor.menuBar.file.pauseScreen=Game menu # resourcePack.editor.menuBar.file.settings=UI settings # resourcePack.editor.menuBar.file=File # resourcePack.editor.menuBar.help.tutorial=Tutorial #### {MaxLength="500"} Represent menu bar item in help menu that activates editor tutorial when pressed resourcePack.editor.menuBar.help.documentation=Documentation # resourcePack.editor.menuBar.help.feedback=Feedback # resourcePack.editor.menuBar.help.quickStart=Quick start # resourcePack.editor.menuBar.help=Help # resourcePack.editor.menuBar.locate=Locate # resourcePack.editor.menuBar.parentMenu.weather.clear=Clear # resourcePack.editor.menuBar.parentMenu.weather.rain=Rain # resourcePack.editor.menuBar.parentMenu.weather.thunder=Thunder # resourcePack.editor.menuBar.parentMenu.weather=Weather # resourcePack.editor.menuBar.view.blockPalette=Block Palette # resourcePack.editor.menuBar.view.logging=Log Panel # resourcePack.editor.menuBar.view.navigationLogging=Navigation logging # resourcePack.editor.menuBar.view=View # resourcePack.editor.menuBar.worldOptions.changeDimension.end=End # resourcePack.editor.menuBar.worldOptions.changeDimension.nether=Nether # resourcePack.editor.menuBar.worldOptions.changeDimension.overworld=Overworld # resourcePack.editor.menuBar.worldOptions.changeDimension=Change dimension # resourcePack.editor.menuBar.worldOptions.pause.entities=Entities # resourcePack.editor.menuBar.worldOptions.pause=Pause # resourcePack.editor.menuBar.worldOptions=World Options # resourcePack.editor.navigation.keyBinding.add=Add Navigation Position # resourcePack.editor.navigation.keyBinding.next=Go to Next Navigation Position # resourcePack.editor.navigation.keyBinding.previous=Go to Previous Navigation Position # resourcePack.editor.paste.pane.submitButton=Confirm Paste # resourcePack.editor.paste.pane.title=Paste # resourcePack.editor.paste.pane.transform.mirrorX=Mirror X # resourcePack.editor.paste.pane.transform.mirrorZ=Mirror Z # resourcePack.editor.paste.pane.transform.origin.title=Offset # resourcePack.editor.paste.pane.transform.rotation.180=180° # resourcePack.editor.paste.pane.transform.rotation.270=270° # resourcePack.editor.paste.pane.transform.rotation.90=90° # resourcePack.editor.paste.pane.transform.rotation.none=0° # resourcePack.editor.paste.pane.transform.rotation.title=Rotate # resourcePack.editor.paste.pane.transform.title=Transform # resourcePack.editor.paste.toolRail.description=Left mouse click to select a block and then precisely paste a clipboard item # resourcePack.editor.paste.toolRail.title=Paste Preview # resourcePack.editor.pastepreview.inputContext.title=Paste Preview # resourcePack.editor.pastepreview.keyBinding.clearPreview=Clear Preview # resourcePack.editor.pastepreview.keyBinding.copy=Copy Selection # resourcePack.editor.pastepreview.keyBinding.cut=Cut Selection # resourcePack.editor.pastepreview.keyBinding.moveBack=Move Preview Back # resourcePack.editor.pastepreview.keyBinding.moveDown=Move Preview Down # resourcePack.editor.pastepreview.keyBinding.moveForward=Move Preview Forwards # resourcePack.editor.pastepreview.keyBinding.moveLeft=Move Preview Left # resourcePack.editor.pastepreview.keyBinding.moveOffsetBack=Move Offset Back # resourcePack.editor.pastepreview.keyBinding.moveOffsetDown=Move Offset Down # resourcePack.editor.pastepreview.keyBinding.moveOffsetForward=Move Offset Forwards # resourcePack.editor.pastepreview.keyBinding.moveOffsetLeft=Move Offset Left # resourcePack.editor.pastepreview.keyBinding.moveOffsetRight=Move Offset Right # resourcePack.editor.pastepreview.keyBinding.moveOffsetUp=Move Offset Up # resourcePack.editor.pastepreview.keyBinding.moveOriginBack=Move Origin Back # resourcePack.editor.pastepreview.keyBinding.moveOriginDown=Move Origin Down # resourcePack.editor.pastepreview.keyBinding.moveOriginForward=Move Origin Forwards # resourcePack.editor.pastepreview.keyBinding.moveOriginLeft=Move Origin Left # resourcePack.editor.pastepreview.keyBinding.moveOriginRight=Move Origin Right # resourcePack.editor.pastepreview.keyBinding.moveOriginUp=Move Origin Up # resourcePack.editor.pastepreview.keyBinding.moveRight=Move Preview Right # resourcePack.editor.pastepreview.keyBinding.moveUp=Move Preview Up # resourcePack.editor.pastepreview.keyBinding.paste=Paste # resourcePack.editor.pastepreview.keyBinding.pasteAtCursor=Paste at Cursor # resourcePack.editor.pastepreview.keyBinding.pastepreview=Paste Preview # resourcePack.editor.pastepreview.keyBinding.quickPaste=Quick Paste # resourcePack.editor.pastepreview.keyBinding.rotateClockWise=Rotate Preview Clockwise # resourcePack.editor.pastepreview.keyBinding.rotateCounterClockWise=Rotate Preview Anti-Clockwise # resourcePack.editor.pastepreview.keyBinding.toggleAdjacentTarget=Toggle Adjacent Target Mode # resourcePack.editor.pastepreview.keyBinding.toggleBlockTarget=Toggle Block Target Mode # resourcePack.editor.pastepreview.keyBinding.toggleFixedDistance=Enable Fixed Distance # resourcePack.editor.pastepreview.keyBinding.toggleMirrorX=Toggle Mirror X # resourcePack.editor.pastepreview.keyBinding.toggleMirrorZ=Toggle Mirror Z # resourcePack.editor.pastepreview.keyBinding.toggleMouseTracking=Toggle Mouse Tracking # resourcePack.editor.pastepreview.pane.controls.cursor.fixed=Fixed Distance # resourcePack.editor.pastepreview.pane.controls.cursor.keyboard=Keys only # resourcePack.editor.pastepreview.pane.controls.cursor.mouseandkeys=Mouse & Keys # resourcePack.editor.pastepreview.pane.controls.cursor.target.block=Block # resourcePack.editor.pastepreview.pane.controls.cursor.target.face=Adjacent # resourcePack.editor.pastepreview.pane.controls.cursor.target.title=Target # resourcePack.editor.pastepreview.pane.controls.cursor=Control # resourcePack.editor.pastepreview.pane.controls.title=Cursor Controls # resourcePack.editor.pastepreview.pane.placement.mirrorX=Mirror X # resourcePack.editor.pastepreview.pane.placement.mirrorZ=Mirror Z # resourcePack.editor.pastepreview.pane.placement.offset=Offset # resourcePack.editor.pastepreview.pane.placement.origin=Origin # resourcePack.editor.pastepreview.pane.placement.pastebutton=Paste # resourcePack.editor.pastepreview.pane.placement.rotation=Rotation (around Y) # resourcePack.editor.pastepreview.pane.placement.title=Placement Settings # resourcePack.editor.pastepreview.pane.root.size=Size # resourcePack.editor.pastepreview.pane.root.title=Paste Preview # resourcePack.editor.pastepreview.tool.tip=Use the mouse to adjust the position of the clipboard preview and click to paste into the world # resourcePack.editor.pastepreview.tool.title=Paste Preview # resourcePack.editor.playerPositionExtension.dimension=Dimension # resourcePack.editor.playerPositionExtension.menu.player=Player # resourcePack.editor.playerPositionExtension.menu.showPlayerSettings=Show Player Settings # resourcePack.editor.playerPositionExtension.nether=Nether # resourcePack.editor.playerPositionExtension.overworld=Overworld # resourcePack.editor.playerPositionExtension.pane=Player Settings # resourcePack.editor.playerPositionExtension.theEnd=The End # resourcePack.editor.playerPositionExtension.worldSettings=World Settings # resourcePack.editor.playtest.AdvancedSettings.title=Advanced Settings # resourcePack.editor.playtest.Dialog.DaylightCycle=Daylight Cycle # resourcePack.editor.playtest.Dialog.Difficulty=Difficulty # resourcePack.editor.playtest.Dialog.GameMode=Game Mode # resourcePack.editor.playtest.Dialog.OverrideSpawn=Spawn at Current Location # resourcePack.editor.playtest.Dialog.ShowCoordinates=Show Co-ordinates # resourcePack.editor.playtest.Dialog.TestButton=Test World # resourcePack.editor.playtest.Dialog.TimeOfDay=Time of Day # resourcePack.editor.playtest.Dialog.Title=Test Settings # resourcePack.editor.playtest.Dialog.Weather=Weather # resourcePack.editor.playtest.Dialog.WeatherCycle=Weather Cycle # resourcePack.editor.playtest.Menu.Title=Test World # resourcePack.editor.playtest.Title.Tooltip=Playtest your Editor project as a playable Minecraft world. No changes will be saved to your project. Available only when hosting a single-player project. # resourcePack.editor.playtestResult.EditorSystemFailure=Editor System Failure # resourcePack.editor.playtestResult.InvalidLevelId=Invalid Level ID # resourcePack.editor.playtestResult.InvalidSessionHandle=Invalid Session Handle # resourcePack.editor.playtestResult.OK=Success # resourcePack.editor.playtestResult.PlayerNotFound=Player Not Found # resourcePack.editor.playtestResult.ResponseTimeout=Response Time-Out # resourcePack.editor.playtestResult.SessionInfoNotFound=Session Info Not Found # resourcePack.editor.playtestResult.TooManyPlayers=You cannot test a world when you are hosting other players # resourcePack.editor.playtestResult.UnspecifiedError=Unspecified Error # resourcePack.editor.playtestResult.UnsupportedScenario=You must be hosting the editor project to test the world # resourcePack.editor.playtestResult.WorldExportBusy=World Export Busy # resourcePack.editor.playtestResult.WorldExportFailed=World Export Failed # resourcePack.editor.menuBar.file.realmsPublish=Publish to Realms ####This string is intended to express that the option is for opening the pane to publish your editor world to Realms.{MaxLength=100} resourcePack.editor.realmsPublish.noActiveRealmsSubscription=An active Realms subscription is required to Publish to Realms. You can subscribe to Realms or renew expired subscriptions from the standard Minecraft client or on the minecraft.net website (after signing in to your account). ####This string is intended to express that the user doesn't have a active Realms subscription and the process they need to follow in order to be able to upload their editor world to their Realms subscription.{MaxLength=350} resourcePack.editor.realmsPublish.userNotLoggedIn=An active Realms subscription is required to Publish to Realms. To access any available Realms subscriptions you must be signed in to a Microsoft Account. ####This string is intended to express that the user is not logged in currently and that they must be logged into their Microsoft account in order to proceed.{MaxLength=350} resourcePack.editor.realmsPublish.dedicatedServerWarning=Publish to Realms is unavailable when using a Dedicated Server. ####This string is intended to express that the user is unable to use the Publish to Realms feature on a dedicated server.{MaxLength=350} resourcePack.editor.realmsPublish.notSessionHostWarning=Only the Editor session host can Publish to Realms. ####This string is intended to express that the user is unable to use the Publish to Realms when they are not the session host.{MaxLength=350} resourcePack.editor.realmsPublish.genericRealmsIssue=There is an issue with the Realms service. Try again later. ####This string is intended to express that there is an issue with the realms service and to please try again later.{MaxLength=350} resourcePack.editor.realmsPublish.goToMinecraftWebsite=Go to Minecraft.net ####This string is intended to express that the link will take the user to Minecraft.net.{MaxLength=100} resourcePack.editor.realmsPublish.Refresh=Refresh ####This string is intended to express that the button will refresh the pane to see if the user in now logged in.{MaxLength=100} resourcePack.editor.realmsPublish.Realm=Realm ####This string is intended to express that the below dropdown contains all of the users Realms subscriptions.{MaxLength=100} resourcePack.editor.realmsPublish.RealmSlot=Realm slot ####This string is intended to express that the dropdown contains all of the world slots in for the users selected realms subscription.{MaxLength=100} resourcePack.editor.realmsPublish.EmptySlot=Empty Slot ####This string is intended to express that the Realm slot is empty.{MaxLength=100} resourcePack.editor.realmsPublish.PublishNotesTitle=Publish to Realms Note ####This string is intended to express that the below field will contain additional information for the user about the publish to realms feature, including any warnings or issues.{MaxLength=150} resourcePack.editor.realmsPublish.DownloadRealm=Download ####This string is intended to express that the button will download the currently selected World from the realm slot.{MaxLength=100} resourcePack.editor.realmsPublish.PublishRealm=Publish ####This string is intended to express that the button will publish the current world to the currently selected realm slot.{MaxLength=100} resourcePack.editor.realmsPublish.Confirm=Confirm ####This string is intended to express that the button will confirm the request to publish the world to realms.{MaxLength=100} resourcePack.editor.realmsPublish.Cancel=Cancel ####This string is intended to express that the button will cancel the request to publish the world to realms.{MaxLength=100} resourcePack.editor.realmsPublish.Back=Back ####This string is intended to express that the button will take the user back to the previous pane.{MaxLength=100} resourcePack.editor.realmsPublish.PublishFailedNonCompliantWorldName=Publish to Realms failed due to an invalid world name. Please update the world name and try again. ####This string is intended to express that publishing the world to Realms failed due to an invalid world name that was entered by the player .{MaxLength=200} resourcePack.editor.realmsPublish.PublishFailed=Publish to Realms failed. Please try again later. ####This string is intended to express that publishing the world to Realms failed and to please try again later.{MaxLength=200} resourcePack.editor.realmsPublish.PublishSuccess=Publish to Realms was successful ####This string is intended to express that publishing the world to Realms succeeded.{MaxLength=200} resourcePack.editor.realmsPublish.PublishConfirmationOptOut=Don't ask again for this Realm and session ####This string is intended to express that the checkbox will opt the user out of confirming their publish to realms decisions.{MaxLength=100} resourcePack.editor.realmsPublish.PublishingToRealms=Publishing world to Realms... ####This string is intended to express that the world is currently in the process of being published to Realms.{MaxLength=100} resourcePack.editor.realmsPublish.UnableToPublishMissingRealm=Unable to publish to Realms. No Realm selected ####This string is intended to express that the user is unable to publish their world because a realm to upload to has not been selected.{MaxLength=250} resourcePack.editor.realmsPublish.UnableToPublishMissingRealmSlot=Unable to publish to Realms. No Realm Slot selected ####This string is intended to express that the user is unable to publish their world because a realm slot to upload to has not been selected.{MaxLength=250} resourcePack.editor.realmsPublish.PublishConfirmationWarning=This will remove the current world from the selected slot and replace it with your current Editor world (the selected slot will also become the active slot for your Realm). Your Realm's members will have access to your newly replaced world. If you would like to save your current world before publishing, to prevent data loss, cancel this dialogue and select 'Download' before you 'Publish'. Select 'Confirm' to continue and replace your current world. ####This string is intended to warn the user that if they publish their world to Realms, the world currently in that Realms slot will be deleted and unrecoverable. It also informs the user that members of the Realm will be able to access this world.{MaxLength=1000} resourcePack.editor.realmsPublish.DownloadSuccess=Downloading world from Realms was successful ####This string is intended to express that downloading a world from Realms succeeded.{MaxLength=200} resourcePack.editor.realmsPublish.DownloadFailed=Downloading world from Realms failed ####This string is intended to express that downloading a world from Realms failed.{MaxLength=200} resourcePack.editor.realmsPublish.DownloadingFromRealms=Downloading world from Realms... ####This string is intended to express that we're in the middle of downloading a world from Realms and waiting for that operation to complete.{MaxLength=200} resourcePack.editor.toolRail.RepeaterTool.title=Repeater Tool # resourcePack.editor.toolRail.RepeaterTool.tooltip=Tool for repeating a selection volume # resourcePack.editor.toolRail.RepeaterTool.pane.Spacing=Spacing # resourcePack.editor.toolRail.RepeaterTool.pane.Repetitions=Repetitions # resourcePack.editor.toolRail.RepeaterTool.pane.Preview=Preview # resourcePack.editor.toolRail.RepeaterTool.pane.Clear=Clear # resourcePack.editor.toolRail.RepeaterTool.pane.Apply=Apply # resourcePack.editor.toolRail.RepeaterTool.statusMessage.noSelection=Use Selection tool to select a volume to repeat # resourcePack.editor.toolRail.RepeaterTool.pane.Mode=Mode ####"Mode" describes a dropdown that contains the two different states the tool can be in. These are "Line" and "Grid" {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.mode.Line=Line ####"Line" describes a straight, unbroken visual between two points {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.mode.Grid=Grid ####"Grid" describes a visual consisting of parallel lines at regular intervals, broken up by perpendicular lines at regular intervals, like grid paper. {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatType=Repeat Type ####"Repeat Type" describes a dropdown that contains the two types "Uniform" and "Separate" and represents how the repetitions along the three axes (plural of "axis") will be determined {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.repeat.Uniform=Uniform ####"Uniform" describes the repeat state of the Repeater Tool where it applies the same number of repetitions across all three axes (X, Y, and Z). "Uniform" was chosen as a short word that also means "consistent across multiple instances" {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongX=Repeat Along X ####"Repeat Along" describes a checkbox and means to apply the number of Uniform Repetitions across a given axis. This one is the X axis. "X", "Y", and "Z" have a mathematical meaning and it may not be appropriate to translate unless the mathematical meaning is also translated. More info can be found at https://en.wikipedia.org/wiki/Coordinate_system {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongY=Repeat Along Y ####See "Repeat Along X" but this is for the Y axis. {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongZ=Repeat Along Z ####See "Repeat Along X" but this is for the Z axis. {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.repeat.Separate=Separate ####"Separate" describes the repeat state of the Repeater Tool where the number of repetitions along each axis is set using separate number input elements, rather than one single number input {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.XCount=X Count ####"X Count" describes a number input field and represents the number of repetitions along the X axis. "X", "Y", and "Z" have a mathematical meaning and it may not be appropriate to translate unless the mathematical meaning is also translated. More info can be found at https://en.wikipedia.org/wiki/Coordinate_system {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.YCount=Y Count ####See "X Count" but this is for the Y axis. {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.ZCount=Z Count ####See "X Count" but this is for the Z axis. {MaxLength=20} resourcePack.editor.selectionTool.deselect=Deselect # resourcePack.editor.selectionTool.fillPane.fillAction=Fill Selection # resourcePack.editor.selectionTool.fillPane.title=Fill Selection # resourcePack.editor.selectionTool.keyBinding.deselect=Deselect Selection # resourcePack.editor.selectionTool.keyBinding.fill=Fill Selection Contents # resourcePack.editor.selectionTool.keyBinding.growBack=Grow Selection Back # resourcePack.editor.selectionTool.keyBinding.growDown=Grow Selection Down # resourcePack.editor.selectionTool.keyBinding.growForward=Grow Selection Forwards # resourcePack.editor.selectionTool.keyBinding.growLeft=Grow Selection Left # resourcePack.editor.selectionTool.keyBinding.growRight=Grow Selection Right # resourcePack.editor.selectionTool.keyBinding.growUp=Grow Selection Up # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionBack=Move All Selection Back # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionDown=Move All Selection Down # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionForward=Move All Selection Forwards # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionLeft=Move All Selection Left # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionRight=Move All Selection Right # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionUp=Move All Selection Up # resourcePack.editor.selectionTool.keyBinding.moveCursorBack=Move Cursor Back # resourcePack.editor.selectionTool.keyBinding.moveCursorDown=Move Cursor Down # resourcePack.editor.selectionTool.keyBinding.moveCursorForward=Move Cursor Forwards # resourcePack.editor.selectionTool.keyBinding.moveCursorLeft=Move Cursor Left # resourcePack.editor.selectionTool.keyBinding.moveCursorRight=Move Cursor Right # resourcePack.editor.selectionTool.keyBinding.moveCursorUp=Move Cursor Up # resourcePack.editor.selectionTool.keyBinding.moveSelectionBack=Move Selection Back # resourcePack.editor.selectionTool.keyBinding.moveSelectionDown=Move Selection Down # resourcePack.editor.selectionTool.keyBinding.moveSelectionForward=Move Selection Forwards # resourcePack.editor.selectionTool.keyBinding.moveSelectionLeft=Move Selection Left # resourcePack.editor.selectionTool.keyBinding.moveSelectionRight=Move Selection Right # resourcePack.editor.selectionTool.keyBinding.moveSelectionUp=Move Selection Up # resourcePack.editor.selectionTool.keyBinding.shrinkBack=Shrink Selection Back # resourcePack.editor.selectionTool.keyBinding.shrinkDown=Shrink Selection Down # resourcePack.editor.selectionTool.keyBinding.shrinkForward=Shrink Selection Forwards # resourcePack.editor.selectionTool.keyBinding.shrinkLeft=Shrink Selection Left # resourcePack.editor.selectionTool.keyBinding.shrinkRight=Shrink Selection Right # resourcePack.editor.selectionTool.keyBinding.shrinkUp=Shrink Selection Up # resourcePack.editor.selectionTool.keyBinding.toggleTool=Toggle Selection Tool # resourcePack.editor.selectionTool.keyBinding.select=Select Block #### The action of adding a block to the selection volume using they keyboard {MaxLength="30"} resourcePack.editor.selectionTool.keyBinding.selectMultiple=Select Additional Block #### The action of adding an additional block to the selection volume using the keyboard {MaxLength="30"} resourcePack.editor.selectionTool.keyBinding.trimVolume=Trim Selection (Bounds) #### Keybinding description for Trim the current selection volume to fit only the solid blocks within {MaxLength=30} resourcePack.editor.selectionTool.keyBinding.trimRemoveAir=Trim Selection (Remove Air) #### Keybinding description for Remove the air from the current selection volume leaving only specified blocks {MaxLength=30} resourcePack.editor.selectionTool.marquee.title=Marquee Selection # resourcePack.editor.selectionTool.modeSelection.freehand.title=Freehand Brush Mode # resourcePack.editor.selectionTool.modeSelection.freehand.tooltip=Select blocks in the world using freehand brush shape # resourcePack.editor.selectionTool.modeSelection.marquee.title=Marquee Mode # resourcePack.editor.selectionTool.modeSelection.marquee.tooltip=Select blocks in the world using a rectangular volume # resourcePack.editor.selectionTool.modeSelection.magic.title=Magic Select Mode #### Magic Select mode is a mode that searches for contiguous matching blocks in a search radius {MaxLength=30}} resourcePack.editor.selectionTool.modeSelection.magic.tooltip=Select blocks in the world using a search pattern from a chosen origin #### Longer description of the magic select mode {MaxLength=150}} resourcePack.editor.selectionTool.modeSelection.title=Selection Mode # resourcePack.editor.selectionTool.projectThroughLiquid=Project through liquid # resourcePack.editor.selectionTool.trimAction.trimVolume=Trim Selection #### Trim the current selection volume to fit only the solid blocks within {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.tooltip=Trim the current selection volume to fit only the solid blocks within #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.removeAir=Remove Air #### Remove the air from the current selection volume leaving only specified blocks {MaxLength=30} resourcePack.editor.selectionTool.trimAction.removeAir.tooltip=Remove the air from the current selection volume leaving only specified blocks #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.title=Trim Settings #### The window pane title for the settings for trim mode {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid=Ignore Liquids #### The toggle button title for ignoring liquids {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid.tooltip=Ignore any liquid blocks when trimming the volume #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable=Only Collision Blocks #### The toggle button title for collision-only blocks {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable.tooltip=Ignore any blocks with no collision (leaves, grass, etc.) when trimming the volume #### {MaxLength=200} resourcePack.editor.selectionTool.quickAction.clearSelection.tooltip=Deselect the current selection # resourcePack.editor.selectionTool.quickAction.clearSelection=Deselect # resourcePack.editor.selectionTool.quickAction.deleteSelection.tooltip=Remove all the blocks inside the current selection volume # resourcePack.editor.selectionTool.quickAction.deleteSelection=Delete # resourcePack.editor.selectionTool.quickAction.fillSelection.tooltip=Fill the current selection volume with the currently selected block type # resourcePack.editor.selectionTool.quickAction.fillSelection=Fill # resourcePack.editor.selectionTool.quickAction.title=Quick Actions # resourcePack.editor.selectionTool.selectionMode.adjacent=Adjacent # resourcePack.editor.selectionTool.selectionMode.fixedDistance=Fixed Distance # resourcePack.editor.selectionTool.selectionMode.mouseAndKeyboard=Freeform # resourcePack.editor.selectionTool.selectionMode=Mode # resourcePack.editor.selectionTool.settingsPane.title=Selection # resourcePack.editor.selectionTool.toolRail.description=Left mouse click to create a selection; CTRL+D to deselect # resourcePack.editor.selectionTool.toolRail.title=Selection # resourcePack.editor.selectionTool.transformPane.origin.tooltip=Origin location of the selection in world co-ordinates # resourcePack.editor.selectionTool.transformPane.origin=Origin # resourcePack.editor.selectionTool.transformPane.size=Size # resourcePack.editor.selectionTool.transformPane.title=Transform # resourcePack.editor.BlockMaskControl.trim.rootPane.title=Trim Settings #### The window pane title for the settings for trim mode {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.title=Mask Mode #### The title of the toggle group {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.label=Disable Block Filters #### The title of the icon which disables block filters {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.tooltip=Disabled #### The tooltip of the icon which disables block filters {MaxLength=100} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.label=Mask #### The title of the icon which masks block filters {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.tooltip=Blocks that match the list will be ignored #### Mask mode tooltip {MaxLength=100} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.label=Replace #### The title of the replace block filter {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.tooltip=Blocks that match the list will be treated as solid #### Replace mode tooltip {MaxLength=100} resourcePack.editor.server.description=Editor Server Resources # resourcePack.editor.server.name=Editor Resources # resourcePack.editor.toolRail.Terrain.title=Terrain # resourcePack.editor.toolRail.Terrain.keybinding.toggleTool=Toggle Terrain Tool # resourcePack.editor.toolRail.Terrain.keyBinding.switch=Switch Terrain Mode # resourcePack.editor.toolRail.Terrain.Mode.title=Terrain Mode # resourcePack.editor.toolRail.Terrain.Smooth.mode.title=Smooth Mode # resourcePack.editor.toolRail.Terrain.Smooth.tooltip=Smooth over terrain based on smoothing strength # resourcePack.editor.toolRail.Terrain.SmoothStrength=Smooth Strength # resourcePack.editor.toolRail.Terrain.Roughen.mode.title=Roughen Mode # resourcePack.editor.toolRail.Terrain.Roughen.tooltip=Roughen terrain based on roughening strength # resourcePack.editor.toolRail.Terrain.RoughenStrength=Roughen Strength # resourcePack.editor.toolRail.Terrain.description=Terrain tool smooths or roughens terrain # resourcePack.editor.help.learnMore=Learn more # resourcePack.editor.statusBar.connectedPlayers=Connected Players %s # resourcePack.editor.summonTool.summonSubPane.EntityPickerTitle=Entity Type # resourcePack.editor.timeOfDay.12hrClock=12hr Clock # resourcePack.editor.timeOfDay.24hrClock=24hr Clock # resourcePack.editor.timeOfDay.clockType=Clock Type # resourcePack.editor.timeOfDay.currentTime=Current Time # resourcePack.editor.timeOfDay.customTime=Custom Time # resourcePack.editor.timeOfDay.daylightCycle=Daylight Cycle # resourcePack.editor.timeOfDay.dropDown.day=Day # resourcePack.editor.timeOfDay.dropDown.midnight=Midnight # resourcePack.editor.timeOfDay.dropDown.night=Night # resourcePack.editor.timeOfDay.dropDown.none=None # resourcePack.editor.timeOfDay.dropDown.noon=Noon # resourcePack.editor.timeOfDay.dropDown.sunrise=Sunrise # resourcePack.editor.timeOfDay.dropDown.sunset=Sunset # resourcePack.editor.timeOfDay.dropDown.custom=Custom ####"Custom" describes a dropdown that players can define the specific start time {MaxLength=20} resourcePack.editor.timeOfDay.dropDown.title=Presets # resourcePack.editor.timeOfDay.menu.title=Time of Day Settings # resourcePack.editor.timeOfDay.minecraftClock=Minecraft Clock # resourcePack.editor.timeOfDay.title=Time Settings # resourcePack.editor.toolMode.keyBinding.console=Open Console # resourcePack.editor.toolMode.keyBinding.devConsole=Open Dev Console # resourcePack.editor.toolMode.keyBinding.hotbar1=Select Hotbar 1 # resourcePack.editor.toolMode.keyBinding.hotbar2=Select Hotbar 2 # resourcePack.editor.toolMode.keyBinding.hotbar3=Select Hotbar 3 # resourcePack.editor.toolMode.keyBinding.hotbar4=Select Hotbar 4 # resourcePack.editor.toolMode.keyBinding.hotbar5=Select Hotbar 5 # resourcePack.editor.toolMode.keyBinding.hotbar6=Select Hotbar 6 # resourcePack.editor.toolMode.keyBinding.hotbar7=Select Hotbar 7 # resourcePack.editor.toolMode.keyBinding.hotbar8=Select Hotbar 8 # resourcePack.editor.toolMode.keyBinding.hotbar9=Select Hotbar 9 # resourcePack.editor.toolMode.keyBinding.reload=Reload ####Represents a label for a key shortcut that reloads scripts and UI.{MaxLength=100} resourcePack.editor.toolRail.blockPalette.title=Block Palette (CTRL+P) # resourcePack.editor.toolRail.blockPalette.tooltip=Set a palette of your favourite or most frequently used blocks # resourcePack.editor.toolRail.flattenBrush.title=Flatten Brush # resourcePack.editor.toolRail.flattenBrush.tooltip=Vertically flatten an area to the selected block's height # resourcePack.editor.toolRail.flattenBrush.settings.heightThreshold=Height Threshold # resourcePack.editor.toolRail.flattenBrush.settings.radius=Radius # resourcePack.editor.toolRail.floodFillSelectionTool.description=Selects area currently you're currently looking at using flood fill algorithm. # resourcePack.editor.toolRail.floodFillSelectionTool.title=Flood Fill Selection Tool. # resourcePack.editor.toolRail.line.keyBinding.delete=Delete Contents # resourcePack.editor.toolRail.line.keyBinding.deleteAndClear=Delete Contents and Deselect # resourcePack.editor.toolRail.line.keyBinding.deselect=Deselect # resourcePack.editor.toolRail.line.keyBinding.deselectAll=Deselect All # resourcePack.editor.toolRail.line.keyBinding.fill=Fill Contents # resourcePack.editor.toolRail.line.keyBinding.fillAndClear=Fill Contents and Deselect # resourcePack.editor.toolRail.line.keyBinding.moveBack=Move Selected Back # resourcePack.editor.toolRail.line.keyBinding.moveDown=Move Selected Down # resourcePack.editor.toolRail.line.keyBinding.moveForward=Move Selected Forwards # resourcePack.editor.toolRail.line.keyBinding.moveLeft=Move Selected Left # resourcePack.editor.toolRail.line.keyBinding.moveRight=Move Selected Right # resourcePack.editor.toolRail.line.keyBinding.moveUp=Move Selected Up # resourcePack.editor.toolRail.line.keyBinding.selectAll=Select All # resourcePack.editor.toolRail.line.pane.algorithm.Direct=Direct # resourcePack.editor.toolRail.line.pane.algorithm.Staggered=Staggered (Fences) # resourcePack.editor.toolRail.line.pane.algorithm.title=Algorithm # resourcePack.editor.toolRail.line.pane.fillAction=Fill Selection # resourcePack.editor.toolRail.line.pane.height.title=Height # resourcePack.editor.toolRail.line.pane.selectionMode.adjacent=Adjacent Face # resourcePack.editor.toolRail.line.pane.selectionMode.fixedDistance=Fixed Distance # resourcePack.editor.toolRail.line.pane.selectionMode.freeForm=Freeform # resourcePack.editor.toolRail.line.pane.selectionMode=Selection # resourcePack.editor.toolRail.line.pane.surfaceContour=Surface Contour # resourcePack.editor.toolRail.line.pane.width.title=Width # resourcePack.editor.toolRail.line.title=Line # resourcePack.editor.toolRail.line.tooltip=Line tool creates lines of blocks # resourcePack.editor.toolRail.rulerTool.title=Ruler Tool # resourcePack.editor.toolRail.rulerTool.tooltip=Measure Distance # resourcePack.editor.toolRail.rulerTool.info.title=Measurement # resourcePack.editor.toolRail.smartFillTool.title=Smart Fill Tool # resourcePack.editor.toolRail.smartFillTool.tooltip=Click to fill a connected set of blocks # resourcePack.editor.toolRail.smartFillTool.modes.fillVolume=Fill Volume # resourcePack.editor.toolRail.smartFillTool.areaLimit.title=Area Limit # resourcePack.editor.toolRail.smartFillTool.areaLimit.tooltip=Maximum area to fill # resourcePack.editor.toolRail.summonTool.keyBinding.clear=Clear Selection # resourcePack.editor.toolRail.summonTool.keyBinding.delete=Delete Entity # resourcePack.editor.toolRail.summonTool.keyBinding.moveBack=Move Selected Back # resourcePack.editor.toolRail.summonTool.keyBinding.moveDown=Move Selected Down # resourcePack.editor.toolRail.summonTool.keyBinding.moveForward=Move Selected Forwards # resourcePack.editor.toolRail.summonTool.keyBinding.moveLeft=Move Selected Left # resourcePack.editor.toolRail.summonTool.keyBinding.moveRight=Move Selected Right # resourcePack.editor.toolRail.summonTool.keyBinding.moveUp=Move Selected Up # resourcePack.editor.toolRail.summonTool.keyBinding.toggle=Toggle Summon Tool # resourcePack.editor.toolRail.summonTool.pane.select=Select Mode # resourcePack.editor.toolRail.summonTool.pane.title=Summon Tool # resourcePack.editor.toolRail.summonTool.pane.type=Entity Type # resourcePack.editor.toolRail.summonTool.tool.infoText=Click on an entity to select it, or click on the map to summon a new one # resourcePack.editor.toolRail.summonTool.tool.selectSubPane.rotation=Rotation # resourcePack.editor.toolRail.summonTool.tool.selectSubPane=Entity Select # resourcePack.editor.toolRail.summonTool.tool.summonSubPane=Entity Spawn # resourcePack.editor.toolRail.summonTool.tool.tip=Click to summon entities # resourcePack.editor.toolRail.summonTool.tool.title=Summon Tool # resourcePack.editor.toolRail.workbenchSettings.title=Workbench # resourcePack.editor.toolRail.workbenchTool.title=Workbench # resourcePack.editor.toolRail.workbenchTool.description=Quickly change block states # resourcePack.editor.toolRail.workbenchTool.howToUse=Highlight blocks to see the available actions to change their states (open/close, rotate, invert, etc.). Try using Shift and Control key modifiers as well! Please note that this feature only works on blocks with modifiable properties (e.g., doors, fences, stairs, etc.). #### This text provides a description of the workbench tool and explans how the the user can highlight blocks in order to see the list of actions for changing that blocks state. {MaxLength="500"} resourcePack.editor.toolRail.workbenchTool.tooltip=Change block states # resourcePack.editor.toolRail.workbenchTool.block=Block # resourcePack.editor.toolRail.workbenchTool.leftClick=Left-Click # resourcePack.editor.toolRail.workbenchTool.shiftLeftClick=Shift + Left-Click # resourcePack.editor.toolRail.workbenchTool.controlLeftClick=CTRL + Left-Click # resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClick=Shift + CTRL + Left-Click # resourcePack.editor.toolRail.workbenchTool.leftClickTooltip=Left-Clicking on a block will perform the primary Workbench action #### This keybinding is a tool tip to convey that a left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.shiftLeftClickTooltip=Shift + Left-Clicking on a block will perform the secondary Workbench action #### This keybinding is a tool tip to convey that a shift + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.controlLeftClickTooltip=Control + Left-Clicking on a block will perform the tertiary Workbench action #### This keybinding is a tool tip to convey that a control + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClickTooltip=Shift + Control + Left-Clicking on a block will perform the quaternary Workbench action #### TThis keybinding is a tool tip to convey that a shift + control + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.stripWood=Strip/unstrip wood ####This string is intended to express whether the wood block has bark (unstripped) or doesn't have bark (stripped).{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.ladderLocation=Ladder location # resourcePack.editor.toolRail.workbenchTool.autoAlign=Auto align # resourcePack.editor.toolRail.workbenchTool.autoAlignFacingDirection=Auto Align Facing Direction ####This string is intended to express that the action will align the facing direction of the block with the player camera.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.autoAlignRotation=Auto Align Rotation ####This string is intended to express that the action will align the roatation of the block with the player camera.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.topSlotBitProp=Top/Bottom # resourcePack.editor.toolRail.workbenchTool.pillarAxisProp=Rotate # resourcePack.editor.toolRail.workbenchTool.heightProp=Layers # resourcePack.editor.toolRail.workbenchTool.candlesProp=Candle Count # resourcePack.editor.toolRail.workbenchTool.turtleEggCountProp=Turtle Egg Count # resourcePack.editor.toolRail.workbenchTool.clusterCountProp=Sea Pickle Count # resourcePack.editor.toolRail.workbenchTool.hangingProp=Toggle hanging from another block # resourcePack.editor.toolRail.workbenchTool.wallPostBitProp=Toggle Post # resourcePack.editor.toolRail.workbenchTool.upsideDownBitProp=Top/Bottom # resourcePack.editor.toolRail.workbenchTool.openBitProp=Open/Close # resourcePack.editor.toolRail.workbenchTool.litProp=Lit/Unlit # resourcePack.editor.toolRail.workbenchTool.dripstoneThicknessProp=Dripstone Thickness # resourcePack.editor.toolRail.workbenchTool.directionProp=Facing Direction # resourcePack.editor.toolRail.workbenchTool.weirdoDirectionProp=Rotate # resourcePack.editor.toolRail.workbenchTool.facingDirectionProp=Facing Direction # resourcePack.editor.toolRail.workbenchTool.cardinalDirectionProp=Facing Direction # resourcePack.editor.toolRail.workbenchTool.addCustomMapping=Add Custom Mappings ####This string is intended to express that this subpane is for adding custom block property mappings for the tool.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.blockProperty=Block Property ####This string is intended to express that this field is for the Block Property.{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.clickBinding=Click Bindings ####This string is intended to express that this dropdown contains the click binding options (left click, shift + left click, etc).{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.addMapping=Add Mapping ####This string is intended to express that this button will add the custom mapping provided by the user.{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.resetAllMappings=Reset All Mappings ####This string is intended to express that this button will reset all custom mappings provided by the user.{MaxLength=50} resourcePack.editor.workbenchTool.keyBinding.primaryAction=Workbench Primary Action #### This keybinding is to invoke the primary (1st) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.secondaryAction=Workbench Secondary Action #### This keybinding is to invoke the secondary (2nd) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.tertiaryAction=Workbench Tertiary Action #### This keybinding is to invoke the tertiary (3rd) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.quaternaryAction=Workbench Quaternary Action #### This keybinding is to invoke the quaternary (4th) action of the workbench tool. {MaxLength="30"} resourcePack.editor.transaction.keyBinding.redo=Redo # resourcePack.editor.transaction.keyBinding.undo=Undo # resourcePack.editor.viewport.keyBinding.moveBack=Move Back # resourcePack.editor.viewport.keyBinding.moveDown=Move Down # resourcePack.editor.viewport.keyBinding.moveForward=Move Forwards # resourcePack.editor.viewport.keyBinding.moveLeft=Move Left # resourcePack.editor.viewport.keyBinding.moveRight=Move Right # resourcePack.editor.viewport.keyBinding.moveUp=Move Up # resourcePack.editor.viewport.keyBinding.incrementFlySpeed=Increase Fly Speed # resourcePack.editor.viewport.keyBinding.decrementFlySpeed=Decrease Fly Speed # resourcePack.editor.viewSettings.compass.tip=Show the directional compass # resourcePack.editor.viewSettings.compass.title=Show Compass # resourcePack.editor.viewSettings.chunk.tip=Show the outline of chunk boundaries in the map # resourcePack.editor.viewSettings.chunk.title=Show Chunk Boundaries # resourcePack.editor.viewSettings.nightVision.tip=Show the world as if you have night vision # resourcePack.editor.viewSettings.nightVision.title=Night Vision # resourcePack.editor.viewSettings.invisible.tip=Show invisible blocks (e.g. void, barriers, etc.) # resourcePack.editor.viewSettings.invisible.title=Show Invisible Blocks # resourcePack.editor.viewSettings.flySpeed.tip=Increase Fly Speed to manoeuvre the map faster # resourcePack.editor.viewSettings.flySpeed.title=Fly Speed Multiplier # resourcePack.editor.viewSettings.menu=Settings # resourcePack.editor.viewSettings.title=Settings # resourcePack.editor.hotbar.defaultDisplayName=Default # resourcePack.editor.reloadScripts.response.tooMany=Too many players are connected to the server. Script reloading is only supported on hosts with a single player connected. # resourcePack.editor.reloadScripts.response.genericError=An error occurred while attempting to reload scripts. # resourcePack.editor.reloadScripts.response.noAdminRights=You do not have permission to reload scripts. #