## Comments can be added anywhere on a valid line by starting with '##' ## ## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a ## comment on the same line, use TABs. commands.editor.project.beginExport=내보내는 중... # commands.editor.project.description=현재 불러온 프로젝트 조작 # commands.editor.project.export=프로젝트 내보내기 # commands.editor.project.exportComplete=%s에 기록된 파일 내보내기 완료 # commands.editor.project.exportCopyFailed=%s 레벨 데이터 복사 실패 # commands.editor.project.unknownSubcommand=알 수 없는 서브 명령 # resourcePack.editor.actionBar.redo.tooltipDescription=작업 다시 실행 # resourcePack.editor.actionBar.redo.tooltipTitle=다시 실행 # resourcePack.editor.actionBar.redo=다시 실행 # resourcePack.editor.actionBar.undo.tooltipDescription=작업 취소 # resourcePack.editor.actionBar.undo.tooltipTitle=실행 취소 # resourcePack.editor.actionBar.undo=실행 취소 # resourcePack.editor.actionBar.fill=채우기 ####Label for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.actionBar.fill.tooltipDescription=현재 바로가기 바 블록으로 선택 볼륨을 채웁니다 ####Tooltip description for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.actionBar.fill.tooltipTitle=채우기 ####Tooltip title for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.agfx.settings.error.title=오류 발생... # resourcePack.editor.agfx.pane.title=설정 편집기 # resourcePack.editor.agfx.pane.settings_selector=설정 선택 # resourcePack.editor.agfx.pane.settings.title=설정 # resourcePack.editor.agfx.pane.settings.revert_changes=변경 내용 되돌리기 # resourcePack.editor.agfx.pane.settings.export_to_clipboard=클립보드로 내보내기 # resourcePack.editor.toolRail.blockInspectorSettings.title=블록 검사기 ####This string is what is shown in the title bar of the Editor pane for inspecting blocks.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.specifics=블록 세부사항 ####This string is the heading that contains the block tags and block properties subpane.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.actions.refresh=블록 데이터 새로고침 ####This string shown on a button for forcing an update to the block data state.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.actions.clear=선택 해제 ####This string shown on a button for clearing what block is currently selected.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockTags=블록 태그 ####This string is a header for a panel that shows the block tags on the currently selected block.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties=블록 속성 ####This string is a header for a panel that shows the block properties on the currently selected block.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.name=속성 이름 ####Within the block properties pane, this string goes before the property name.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.value=속성 값 ####Within the block properties pane, this string goes before the property value.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.title=블록 검사기 ####This string is what is shown as the name of the block inspector tool.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.tooltip=블록 데이터 검사 ####This string is what is shown when hovering over the block inspector icon.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.pane.helpText=블록을 왼쪽 클릭하여 특성을 조회하고 편집하세요 ####This string is shown in the block inspector tool pane before the user clicks to describe how to use it.{MaxLength=100} resourcePack.editor.blockInspector.toolRail.description=블록을 왼쪽 클릭하여 특성을 조회하고 편집하세요 ####This string is shown in the tool tip to explain the function of the Block Inspector tool.{MaxLength=100} resourcePack.editor.blockPalette.addSearchItem=발견한 블록 사용 # resourcePack.editor.blockPalette.blockPicker=검색 # resourcePack.editor.blockPalette.paletteDropdown.title=팔레트 # resourcePack.editor.blockPalette.title=블록 팔레트 # resourcePack.editor.brushPaint.inputContext.activateBrushPaint=브러시로 칠하기를 활성화합니다. # resourcePack.editor.brushPaint.inputContext.oneshot=한 번에 칠하기 # resourcePack.editor.brushPaint.inputContext.title=브러시로 칠하기 # resourcePack.editor.brushPaint.title=브러시로 칠하기 # resourcePack.editor.brushPaint.tooltip=브러시를 사용해 월드에서 블록을 칠합니다. # resourcePack.editor.BrushPaintControl.brush.title=브러시 # resourcePack.editor.BrushPaintControl.brushSettings.title=브러시 설정 # resourcePack.editor.BrushPaintControl.shapeSettings.title=모양 설정 ####Represents an expander that has UI controls for brush shape settings.{MaxLength=100} resourcePack.editor.BrushPaintControl.fillConstraints.mask.title=마스크 목록 # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled.tooltip=블록 필터 비활성화 # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled=비활성화됨 # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask.tooltip=목록과 일치하는 블록이 무시되며 영향을 받지 않습니다. # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask=마스크 # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.replace=교체 # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.title=브러시 블록 필터 # resourcePack.editor.BrushPaintControl.fillConstraints.replace.title=교체 목록 # resourcePack.editor.BrushPaintControl.fillConstraints.replace.tooltip=목록과 일치하는 블록에 대해 작업을 수행합니다. # resourcePack.editor.BrushPaintControl.fillConstraints.title=채우기 제한 # resourcePack.editor.BrushPaintControl.keybinding.maskMask=마스크 모드 - 마스크 # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetBack=오프셋 뒤로 밀기 # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetDown=오프셋 아래로 밀기 # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetForward=오프셋 앞으로 밀기 # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetLeft=오프셋 왼쪽으로 밀기 # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetRight=오프셋 오른쪽으로 밀기 # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetUp=오프셋 위로 밀기 # resourcePack.editor.BrushPaintControl.keybinding.replaceMask=마스크 모드 - 교체 # resourcePack.editor.BrushPaintControl.offset.title=오프셋 # resourcePack.editor.BrushPaintControl.offset.tooltip=커서 위치로부터의 오프셋입니다. # resourcePack.editor.BrushPaintControl.rootPane.title=브러시 설정 # resourcePack.editor.brushShape.common.settings.axis=축 밀어내기 # resourcePack.editor.brushShape.common.settings.height=높이 # resourcePack.editor.brushShape.common.settings.length=길이 # resourcePack.editor.brushShape.common.settings.radius=반경 # resourcePack.editor.brushShape.common.settings.uniform=유니폼 # resourcePack.editor.brushShape.common.settings.xAxis=X축 # resourcePack.editor.brushShape.common.settings.xAxisNeg=-X축 # resourcePack.editor.brushShape.common.settings.yAxis=Y축 # resourcePack.editor.brushShape.common.settings.yAxisNeg=-Y축 # resourcePack.editor.brushShape.common.settings.zAxis=Z축 # resourcePack.editor.brushShape.common.settings.zAxisNeg=-Z축 # resourcePack.editor.brushShape.cone.name=원뿔 # resourcePack.editor.brushShape.cone.settings.depth=깊이 반경 # resourcePack.editor.brushShape.cone.settings.width=폭 반경 # resourcePack.editor.brushShape.cuboid.name=직육면체 # resourcePack.editor.brushShape.cuboid.settings.depth=깊이 # resourcePack.editor.brushShape.cuboid.settings.height=높이 # resourcePack.editor.brushShape.cuboid.settings.width=폭 # resourcePack.editor.brushShape.cylinder.name=원기둥 # resourcePack.editor.brushShape.cylinder.settings.depth_radius=깊이 반경 # resourcePack.editor.brushShape.cylinder.settings.width_radius=폭 반경 # resourcePack.editor.brushShape.ellipsoid.name=타원형 # resourcePack.editor.brushShape.ellipsoid.settings.depth_radius=깊이 반경 # resourcePack.editor.brushShape.ellipsoid.settings.height_radius=높이 반경 # resourcePack.editor.brushShape.ellipsoid.settings.width_radius=폭 반경 # resourcePack.editor.brushShape.pyramid.name=피라미드 # resourcePack.editor.brushShape.pyramid.settings.depth=깊이 # resourcePack.editor.brushShape.pyramid.settings.height=높이 # resourcePack.editor.brushShape.pyramid.settings.width=폭 # resourcePack.editor.brushShape.singleBlock.name=단일 블록 # resourcePack.editor.brushShape.star.name=별 ####Represent a star shaped brush.{MaxLength=100} resourcePack.editor.brushShape.star.settings.includeVertical=수직 포함 ####Represents a toggle button label that removes vertical parts of a star brush if unchecked.{MaxLength=100} resourcePack.editor.client.description=편집기 클라이언트 리소스입니다 # resourcePack.editor.client.name=편집기 리소스 # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginBack=오리진 뒤로 이동 # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginDown=오리진 아래로 이동 # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginForward=오리진 앞으로 이동 # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginLeft=오리진 왼쪽으로 이동 # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginRight=오리진 오른쪽으로 이동 # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginUp=오리진 위로 이동 # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetBack=오프셋 뒤로 밀기 # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetDown=오프셋 아래로 밀기 # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetForward=오프셋 앞으로 밀기 # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetLeft=오프셋 왼쪽으로 밀기 # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetRight=오프셋 오른쪽으로 밀기 # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetUp=오프셋 위로 밀기 # resourcePack.editor.ClipboardPreviewControl.keybinding.rotateClockWise=미리 보기 시계 방향 회전 # resourcePack.editor.ClipboardPreviewControl.keybinding.rotateCounterClockWise=미리 보기 시계 반대 방향으로 회전 # resourcePack.editor.ClipboardPreviewControl.keybinding.toggleMirrorX=X 반전 토글 # resourcePack.editor.ClipboardPreviewControl.keybinding.toggleMirrorZ=Z 반전 토글 # resourcePack.editor.ClipboardPreviewControl.mirror.axis.x.tooltip=원점에서 X축 주위로 클립보드 항목을 미러링합니다. # resourcePack.editor.ClipboardPreviewControl.mirror.axis.x=반전(X축) # resourcePack.editor.ClipboardPreviewControl.mirror.axis.z.tooltip=원점에서 Z축 주위로 클립보드 항목을 미러링합니다. # resourcePack.editor.ClipboardPreviewControl.mirror.axis.z=반전(Z축) # resourcePack.editor.ClipboardPreviewControl.offset.title=오프셋 # resourcePack.editor.ClipboardPreviewControl.offset.tooltip=배치 점에서 클립보드 항목 원점까지의 추가 오프셋 # resourcePack.editor.ClipboardPreviewControl.origin.title=원점 # resourcePack.editor.ClipboardPreviewControl.origin.tooltip=클립보드 항목 내의 원점입니다. 이것은 배치 앵커로 사용되며 클립보드가 회전하고 미러링되는 지점으로 사용됩니다 # resourcePack.editor.ClipboardPreviewControl.placement.title=옵션 # resourcePack.editor.ClipboardPreviewControl.rootPane.title=클립보드 정보 # resourcePack.editor.ClipboardPreviewControl.rotation.180=180° # resourcePack.editor.ClipboardPreviewControl.rotation.270=270° # resourcePack.editor.ClipboardPreviewControl.rotation.90=90° # resourcePack.editor.ClipboardPreviewControl.rotation.none=없음 # resourcePack.editor.ClipboardPreviewControl.rotation.title=회전 # resourcePack.editor.ClipboardPreviewControl.rotation.tooltip=원점에서 Y축을 중심으로 한 회전량입니다 # resourcePack.editor.ClipboardPreviewControl.structureSize.title=클립보드 크기 # resourcePack.editor.copypaste.actionbar.copy.title=복사 # resourcePack.editor.copypaste.actionbar.copy.tooltip=클립보드에 선택 항목 복사 # resourcePack.editor.copypaste.actionbar.copy.tooltipDescription=현재 선택 내용을 클립보드에 복사하며, 해당 내용은 그대로 유지됩니다. # resourcePack.editor.copypaste.actionbar.cut.title=잘라내기 # resourcePack.editor.copypaste.actionbar.cut.tooltip=클립보드로 선택 항목 잘라내기/이동 # resourcePack.editor.copypaste.actionbar.cut.tooltipDescription=현재 선택 내용을 클립보드에 복사하며, 그 과정에서 해당 내용은 삭제됩니다. # resourcePack.editor.copypaste.keyBinding.copy=클립보드에 선택 항목 복사 # resourcePack.editor.copypaste.keyBinding.cut=클립보드로 선택 항목 잘라내기/이동 # resourcePack.editor.copypaste.keyBinding.paste=클립보드를 월드에 붙여넣기 # resourcePack.editor.copypaste.menu.copy.title=선택 항목 복사 # resourcePack.editor.copypaste.menu.cut.title=선택 항목 자르기 # resourcePack.editor.core.keyBinding.showGameMenu=게임 메뉴 표시 # resourcePack.editor.core.keyBinding.showLogPanel=로그 패널 표시 # resourcePack.editor.CursorModeControl.cursorTargetMode.block.tooltip=마우스 커서 아래의 블록 # resourcePack.editor.CursorModeControl.cursorTargetMode.block=블록 # resourcePack.editor.CursorModeControl.cursorTargetMode.face.tooltip=커서 아래에 있는 블록 면에 붙어 있는 블록 # resourcePack.editor.CursorModeControl.cursorTargetMode.face=인접 # resourcePack.editor.CursorModeControl.cursorTargetMode.title=대상 # resourcePack.editor.CursorModeControl.cursorTargetMode.tooltip=커서 대상 모드를 선택합니다. # resourcePack.editor.CursorModeControl.fixedDistance.slider.title=고정 커서 거리 # resourcePack.editor.CursorModeControl.fixedDistance.slider.tooltip=플레이어와 블록 커서 사이의 고정 거리를 조정합니다. # resourcePack.editor.CursorModeControl.keybinding.moveCursorBack=커서 뒤로 이동 # resourcePack.editor.CursorModeControl.keybinding.moveCursorDown=커서 아래로 이동 # resourcePack.editor.CursorModeControl.keybinding.moveCursorForward=앞으로 밀기 # resourcePack.editor.CursorModeControl.keybinding.moveCursorLeft=커서 왼쪽으로 이동 # resourcePack.editor.CursorModeControl.keybinding.moveCursorRight=커서 오른쪽으로 이동 # resourcePack.editor.CursorModeControl.keybinding.moveCursorUp=커서 위로 이동 # resourcePack.editor.CursorModeControl.keybinding.toggleBlockTargetMode=블록/인접 모드 토글 # resourcePack.editor.CursorModeControl.keybinding.toggleFixedDistance=고정 거리 모드 토글 # resourcePack.editor.CursorModeControl.keybinding.toggleMouseTracking=마우스 추적 토글 # resourcePack.editor.CursorModeControl.mouseControlMode.fixed=고정 거리 # resourcePack.editor.CursorModeControl.mouseControlMode.keyboard=키보드 전용 # resourcePack.editor.CursorModeControl.mouseControlMode.keyboardAndMouse=마우스 및 키 # resourcePack.editor.CursorModeControl.mouseControlMode.title=입력 방법 # resourcePack.editor.CursorModeControl.mouseControlMode.tooltip=월드 블록 커서의 입력 방식을 선택합니다. # resourcePack.editor.CursorModeControl.projectThroughWater.title=물속 비쳐 보이기 # resourcePack.editor.CursorModeControl.projectThroughWater.tooltip=마우스 레이캐스트를 사용하면 물속이 비쳐 보여 수중 요소를 선택할 수 있습니다. # resourcePack.editor.CursorModeControl.rootPane.title=커서 설정 # resourcePack.editor.datatransferaccessors.atmospheric_scattering=대기 산란 # resourcePack.editor.datatransferaccessors.color_grading=컬러 그레이딩 # resourcePack.editor.datatransferaccessors.lighting_group=글로벌 조명 # resourcePack.editor.datatransferaccessors.pbr_fallbacks=PBR 대비책 # resourcePack.editor.datatransferaccessors.point_lights=포인트 조명 # resourcePack.editor.datatransferaccessors.water=물 # resourcePack.editor.datatransferaccessors.shadows=그림자 # resourcePack.editor.deferredLightingSettings.menu.title=디퍼드 라이팅 설정 # resourcePack.editor.delete.keyBinding=선택 콘텐츠 삭제 # resourcePack.editor.toolRail.entityInspector.pane.title=개체 검사기 ####This string is what is shown in the title bar of the Editor pane for modifying entities.{MaxLength=30} resourcePack.editor.toolRail.entityInspector.tool.title=개체 검사기 ####This string is what is shown at the top of the Editor pane for modifying entities.{MaxLength=30} resourcePack.editor.toolRail.entityInspector.tool.tip=개체 데이터 검사 ####This string is what is shown on the tool tip of Editor pane for modifying entities (gives context on what the tool does).{MaxLength=100} resourcePack.editor.toolRail.entityInspector.pane.helpText=엔티티를 왼쪽 클릭하여 특성을 조회하고 편집하세요 ####This string is shown in the block inspector tool pane before the user clicks to describe how to use it.{MaxLength=100} resourcePack.editor.entityInspector.toolRail.description=엔티티를 왼쪽 클릭하여 특성을 조회하고 편집하세요 ####This string is shown in the tool tip to explain the function of the Entity Inspector tool.{MaxLength=100} resourcePack.editor.exportProject.exportType=내보내기 유형 # resourcePack.editor.exportProject.exportType.playableWorld=플레이 가능 월드 # resourcePack.editor.exportProject.exportNotes=메모 내보내기 # resourcePack.editor.exportProject.exportNotes.export=내보내기 진행도 ####This string is intended to express that the title of export progress modal.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.warning=v%1 월드를 내보내고 있습니다. 내보낸 플레이 가능 월드는 v%1 이전 버전의 Minecraft에서 사용할 수 없습니다. 이전 버전으로 변환하려면 https://chunker.app/을 사용하세요(지원하지 않는 더 이전의 버전에서는 일부 기능을 사용하지 못할 수도 있습니다). # resourcePack.editor.exportProject.exportNotes.progress=월드를 내보내는 중... ####This string is intended to express that the progress message of exporting.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.exportSuccess=월드 내보내기를 성공했습니다 ####This string is intended to express that export the world succeeded.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.exportFailed=월드를 내보내는 데 실패했습니다 ####This string is intended to express that export the world failed.{MaxLength=100} resourcePack.editor.exportProject.generalSettings=일반 설정 # resourcePack.editor.exportProject.generalSettings.worldName=월드 이름 # resourcePack.editor.exportProject.generalSettings.gameMode=게임 모드 # resourcePack.editor.exportProject.generalSettings.difficulty=난이도 # resourcePack.editor.exportProject.generalSettings.hardcore=하드코어 # resourcePack.editor.exportProject.initialPlaySettings=초기 플레이 설정 ####This string is intended to express that the export category for inital play settings.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.spawnPosition=월드 생성 지점 ####This string is intended to express that player inistal spawn position.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.startTime=시작 시간 ####This string is intended to express that world start time.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.clockType=시계 유형 ####This string is intended to express that start time with different clock type.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.customStartTime=커스텀 시작 시간 ####This string is intended to express that custom start time with Minecraft Cloke value.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.weather=시작 날씨 ####This string is intended to express that the custom start weather.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings=고급 설정 # resourcePack.editor.exportProject.advancedSettings.startingMap=지도 시작 # resourcePack.editor.exportProject.advancedSettings.bonusChest=보너스 상자 # resourcePack.editor.exportProject.advancedSettings.showCoordinates=좌표 표시 # resourcePack.editor.exportProject.advancedSettings.showDaysPlayed=플레이 일수 표시 # resourcePack.editor.exportProject.advancedSettings.recipeUnlocking=제작법 잠금 해제 # resourcePack.editor.exportProject.advancedSettings.limitedCrafting=한정 제작 ####Export pane checkbox label that enable to set crafting limit.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings.fireSpreads=불 확산 # resourcePack.editor.exportProject.advancedSettings.tntExplodes=TNT 폭발 # resourcePack.editor.exportProject.advancedSettings.resawnBlocksExplode=리스폰 블록 폭발 # resourcePack.editor.exportProject.advancedSettings.mobLoot=몹 전리품 # resourcePack.editor.exportProject.advancedSettings.naturalRegeneration=자연 재생 # resourcePack.editor.exportProject.advancedSettings.tileDrops=타일 드롭 # resourcePack.editor.exportProject.advancedSettings.immediateRespawn=즉시 리스폰 # resourcePack.editor.exportProject.advancedSettings.showDeathMessage=사망 메시지 표시 ####Export pane checkbox label that show the death message when player die.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings.respawnRadius=리스폰 반경 # resourcePack.editor.exportProject.advancedSettings.simulationDistance=시뮬레이션 거리 # resourcePack.editor.exportProject.advancedSettings.bedsWork=침대 작동 # resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers=잠자는 플레이어 필요(%1$s) # resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers.onePlayerMessage=플레이어 1명만 # resourcePack.editor.exportProject.advancedSettings.showItemTags=아이템 태그 표시 ####Export pane checkbox label that show item tags.{MaxLength=100} resourcePack.editor.exportProject.multiplayerSettings=멀티 플레이 설정 # resourcePack.editor.exportProject.multiplayerSettings.multiplayerGame=멀티 플레이 게임 # resourcePack.editor.exportProject.multiplayerSettings.playerAccess=플레이어 액세스 # resourcePack.editor.exportProject.multiplayerSettings.playerPermissions=플레이어 권한 # resourcePack.editor.exportProject.multiplayerSettings.visibleToLAN=LAN 플레이어 검색 가능 # resourcePack.editor.exportProject.multiplayerSettings.friendlyFire=아군 포격 # resourcePack.editor.exportProject.cheatsSettings=치트 설정 # resourcePack.editor.exportProject.cheatsSettings.cheats=치트 # resourcePack.editor.exportProject.cheatsSettings.daylightCycle=시간대 전환 # resourcePack.editor.exportProject.cheatsSettings.keepInventory=소지품 유지 # resourcePack.editor.exportProject.cheatsSettings.mobSpawning=몹 생성 # resourcePack.editor.exportProject.cheatsSettings.mobGriefing=몹에 의한 괴롭힘 # resourcePack.editor.exportProject.cheatsSettings.entitiesDropLoot=엔티티 드롭 전리품 # resourcePack.editor.exportProject.cheatsSettings.weatherCycle=날씨 전환 # resourcePack.editor.exportProject.cheatsSettings.commandBlocks=명령 블록 # resourcePack.editor.exportProject.cheatsSettings.commandBlockOutput=명령 블록 출력 ####Export pane checkbox label that enable to display the command output.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.sendCommandFeedback=명령어 피드백 보내기 ####This string is the heading for the 'send command feedback' setting when exporting a world.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.maxCommandChainLength=최대 명령어 체인 길이 ####Export pane number that indicate the max length of the command, it defaults to 65536. It has a minimum of 0 and a max of 2147483647.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.fireDamage=화상 대미지 ####Export pane checkbox label that enable damage when the player on fire.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.freezeDamage=빙결 피해 ####Export pane checkbox label that enable damage when the player freezes.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.fallDamage=낙하 대미지 ####Export pane checkbox label that enable damage when the player falls.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.drowningDamage=수중 질식 대미지 ####Export pane checkbox label that enable damage when the player is drowning.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.insomnia=불면증 ####Export pane checkbox label that enable player insomnia status.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.showBorderEffect=경계 효과 표시 ####Export pane checkbox label that show border effect.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.functionCommandLimit=함수 명령어 한도 ####Export pane checkbox label that the number of limition for the function command.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.educationFeatures=교육 기능 # resourcePack.editor.exportProject.cheatsSettings.randomTickSpeed=무작위 틱 속도 # resourcePack.editor.exportProject.export=내보내기 # resourcePack.editor.exportProject.resetToDefault=기본값으로 초기화 # resourcePack.editor.exportProject.gameMode.survival=서바이벌 # resourcePack.editor.exportProject.gameMode.creative=크리에이티브 # resourcePack.editor.exportProject.gameMode.adventure=모험 # resourcePack.editor.exportProject.difficulty.peaceful=평화로움 # resourcePack.editor.exportProject.difficulty.easy=쉬움 # resourcePack.editor.exportProject.difficulty.normal=보통 # resourcePack.editor.exportProject.difficulty.hard=어려움 # resourcePack.editor.exportProject.weather.default=기본 ####This string is intended to express that the default weather .{MaxLength=100} resourcePack.editor.exportProject.weather.clear=지우기 ####This string is intended to express that the weather of Clear.{MaxLength=100} resourcePack.editor.exportProject.weather.rain=비 ####This string is intended to express that the weather of Rain.{MaxLength=100} resourcePack.editor.exportProject.weather.thunder=천둥 ####This string is intended to express that the weather of Thunder.{MaxLength=100} resourcePack.editor.toolRail.ExtrudeTool.title=압출 도구 # resourcePack.editor.toolRail.ExtrudeTool.tooltip=블록을 확장하고 수축하는 압출 도구입니다. # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionBlockListSubPane.title=인접 선택 블록 목록 # resourcePack.editor.toolRail.ExtrudeTool.pane.TrailingBlocksSettingsSubPane.title=잔상 효과 블록 설정 # resourcePack.editor.toolRail.ExtrudeTool.pane.SampleLayerCount.title=샘플 레이어 개수 # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionSettings.title=인접 선택 설정 # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.title=인접 선택 유형 # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocks=동일 블록 # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocksAndStates=동일 블록 및 상태 # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SolidBlocks=고체 블록 # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.AllBlocks=모든 블록 # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.CustomBlockList=커스텀 블록 목록 # resourcePack.editor.toolRail.ExtrudeTool.pane.ToleranceLevel.title=공차 수준 # resourcePack.editor.toolRail.ExtrudeTool.pane.HasAdjacentBlocks.title=인접 블록 있음 # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtruderSettings.title=압출 설정 # resourcePack.editor.toolRail.ExtrudeTool.pane.Radius.title=반경 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.title=선택 모드 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSelection=인접 선택 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.MarqueeSelection=선택 윤곽 선택 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSettings.title=인접 선택 설정 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocks.title=잔상 효과 블록 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocksSettings.title=잔상 효과 블록 설정 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeSettings.title=간편 압출 설정 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.title=간편 압출 모드 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.title=감소 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.tooltip=압출 수축 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.title=확장 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.tooltip=압출 확장 # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.LayerCount.title=레이어 개수 # resourcePack.editor.toolRail.ExtrudeTool.pane.preview_warning=참고: 미리보기 시각화는 첫 번째 레이어만 표시합니다 #### {MaxLength="500"}, used to inform the user that the preview visualization for this tool is limited to a single layer. This string is on screen whenever this tool is active resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.title=압출 유형 # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.Extrude=압출 # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.QuickExtrude=간편 압출 # resourcePack.editor.toolRail.ExtrudeTool.keyBinding.deselect=선택 해제 # resourcePack.editor.toolRail.ExtrudeTool.keyBinding.toggleTool=압출 도구 전환 # resourcePack.editor.toolRail.FarmGenerator.tool.title=농장 생성기 # resourcePack.editor.toolRail.FarmGenerator.tool.tooltip=커스텀 농장을 빠르게 만드세요 # resourcePack.editor.toolRail.FarmGenerator.pane.title=농장 생성기 # resourcePack.editor.toolRail.FarmGenerator.pane.length=길이 # resourcePack.editor.toolRail.FarmGenerator.pane.width=폭 # resourcePack.editor.toolRail.FarmGenerator.pane.fence=울타리 # resourcePack.editor.toolRail.FarmGenerator.pane.irrigation=관개 추가 # resourcePack.editor.toolRail.FarmGenerator.pane.irrigation.tooltip=작물에 물을 대기 위해 농장에 물 블록을 추가합니다. # resourcePack.editor.toolRail.FarmGenerator.pane.crops.title=작물 # resourcePack.editor.toolRail.FarmGenerator.pane.crops.wheat=밀 # resourcePack.editor.toolRail.FarmGenerator.pane.crops.potato=감자 # resourcePack.editor.toolRail.FarmGenerator.pane.crops.beets=비트 # resourcePack.editor.toolRail.FarmGenerator.pane.crops.pumpkin=호박 # resourcePack.editor.toolRail.FarmGenerator.pane.crops.carrot=당근 # resourcePack.editor.toolRail.FarmGenerator.pane.animals.title=동물 # resourcePack.editor.toolRail.FarmGenerator.pane.animals.cow=소 # resourcePack.editor.toolRail.FarmGenerator.pane.animals.sheep=양 # resourcePack.editor.toolRail.FarmGenerator.pane.animals.pig=돼지 # resourcePack.editor.toolRail.FarmGenerator.keyBinding.toggleTool=농장 생성기 도구 토글하기 # resourcePack.editor.toolRail.FarmGenerator.keyBinding.place=커서에 농장 놓기 # resourcePack.editor.global.keyBinding.toggleMode=토글 모드 # resourcePack.editor.goToMark.actionBar.tooltip.description=플레이어 길찾기용 유틸리티 패널 # resourcePack.editor.goToMark.actionBar.tooltip.title=길찾기 패널 # resourcePack.editor.goToMark.pane.goToSpawn=생성 지점으로 이동 # resourcePack.editor.goToMark.pane.location=플레이어 위치 # resourcePack.editor.goToMark.pane.locationPane.delete=저장된 위치 삭제 # resourcePack.editor.goToMark.pane.locationPane.dropdownLabel=저장된 위치 # resourcePack.editor.goToMark.pane.locationPane.inputName=새 이름 # resourcePack.editor.goToMark.pane.locationPane.markColor=위치 표시 색상 # resourcePack.editor.goToMark.pane.locationPane.store=현재 위치 저장을 다음과 같이... # resourcePack.editor.goToMark.pane.locationPane.teleport=저장된 위치(%1$s)로 순간이동 # resourcePack.editor.goToMark.pane.locationPane.title=저장된 위치 # resourcePack.editor.goToMark.pane.mapSize=지도 크기 # resourcePack.editor.goToMark.pane.refreshMap=지도 새로고침 # resourcePack.editor.goToMark.pane.setSpawn=생성 지점을 현재로 설정 # resourcePack.editor.goToMark.pane.showMap=지도 보기 # resourcePack.editor.goToMark.pane.teleport=위치로 순간이동 # resourcePack.editor.goToMark.title=길찾기 패널 # resourcePack.editor.grapple.keyBinding.flyToCursor=커서로 날아가기 # resourcePack.editor.grapple.keyBinding.flyToSelection=선택 항목으로 날아가기 # resourcePack.editor.locate.biome.find=바이옴 찾기 # resourcePack.editor.locate.biome.title=바이옴 # resourcePack.editor.locate.keyBinding.toggleTool=바이옴 도구 찾기 트리거 # resourcePack.editor.locate.locatetype.biome=바이옴 # resourcePack.editor.locate.locatetype.structure=구조물 # resourcePack.editor.locate.locatetype.title=유형 찾기 # resourcePack.editor.locate.results.foundat.title=발견 장소: # resourcePack.editor.locate.results.foundat=발견 장소: # resourcePack.editor.locate.results.goto=목적지로 이동 # resourcePack.editor.locate.results.notfound.title=결과 없음 # resourcePack.editor.locate.results.notfound=발견된 결과 없음 # resourcePack.editor.locate.results.title=결과 # resourcePack.editor.locate.structure.message=구조물 검색은 현재 지원되지 않습니다. # resourcePack.editor.locate.structure.title=구조물 # resourcePack.editor.locate.title=위치 파악 # resourcePack.editor.menuBar.edit.copy=복사 # resourcePack.editor.menuBar.edit.cut=잘라내기 # resourcePack.editor.menuBar.edit.delete=삭제 # resourcePack.editor.menuBar.edit.deselect=선택 해제 # resourcePack.editor.menuBar.edit.quickFill=빠른 채우기 # resourcePack.editor.menuBar.edit.quickPaste=빠른 붙여넣기 # resourcePack.editor.menuBar.edit.redo=다시 실행 # resourcePack.editor.menuBar.edit.undo=실행 취소 # resourcePack.editor.menuBar.edit=편집 # resourcePack.editor.menuBar.experimental=실험 # resourcePack.editor.menuBar.extensions=연장 # resourcePack.editor.menuBar.file.cursor.projectThroughLiquid=액체를 통해 투사 # resourcePack.editor.menuBar.file.cursor=커서 설정 # resourcePack.editor.menuBar.file.export.project=편집기 프로젝트 # resourcePack.editor.menuBar.file.export.world=플레이 가능한 월드 # resourcePack.editor.menuBar.file.export=내보내기 # resourcePack.editor.menuBar.file.pauseScreen=게임 메뉴 # resourcePack.editor.menuBar.file.settings=UI 설정 # resourcePack.editor.menuBar.file=파일 # resourcePack.editor.menuBar.help.tutorial=튜토리얼 #### {MaxLength="500"} Represent menu bar item in help menu that activates editor tutorial when pressed resourcePack.editor.menuBar.help.documentation=문서 # resourcePack.editor.menuBar.help.feedback=피드백 # resourcePack.editor.menuBar.help.quickStart=빠른 시작 # resourcePack.editor.menuBar.help=도움말 # resourcePack.editor.menuBar.locate=위치 파악 # resourcePack.editor.menuBar.parentMenu.weather.clear=지우기 # resourcePack.editor.menuBar.parentMenu.weather.rain=비 # resourcePack.editor.menuBar.parentMenu.weather.thunder=천둥 # resourcePack.editor.menuBar.parentMenu.weather=날씨 # resourcePack.editor.menuBar.view.blockPalette=블록 팔레트 # resourcePack.editor.menuBar.view.logging=로그 패널 # resourcePack.editor.menuBar.view.navigationLogging=길찾기 로깅 # resourcePack.editor.menuBar.view=보기 # resourcePack.editor.menuBar.worldOptions.changeDimension.end=끝 # resourcePack.editor.menuBar.worldOptions.changeDimension.nether=네더 # resourcePack.editor.menuBar.worldOptions.changeDimension.overworld=지상 # resourcePack.editor.menuBar.worldOptions.changeDimension=차원 변경 # resourcePack.editor.menuBar.worldOptions.pause.entities=엔터티 # resourcePack.editor.menuBar.worldOptions.pause=일시 중지 # resourcePack.editor.menuBar.worldOptions=월드 옵션 # resourcePack.editor.navigation.keyBinding.add=탐색 위치 추가 # resourcePack.editor.navigation.keyBinding.next=다음 탐색 위치로 이동 # resourcePack.editor.navigation.keyBinding.previous=이전 탐색 위치로 이동 # resourcePack.editor.paste.pane.submitButton=붙여넣기 확인 # resourcePack.editor.paste.pane.title=붙여넣기 # resourcePack.editor.paste.pane.transform.mirrorX=X 반전 # resourcePack.editor.paste.pane.transform.mirrorZ=Z 반전 # resourcePack.editor.paste.pane.transform.origin.title=오프셋 # resourcePack.editor.paste.pane.transform.rotation.180=180° # resourcePack.editor.paste.pane.transform.rotation.270=270도 # resourcePack.editor.paste.pane.transform.rotation.90=90° # resourcePack.editor.paste.pane.transform.rotation.none=0° # resourcePack.editor.paste.pane.transform.rotation.title=회전 # resourcePack.editor.paste.pane.transform.title=변신 # resourcePack.editor.paste.toolRail.description=마우스 왼쪽 버튼을 클릭하여 블록을 선택한 다음 클립 보드 항목을 정확하게 붙여 넣습니다 # resourcePack.editor.paste.toolRail.title=프리뷰 붙여넣기 # resourcePack.editor.pastepreview.inputContext.title=프리뷰 붙여넣기 # resourcePack.editor.pastepreview.keyBinding.clearPreview=프리뷰 지우기 # resourcePack.editor.pastepreview.keyBinding.copy=선택 항목 복사 # resourcePack.editor.pastepreview.keyBinding.cut=선택 항목 자르기 # resourcePack.editor.pastepreview.keyBinding.moveBack=프리뷰 뒤로 이동 # resourcePack.editor.pastepreview.keyBinding.moveDown=프리뷰 아래로 이동 # resourcePack.editor.pastepreview.keyBinding.moveForward=프리뷰 앞으로 이동 # resourcePack.editor.pastepreview.keyBinding.moveLeft=프리뷰 왼쪽으로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOffsetBack=오프셋 뒤로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOffsetDown=오프셋 아래로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOffsetForward=오프셋 앞으로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOffsetLeft=오프셋 왼쪽으로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOffsetRight=오프셋 오른쪽으로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOffsetUp=오프셋 위로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOriginBack=오리진 뒤로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOriginDown=오리진 아래로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOriginForward=오리진 앞으로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOriginLeft=오리진 왼쪽으로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOriginRight=오리진 오른쪽으로 이동 # resourcePack.editor.pastepreview.keyBinding.moveOriginUp=오리진 위로 이동 # resourcePack.editor.pastepreview.keyBinding.moveRight=프리뷰 오른쪽으로 이동 # resourcePack.editor.pastepreview.keyBinding.moveUp=프리뷰 위로 이동 # resourcePack.editor.pastepreview.keyBinding.paste=붙여넣기 # resourcePack.editor.pastepreview.keyBinding.pasteAtCursor=커서에 붙여넣기 # resourcePack.editor.pastepreview.keyBinding.pastepreview=프리뷰 붙여넣기 # resourcePack.editor.pastepreview.keyBinding.quickPaste=빠른 붙여넣기 # resourcePack.editor.pastepreview.keyBinding.rotateClockWise=미리 보기 시계 방향 회전 # resourcePack.editor.pastepreview.keyBinding.rotateCounterClockWise=미리 보기 시계 반대 방향으로 회전 # resourcePack.editor.pastepreview.keyBinding.toggleAdjacentTarget=인접 대상 모드 토글 # resourcePack.editor.pastepreview.keyBinding.toggleBlockTarget=블록 대상 모드 토글 # resourcePack.editor.pastepreview.keyBinding.toggleFixedDistance=고정 거리 활성화 # resourcePack.editor.pastepreview.keyBinding.toggleMirrorX=X 반전 토글 # resourcePack.editor.pastepreview.keyBinding.toggleMirrorZ=Z 반전 토글 # resourcePack.editor.pastepreview.keyBinding.toggleMouseTracking=마우스 추적 토글 # resourcePack.editor.pastepreview.pane.controls.cursor.fixed=고정 거리 # resourcePack.editor.pastepreview.pane.controls.cursor.keyboard=키만 # resourcePack.editor.pastepreview.pane.controls.cursor.mouseandkeys=마우스 및 키 # resourcePack.editor.pastepreview.pane.controls.cursor.target.block=차단 # resourcePack.editor.pastepreview.pane.controls.cursor.target.face=인접 # resourcePack.editor.pastepreview.pane.controls.cursor.target.title=과녁 # resourcePack.editor.pastepreview.pane.controls.cursor=컨트롤 # resourcePack.editor.pastepreview.pane.controls.title=커서 컨트롤 # resourcePack.editor.pastepreview.pane.placement.mirrorX=X 반전 # resourcePack.editor.pastepreview.pane.placement.mirrorZ=Z 반전 # resourcePack.editor.pastepreview.pane.placement.offset=오프셋 # resourcePack.editor.pastepreview.pane.placement.origin=원점 # resourcePack.editor.pastepreview.pane.placement.pastebutton=붙여넣기 # resourcePack.editor.pastepreview.pane.placement.rotation=회전 (Y축) # resourcePack.editor.pastepreview.pane.placement.title=배치 설정 # resourcePack.editor.pastepreview.pane.root.size=크기 # resourcePack.editor.pastepreview.pane.root.title=프리뷰 붙여넣기 # resourcePack.editor.pastepreview.tool.tip=마우스를 사용하여 클립보드 미리 보기의 위치를 조정하고 클릭하여 월드에 붙여 넣으세요 # resourcePack.editor.pastepreview.tool.title=프리뷰 붙여넣기 # resourcePack.editor.playerPositionExtension.dimension=차원 # resourcePack.editor.playerPositionExtension.menu.player=플레이어 # resourcePack.editor.playerPositionExtension.menu.showPlayerSettings=플레이어 설정 보기 # resourcePack.editor.playerPositionExtension.nether=네더 # resourcePack.editor.playerPositionExtension.overworld=지상 # resourcePack.editor.playerPositionExtension.pane=플레이어 설정 # resourcePack.editor.playerPositionExtension.theEnd=끝 # resourcePack.editor.playerPositionExtension.worldSettings=월드 설정 # resourcePack.editor.playtest.AdvancedSettings.title=고급 설정 # resourcePack.editor.playtest.Dialog.DaylightCycle=시간대 전환 # resourcePack.editor.playtest.Dialog.Difficulty=난이도 # resourcePack.editor.playtest.Dialog.GameMode=게임 모드 # resourcePack.editor.playtest.Dialog.OverrideSpawn=현재 위치에서 생성 # resourcePack.editor.playtest.Dialog.ShowCoordinates=좌표 보기 # resourcePack.editor.playtest.Dialog.TestButton=테스트 월드 # resourcePack.editor.playtest.Dialog.TimeOfDay=시간 # resourcePack.editor.playtest.Dialog.Title=테스트 설정 # resourcePack.editor.playtest.Dialog.Weather=날씨 # resourcePack.editor.playtest.Dialog.WeatherCycle=날씨 주기 # resourcePack.editor.playtest.Menu.Title=테스트 월드 # resourcePack.editor.playtest.Title.Tooltip=편집기 프로젝트를 플레이 가능한 Minecraft 월드로 플레이 테스트합니다. 변경 사항은 프로젝트에 저장되지 않습니다. 싱글 플레이어 프로젝트를 호스팅할 때만 사용할 수 있습니다. # resourcePack.editor.playtestResult.EditorSystemFailure=편집기 시스템 실패 # resourcePack.editor.playtestResult.InvalidLevelId=유효하지 않은 레벨 Id # resourcePack.editor.playtestResult.InvalidSessionHandle=유효하지 않은 세션 핸들 # resourcePack.editor.playtestResult.OK=성공 # resourcePack.editor.playtestResult.PlayerNotFound=플레이어를 찾을 수 없음 # resourcePack.editor.playtestResult.ResponseTimeout=응답 시간 초과 # resourcePack.editor.playtestResult.SessionInfoNotFound=세션 정보를 찾을 수 없음 # resourcePack.editor.playtestResult.TooManyPlayers=다른 플레이어를 호스트하고 있을 때는 월드를 테스트할 수 없습니다 # resourcePack.editor.playtestResult.UnspecifiedError=지정되지 않은 오류 # resourcePack.editor.playtestResult.UnsupportedScenario=월드 테스트를 하려면 편집기 프로젝트를 호스팅하고 있어야 합니다 # resourcePack.editor.playtestResult.WorldExportBusy=월드 내보내기 바쁨 # resourcePack.editor.playtestResult.WorldExportFailed=월드 내보내기 실패 # resourcePack.editor.menuBar.file.realmsPublish=Realms에 게시 ####This string is intended to express that the option is for opening the pane to publish your editor world to Realms.{MaxLength=100} resourcePack.editor.realmsPublish.noActiveRealmsSubscription=Realms에 게시하려면 Realms 멤버십이 활성화 되어있어야 합니다. 표준 Minecraft 클라이언트 또는 minecraft.net 웹사이트에서 계정에 로그인한 후, Realms를 구독하거나 만료된 구독을 갱신할 수 있습니다. ####This string is intended to express that the user doesn't have a active Realms subscription and the process they need to follow in order to be able to upload their editor world to their Realms subscription.{MaxLength=350} resourcePack.editor.realmsPublish.userNotLoggedIn=Realms에 게시하려면 활성화된 Realms 멤버십이 필요합니다. 이용 가능한 Realms 정기 구독을 이용하려면 Microsoft 계정에 로그인 되어 있어야 합니다. ####This string is intended to express that the user is not logged in currently and that they must be logged into their Microsoft account in order to proceed.{MaxLength=350} resourcePack.editor.realmsPublish.dedicatedServerWarning=전용 서버를 사용하면 Realms에 게시할 수 없습니다. ####This string is intended to express that the user is unable to use the Publish to Realms feature on a dedicated server.{MaxLength=350} resourcePack.editor.realmsPublish.notSessionHostWarning=편집기 세션 호스트만 Realms에 게시할 수 있습니다. ####This string is intended to express that the user is unable to use the Publish to Realms when they are not the session host.{MaxLength=350} resourcePack.editor.realmsPublish.genericRealmsIssue=Realms 서비스에 문제가 발생했습니다. 나중에 다시 시도하세요. ####This string is intended to express that there is an issue with the realms service and to please try again later.{MaxLength=350} resourcePack.editor.realmsPublish.goToMinecraftWebsite=Minecraft.net으로 이동 ####This string is intended to express that the link will take the user to Minecraft.net.{MaxLength=100} resourcePack.editor.realmsPublish.Refresh=새로고침 ####This string is intended to express that the button will refresh the pane to see if the user in now logged in.{MaxLength=100} resourcePack.editor.realmsPublish.Realm=Realm ####This string is intended to express that the below dropdown contains all of the users Realms subscriptions.{MaxLength=100} resourcePack.editor.realmsPublish.RealmSlot=Realm 슬롯 ####This string is intended to express that the dropdown contains all of the world slots in for the users selected realms subscription.{MaxLength=100} resourcePack.editor.realmsPublish.EmptySlot=빈 슬롯 ####This string is intended to express that the Realm slot is empty.{MaxLength=100} resourcePack.editor.realmsPublish.PublishNotesTitle=Realms 노트에 게시 ####This string is intended to express that the below field will contain additional information for the user about the publish to realms feature, including any warnings or issues.{MaxLength=150} resourcePack.editor.realmsPublish.DownloadRealm=다운로드 ####This string is intended to express that the button will download the currently selected World from the realm slot.{MaxLength=100} resourcePack.editor.realmsPublish.PublishRealm=게시 ####This string is intended to express that the button will publish the current world to the currently selected realm slot.{MaxLength=100} resourcePack.editor.realmsPublish.Confirm=확인 ####This string is intended to express that the button will confirm the request to publish the world to realms.{MaxLength=100} resourcePack.editor.realmsPublish.Cancel=취소 ####This string is intended to express that the button will cancel the request to publish the world to realms.{MaxLength=100} resourcePack.editor.realmsPublish.Back=뒤로 ####This string is intended to express that the button will take the user back to the previous pane.{MaxLength=100} resourcePack.editor.realmsPublish.PublishFailedNonCompliantWorldName=월드 이름이 유효하지 않아 Realms에 게시하지 못했습니다. 월드 이름을 업데이트한 후 다시 시도하세요. ####This string is intended to express that publishing the world to Realms failed due to an invalid world name that was entered by the player .{MaxLength=200} resourcePack.editor.realmsPublish.PublishFailed=Realms에 게시하지 못했습니다. 나중에 다시 시도하세요. ####This string is intended to express that publishing the world to Realms failed and to please try again later.{MaxLength=200} resourcePack.editor.realmsPublish.PublishSuccess=Realms에 성공적으로 게시했습니다 ####This string is intended to express that publishing the world to Realms succeeded.{MaxLength=200} resourcePack.editor.realmsPublish.PublishConfirmationOptOut=이 Realm 및 세션에서 다시 묻지 않기 ####This string is intended to express that the checkbox will opt the user out of confirming their publish to realms decisions.{MaxLength=100} resourcePack.editor.realmsPublish.PublishingToRealms=Realms에 월드 게시하는 중... ####This string is intended to express that the world is currently in the process of being published to Realms.{MaxLength=100} resourcePack.editor.realmsPublish.UnableToPublishMissingRealm=Realms에 게시할 수 없습니다. 선택한 Realm이 없습니다 ####This string is intended to express that the user is unable to publish their world because a realm to upload to has not been selected.{MaxLength=250} resourcePack.editor.realmsPublish.UnableToPublishMissingRealmSlot=Realms에 게시할 수 없습니다. 선택한 Realm 슬롯이 없습니다 ####This string is intended to express that the user is unable to publish their world because a realm slot to upload to has not been selected.{MaxLength=250} resourcePack.editor.realmsPublish.PublishConfirmationWarning=이렇게 하면 선택한 슬롯에서 현재 월드가 제거되고 현재 편집기 세계(선택한 슬롯이 Realm의 활성 슬롯이 됩니다)로 대체됩니다. 내 서버의 멤버는 새로 교체된 월드에 액세스할 수 있습니다. 게시하기 전에 현재 세계를 저장하려면 데이터 손실을 방지하기 위해 이 대화 상자를 취소하고 "게시"하기 전에 "다운로드"를 선택하세요. "확인"을 선택하여 계속하고 현재 월드를 교체하세요. ####This string is intended to warn the user that if they publish their world to Realms, the world currently in that Realms slot will be deleted and unrecoverable. It also informs the user that members of the Realm will be able to access this world.{MaxLength=1000} resourcePack.editor.realmsPublish.DownloadSuccess=Realms에서 월드 다운로드 성공 ####This string is intended to express that downloading a world from Realms succeeded.{MaxLength=200} resourcePack.editor.realmsPublish.DownloadFailed=Realms에서 월드 다운로드 실패 ####This string is intended to express that downloading a world from Realms failed.{MaxLength=200} resourcePack.editor.realmsPublish.DownloadingFromRealms=Realms에서 월드 다운로드하는 중... ####This string is intended to express that we're in the middle of downloading a world from Realms and waiting for that operation to complete.{MaxLength=200} resourcePack.editor.toolRail.RepeaterTool.title=반복 도구 # resourcePack.editor.toolRail.RepeaterTool.tooltip=선택 부분을 반복하는 도구 # resourcePack.editor.toolRail.RepeaterTool.pane.Spacing=간격 # resourcePack.editor.toolRail.RepeaterTool.pane.Repetitions=반복 # resourcePack.editor.toolRail.RepeaterTool.pane.Preview=미리 보기 # resourcePack.editor.toolRail.RepeaterTool.pane.Clear=지우기 # resourcePack.editor.toolRail.RepeaterTool.pane.Apply=적용 # resourcePack.editor.toolRail.RepeaterTool.statusMessage.noSelection=선택 도구를 사용하여 반복할 부분을 선택합니다. # resourcePack.editor.toolRail.RepeaterTool.pane.Mode=모드 ####"Mode" describes a dropdown that contains the two different states the tool can be in. These are "Line" and "Grid" {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.mode.Line=선 ####"Line" describes a straight, unbroken visual between two points {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.mode.Grid=눈금선 ####"Grid" describes a visual consisting of parallel lines at regular intervals, broken up by perpendicular lines at regular intervals, like grid paper. {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatType=반복 유형 ####"Repeat Type" describes a dropdown that contains the two types "Uniform" and "Separate" and represents how the repetitions along the three axes (plural of "axis") will be determined {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.repeat.Uniform=전체 ####"Uniform" describes the repeat state of the Repeater Tool where it applies the same number of repetitions across all three axes (X, Y, and Z). "Uniform" was chosen as a short word that also means "consistent across multiple instances" {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongX=X를 따라 반복 ####"Repeat Along" describes a checkbox and means to apply the number of Uniform Repetitions across a given axis. This one is the X axis. "X", "Y", and "Z" have a mathematical meaning and it may not be appropriate to translate unless the mathematical meaning is also translated. More info can be found at https://en.wikipedia.org/wiki/Coordinate_system {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongY=Y를 따라 반복 ####See "Repeat Along X" but this is for the Y axis. {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongZ=Z를 따라 반복 ####See "Repeat Along X" but this is for the Z axis. {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.repeat.Separate=분리 ####"Separate" describes the repeat state of the Repeater Tool where the number of repetitions along each axis is set using separate number input elements, rather than one single number input {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.XCount=X 수 ####"X Count" describes a number input field and represents the number of repetitions along the X axis. "X", "Y", and "Z" have a mathematical meaning and it may not be appropriate to translate unless the mathematical meaning is also translated. More info can be found at https://en.wikipedia.org/wiki/Coordinate_system {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.YCount=Y 수 ####See "X Count" but this is for the Y axis. {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.ZCount=Z 수 ####See "X Count" but this is for the Z axis. {MaxLength=20} resourcePack.editor.selectionTool.deselect=선택 해제 # resourcePack.editor.selectionTool.fillPane.fillAction=채우기 선택 # resourcePack.editor.selectionTool.fillPane.title=채우기 선택 # resourcePack.editor.selectionTool.keyBinding.deselect=선택 취소하기 # resourcePack.editor.selectionTool.keyBinding.fill=선택 항목 내용물 채우기 # resourcePack.editor.selectionTool.keyBinding.growBack=선택 항목 다시 확대 # resourcePack.editor.selectionTool.keyBinding.growDown=선택 항목 아래로 확대 # resourcePack.editor.selectionTool.keyBinding.growForward=선택 항목 앞으로 확대 # resourcePack.editor.selectionTool.keyBinding.growLeft=선택 항목 왼쪽으로 확대 # resourcePack.editor.selectionTool.keyBinding.growRight=선택 항목 오른쪽으로 확대 # resourcePack.editor.selectionTool.keyBinding.growUp=선택 항목 위로 확대 # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionBack=모든 선택 항목 뒤로 이동 # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionDown=모든 선택 항목 아래로 이동 # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionForward=모든 선택 항목 앞으로 이동 # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionLeft=모든 선택 항목 왼쪽으로 이동 # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionRight=모든 선택 항목 오른쪽으로 이동 # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionUp=모든 선택 항목 위로 이동 # resourcePack.editor.selectionTool.keyBinding.moveCursorBack=커서 뒤로 이동 # resourcePack.editor.selectionTool.keyBinding.moveCursorDown=커서 아래로 이동 # resourcePack.editor.selectionTool.keyBinding.moveCursorForward=커서 앞으로 이동 # resourcePack.editor.selectionTool.keyBinding.moveCursorLeft=커서 왼쪽으로 이동 # resourcePack.editor.selectionTool.keyBinding.moveCursorRight=커서 오른쪽으로 이동 # resourcePack.editor.selectionTool.keyBinding.moveCursorUp=커서 위로 이동 # resourcePack.editor.selectionTool.keyBinding.moveSelectionBack=선택 항목 뒤로 이동 # resourcePack.editor.selectionTool.keyBinding.moveSelectionDown=선택 항목 아래로 이동 # resourcePack.editor.selectionTool.keyBinding.moveSelectionForward=선택 항목 앞으로 이동 # resourcePack.editor.selectionTool.keyBinding.moveSelectionLeft=선택 항목 왼쪽 이동 # resourcePack.editor.selectionTool.keyBinding.moveSelectionRight=선택 항목 오른쪽으로 이동 # resourcePack.editor.selectionTool.keyBinding.moveSelectionUp=선택 항목 위로 이동 # resourcePack.editor.selectionTool.keyBinding.shrinkBack=선택 항목 다시 축소 # resourcePack.editor.selectionTool.keyBinding.shrinkDown=선택 항목 아래로 축소 # resourcePack.editor.selectionTool.keyBinding.shrinkForward=선택 항목 앞으로 축소 # resourcePack.editor.selectionTool.keyBinding.shrinkLeft=선택 항목 왼쪽으로 축소 # resourcePack.editor.selectionTool.keyBinding.shrinkRight=선택 항목 오른쪽으로 축소 # resourcePack.editor.selectionTool.keyBinding.shrinkUp=선택 항목 위로 축소 # resourcePack.editor.selectionTool.keyBinding.toggleTool=선택 도구 트리거 # resourcePack.editor.selectionTool.keyBinding.select=블록 선택 #### The action of adding a block to the selection volume using they keyboard {MaxLength="30"} resourcePack.editor.selectionTool.keyBinding.selectMultiple=추가 블록 선택 #### The action of adding an additional block to the selection volume using the keyboard {MaxLength="30"} resourcePack.editor.selectionTool.keyBinding.trimVolume=선택 영역 자르기 (경계) #### Keybinding description for Trim the current selection volume to fit only the solid blocks within {MaxLength=30} resourcePack.editor.selectionTool.keyBinding.trimRemoveAir=선택 영역 자르기 (공기 제거) #### Keybinding description for Remove the air from the current selection volume leaving only specified blocks {MaxLength=30} resourcePack.editor.selectionTool.marquee.title=선택 윤곽 선택 # resourcePack.editor.selectionTool.modeSelection.freehand.title=자유형 브러시 모드 # resourcePack.editor.selectionTool.modeSelection.freehand.tooltip=자유형 브러시 모양을 사용하여 월드에서 블록을 선택합니다. # resourcePack.editor.selectionTool.modeSelection.marquee.title=마키 모드 # resourcePack.editor.selectionTool.modeSelection.marquee.tooltip=직사각형 볼륨을 사용하여 월드에서 블록을 선택합니다. # resourcePack.editor.selectionTool.modeSelection.magic.title=마법 선택 모드 #### Magic Select mode is a mode that searches for contiguous matching blocks in a search radius {MaxLength=30}} resourcePack.editor.selectionTool.modeSelection.magic.tooltip=선택한 출처에서 검색 패턴을 사용하여 월드에서 블록을 선택합니다 #### Longer description of the magic select mode {MaxLength=150}} resourcePack.editor.selectionTool.modeSelection.title=선택 모드 # resourcePack.editor.selectionTool.projectThroughLiquid=액체를 통해 투사 # resourcePack.editor.selectionTool.trimAction.trimVolume=선택 영역 자르기 #### Trim the current selection volume to fit only the solid blocks within {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.tooltip=내부에 고체 블록만 들어가도록 현재 선택한 영역을 자릅니다 #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.removeAir=공기 제거 #### Remove the air from the current selection volume leaving only specified blocks {MaxLength=30} resourcePack.editor.selectionTool.trimAction.removeAir.tooltip=현재 선택한 영역의 공기를 제거하여 정해진 블록만 남깁니다 #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.title=자르기 설정 #### The window pane title for the settings for trim mode {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid=액체 무시 #### The toggle button title for ignoring liquids {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid.tooltip=영역을 자를 때 모든 액체 블록을 무시합니다 #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable=충돌 블록 전용 #### The toggle button title for collision-only blocks {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable.tooltip=영역을 자를 때 충돌(잎, 잔디 등) 모델이 없는 모든 블록을 무시합니다 #### {MaxLength=200} resourcePack.editor.selectionTool.quickAction.clearSelection.tooltip=현재 선택한 부분을 선택 취소합니다. # resourcePack.editor.selectionTool.quickAction.clearSelection=선택 해제 # resourcePack.editor.selectionTool.quickAction.deleteSelection.tooltip=현재 선택한 영역 안의 모든 블록을 제거합니다. # resourcePack.editor.selectionTool.quickAction.deleteSelection=삭제 # resourcePack.editor.selectionTool.quickAction.fillSelection.tooltip=현재 선택 볼륨을 현재 선택된 블록 유형으로 채웁니다. # resourcePack.editor.selectionTool.quickAction.fillSelection=채우기 # resourcePack.editor.selectionTool.quickAction.title=빠른 액션 # resourcePack.editor.selectionTool.selectionMode.adjacent=인접 # resourcePack.editor.selectionTool.selectionMode.fixedDistance=고정 거리 # resourcePack.editor.selectionTool.selectionMode.mouseAndKeyboard=자유형 # resourcePack.editor.selectionTool.selectionMode=모드 # resourcePack.editor.selectionTool.settingsPane.title=선택 # resourcePack.editor.selectionTool.toolRail.description=마우스 왼쪽 버튼을 클릭하여 선택 항목을 지정합니다. 선택을 취소하려면 CTRL+D를 누릅니다. # resourcePack.editor.selectionTool.toolRail.title=선택 # resourcePack.editor.selectionTool.transformPane.origin.tooltip=월드 좌표 선택의 원점 위치입니다. # resourcePack.editor.selectionTool.transformPane.origin=원점 # resourcePack.editor.selectionTool.transformPane.size=크기 # resourcePack.editor.selectionTool.transformPane.title=변신 # resourcePack.editor.BlockMaskControl.trim.rootPane.title=자르기 설정 #### The window pane title for the settings for trim mode {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.title=마스크 모드 #### The title of the toggle group {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.label=블록 필터 비활성화 #### The title of the icon which disables block filters {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.tooltip=비활성화됨 #### The tooltip of the icon which disables block filters {MaxLength=100} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.label=마스크 #### The title of the icon which masks block filters {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.tooltip=목록과 일치하는 블록이 무시됩니다. #### Mask mode tooltip {MaxLength=100} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.label=교체 #### The title of the replace block filter {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.tooltip=목록과 일치하는 블록이 고체로 간주됩니다. #### Replace mode tooltip {MaxLength=100} resourcePack.editor.server.description=편집기 서버 리소스입니다 # resourcePack.editor.server.name=편집기 리소스 # resourcePack.editor.toolRail.Terrain.title=지형 # resourcePack.editor.toolRail.Terrain.keybinding.toggleTool=지형 도구 토글 # resourcePack.editor.toolRail.Terrain.keyBinding.switch=지형 모드 전환 # resourcePack.editor.toolRail.Terrain.Mode.title=지형 모드 # resourcePack.editor.toolRail.Terrain.Smooth.mode.title=부드러움 모드 # resourcePack.editor.toolRail.Terrain.Smooth.tooltip=부드러움 강도에 따라 지형을 부드럽게 표시합니다. # resourcePack.editor.toolRail.Terrain.SmoothStrength=부드러움 강도 # resourcePack.editor.toolRail.Terrain.Roughen.mode.title=거침 모드 # resourcePack.editor.toolRail.Terrain.Roughen.tooltip=거침 강도에 따라 지형을 거칠게 표시합니다. # resourcePack.editor.toolRail.Terrain.RoughenStrength=거침 강도 # resourcePack.editor.toolRail.Terrain.description=지형 도구가 지형을 부드럽거나 거칠게 표현합니다. # resourcePack.editor.help.learnMore=더 알아보기 # resourcePack.editor.statusBar.connectedPlayers=연결된 플레이어 %s # resourcePack.editor.summonTool.summonSubPane.EntityPickerTitle=엔티티 유형 # resourcePack.editor.timeOfDay.12hrClock=12시간 시계 # resourcePack.editor.timeOfDay.24hrClock=24시간 시계 # resourcePack.editor.timeOfDay.clockType=시계 유형 # resourcePack.editor.timeOfDay.currentTime=현재 시간 # resourcePack.editor.timeOfDay.customTime=사용자 지정 시간 # resourcePack.editor.timeOfDay.daylightCycle=일광 주기 # resourcePack.editor.timeOfDay.dropDown.day=낮 # resourcePack.editor.timeOfDay.dropDown.midnight=자정 # resourcePack.editor.timeOfDay.dropDown.night=밤 # resourcePack.editor.timeOfDay.dropDown.none=없음 # resourcePack.editor.timeOfDay.dropDown.noon=정오 # resourcePack.editor.timeOfDay.dropDown.sunrise=일출 # resourcePack.editor.timeOfDay.dropDown.sunset=일몰 # resourcePack.editor.timeOfDay.dropDown.custom=사용자 지정 ####"Custom" describes a dropdown that players can define the specific start time {MaxLength=20} resourcePack.editor.timeOfDay.dropDown.title=프리셋 # resourcePack.editor.timeOfDay.menu.title=하루 중 시간 설정 # resourcePack.editor.timeOfDay.minecraftClock=Minecraft 시계 # resourcePack.editor.timeOfDay.title=시간 설정 # resourcePack.editor.toolMode.keyBinding.console=콘솔 열기 # resourcePack.editor.toolMode.keyBinding.devConsole=개발자 콘솔 열기 # resourcePack.editor.toolMode.keyBinding.hotbar1=핫바 1 선택 # resourcePack.editor.toolMode.keyBinding.hotbar2=핫바 2 선택 # resourcePack.editor.toolMode.keyBinding.hotbar3=핫바 3 선택 # resourcePack.editor.toolMode.keyBinding.hotbar4=핫바 4 선택 # resourcePack.editor.toolMode.keyBinding.hotbar5=핫바 5 선택 # resourcePack.editor.toolMode.keyBinding.hotbar6=핫바 6 선택 # resourcePack.editor.toolMode.keyBinding.hotbar7=핫바 7 선택 # resourcePack.editor.toolMode.keyBinding.hotbar8=핫바 8 선택 # resourcePack.editor.toolMode.keyBinding.hotbar9=핫바 9 선택 # resourcePack.editor.toolMode.keyBinding.reload=다시 불러오기 ####Represents a label for a key shortcut that reloads scripts and UI.{MaxLength=100} resourcePack.editor.toolRail.blockPalette.title=블록 팔레트(CTRL+P) # resourcePack.editor.toolRail.blockPalette.tooltip=좋아하거나 가장 자주 사용하는 블록의 팔레트를 설정합니다 # resourcePack.editor.toolRail.flattenBrush.title=붓 누르기 # resourcePack.editor.toolRail.flattenBrush.tooltip=특정 영역을 선택한 블록의 높이에 맞춰 수직 방향으로 평탄화합니다 # resourcePack.editor.toolRail.flattenBrush.settings.heightThreshold=높이 임계값 # resourcePack.editor.toolRail.flattenBrush.settings.radius=반경 # resourcePack.editor.toolRail.floodFillSelectionTool.description=홍수 채우기 알고리즘을 사용하여 현재 보고 있는 영역을 선택합니다. # resourcePack.editor.toolRail.floodFillSelectionTool.title=홍수 채우기 선택 도구. # resourcePack.editor.toolRail.line.keyBinding.delete=내용물 삭제 # resourcePack.editor.toolRail.line.keyBinding.deleteAndClear=내용물 삭제 및 선택 취소 # resourcePack.editor.toolRail.line.keyBinding.deselect=선택 해제 # resourcePack.editor.toolRail.line.keyBinding.deselectAll=전체 선택 해제 # resourcePack.editor.toolRail.line.keyBinding.fill=내용물 채우기 # resourcePack.editor.toolRail.line.keyBinding.fillAndClear=내용물 채운 후 선택 해제 # resourcePack.editor.toolRail.line.keyBinding.moveBack=선택 항목 뒤로 이동 # resourcePack.editor.toolRail.line.keyBinding.moveDown=선택 항목 아래로 이동 # resourcePack.editor.toolRail.line.keyBinding.moveForward=선택 항목 앞으로 이동 # resourcePack.editor.toolRail.line.keyBinding.moveLeft=선택 항목 왼쪽으로 이동 # resourcePack.editor.toolRail.line.keyBinding.moveRight=선택 항목 오른쪽으로 이동 # resourcePack.editor.toolRail.line.keyBinding.moveUp=선택 항목 위로 이동 # resourcePack.editor.toolRail.line.keyBinding.selectAll=모두 선택 # resourcePack.editor.toolRail.line.pane.algorithm.Direct=방향 # resourcePack.editor.toolRail.line.pane.algorithm.Staggered=계단식 배열 (울타리) # resourcePack.editor.toolRail.line.pane.algorithm.title=알고리즘 # resourcePack.editor.toolRail.line.pane.fillAction=채우기 선택 # resourcePack.editor.toolRail.line.pane.height.title=높이 # resourcePack.editor.toolRail.line.pane.selectionMode.adjacent=인접 면 # resourcePack.editor.toolRail.line.pane.selectionMode.fixedDistance=고정 거리 # resourcePack.editor.toolRail.line.pane.selectionMode.freeForm=자유형 # resourcePack.editor.toolRail.line.pane.selectionMode=선택 # resourcePack.editor.toolRail.line.pane.surfaceContour=표면 윤곽 # resourcePack.editor.toolRail.line.pane.width.title=폭 # resourcePack.editor.toolRail.line.title=일렬 # resourcePack.editor.toolRail.line.tooltip=선 도구는 블록 선을 만듭니다 # resourcePack.editor.toolRail.rulerTool.title=자 도구 # resourcePack.editor.toolRail.rulerTool.tooltip=거리 재기 # resourcePack.editor.toolRail.rulerTool.info.title=측정값 # resourcePack.editor.toolRail.smartFillTool.title=스마트 채우기 도구 # resourcePack.editor.toolRail.smartFillTool.tooltip=클릭하여 연결된 블록 세트를 채우세요. # resourcePack.editor.toolRail.smartFillTool.modes.fillVolume=채우기 볼륨 # resourcePack.editor.toolRail.smartFillTool.areaLimit.title=영역 제한 # resourcePack.editor.toolRail.smartFillTool.areaLimit.tooltip=채울 수 있는 최대 영역 # resourcePack.editor.toolRail.summonTool.keyBinding.clear=선택 해제 # resourcePack.editor.toolRail.summonTool.keyBinding.delete=개체 삭제 # resourcePack.editor.toolRail.summonTool.keyBinding.moveBack=선택 항목 뒤로 이동 # resourcePack.editor.toolRail.summonTool.keyBinding.moveDown=선택 항목 아래로 이동 # resourcePack.editor.toolRail.summonTool.keyBinding.moveForward=선택 항목 앞으로 이동 # resourcePack.editor.toolRail.summonTool.keyBinding.moveLeft=선택 항목 왼쪽으로 이동 # resourcePack.editor.toolRail.summonTool.keyBinding.moveRight=선택 항목 오른쪽으로 이동 # resourcePack.editor.toolRail.summonTool.keyBinding.moveUp=선택 항목 위로 이동 # resourcePack.editor.toolRail.summonTool.keyBinding.toggle=소환 도구 트리거 # resourcePack.editor.toolRail.summonTool.pane.select=모드를 선택하세요 # resourcePack.editor.toolRail.summonTool.pane.title=소환 도구 # resourcePack.editor.toolRail.summonTool.pane.type=엔티티 유형 # resourcePack.editor.toolRail.summonTool.tool.infoText=개체를 클릭하여 선택하거나 지도를 클릭하여 새로 소환하세요 # resourcePack.editor.toolRail.summonTool.tool.selectSubPane.rotation=회전 # resourcePack.editor.toolRail.summonTool.tool.selectSubPane=엔티티 선택 # resourcePack.editor.toolRail.summonTool.tool.summonSubPane=엔티티 생성 # resourcePack.editor.toolRail.summonTool.tool.tip=클릭하여 엔티티들을 소환하세요 # resourcePack.editor.toolRail.summonTool.tool.title=소환 도구 # resourcePack.editor.toolRail.workbenchSettings.title=작업대 # resourcePack.editor.toolRail.workbenchTool.title=작업대 # resourcePack.editor.toolRail.workbenchTool.description=블록 상태를 빠르게 변경합니다. # resourcePack.editor.toolRail.workbenchTool.howToUse=블록을 강조 표시하여 상태를 변경할 수 있는 동작을 확인합니다(열기/닫기, 회전, 반전 등). 시프트 및 컨트롤 키 변경 특성도 사용해 보세요! 이 기능은 수정 가능한 속성(예: 문, 울타리, 계단 등)이 있는 블록에서만 작동합니다. #### This text provides a description of the workbench tool and explans how the the user can highlight blocks in order to see the list of actions for changing that blocks state. {MaxLength="500"} resourcePack.editor.toolRail.workbenchTool.tooltip=블록 상태 변경 # resourcePack.editor.toolRail.workbenchTool.block=차단 # resourcePack.editor.toolRail.workbenchTool.leftClick=왼쪽 클릭 # resourcePack.editor.toolRail.workbenchTool.shiftLeftClick=시프트 + 왼쪽 클릭 # resourcePack.editor.toolRail.workbenchTool.controlLeftClick=컨트롤 + 왼쪽 클릭 # resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClick=시프트+ 컨트롤 + 왼쪽 클릭 # resourcePack.editor.toolRail.workbenchTool.leftClickTooltip=블록을 왼쪽 클릭하면 기본 작업대 행동을 수행합니다 #### This keybinding is a tool tip to convey that a left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.shiftLeftClickTooltip=블록을 시프트 + 왼쪽 클릭하면 2차 작업대 행동을 수행합니다 #### This keybinding is a tool tip to convey that a shift + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.controlLeftClickTooltip=블록을 컨트롤 + 왼쪽 클릭하면 3차 작업대 행동을 수행합니다 #### This keybinding is a tool tip to convey that a control + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClickTooltip=블록을 시프트 + 컨트롤 + 왼쪽 클릭하면 4차 작업대 행동을 수행합니다 #### TThis keybinding is a tool tip to convey that a shift + control + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.stripWood=나무 벗기기/벗기기 해제 ####This string is intended to express whether the wood block has bark (unstripped) or doesn't have bark (stripped).{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.ladderLocation=사다리 위치 # resourcePack.editor.toolRail.workbenchTool.autoAlign=자동 정렬 # resourcePack.editor.toolRail.workbenchTool.autoAlignFacingDirection=조향 방향 자동 조정 ####This string is intended to express that the action will align the facing direction of the block with the player camera.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.autoAlignRotation=회전 자동 조정 ####This string is intended to express that the action will align the roatation of the block with the player camera.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.topSlotBitProp=상단/하단 # resourcePack.editor.toolRail.workbenchTool.pillarAxisProp=회전 # resourcePack.editor.toolRail.workbenchTool.heightProp=레이어 # resourcePack.editor.toolRail.workbenchTool.candlesProp=촛불 개수 # resourcePack.editor.toolRail.workbenchTool.turtleEggCountProp=거북 알 개수 # resourcePack.editor.toolRail.workbenchTool.clusterCountProp=해삼 개수 # resourcePack.editor.toolRail.workbenchTool.hangingProp=다른 블록에서 매달리기 토글 # resourcePack.editor.toolRail.workbenchTool.wallPostBitProp=게시글 토글 # resourcePack.editor.toolRail.workbenchTool.upsideDownBitProp=상단/하단 # resourcePack.editor.toolRail.workbenchTool.openBitProp=열기/닫기 # resourcePack.editor.toolRail.workbenchTool.litProp=점등/소등 # resourcePack.editor.toolRail.workbenchTool.dripstoneThicknessProp=드립스톤 두께 # resourcePack.editor.toolRail.workbenchTool.directionProp=바라보는 방향 # resourcePack.editor.toolRail.workbenchTool.weirdoDirectionProp=회전 # resourcePack.editor.toolRail.workbenchTool.facingDirectionProp=바라보는 방향 # resourcePack.editor.toolRail.workbenchTool.cardinalDirectionProp=바라보는 방향 # resourcePack.editor.toolRail.workbenchTool.addCustomMapping=사용자 지정 매핑 추가 ####This string is intended to express that this subpane is for adding custom block property mappings for the tool.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.blockProperty=블록 속성 ####This string is intended to express that this field is for the Block Property.{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.clickBinding=바인딩 클릭 ####This string is intended to express that this dropdown contains the click binding options (left click, shift + left click, etc).{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.addMapping=매핑 추가 ####This string is intended to express that this button will add the custom mapping provided by the user.{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.resetAllMappings=모든 매핑 초기화 ####This string is intended to express that this button will reset all custom mappings provided by the user.{MaxLength=50} resourcePack.editor.workbenchTool.keyBinding.primaryAction=작업대 기본 행동 #### This keybinding is to invoke the primary (1st) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.secondaryAction=작업대 2차 행동 #### This keybinding is to invoke the secondary (2nd) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.tertiaryAction=작업대 3차 행동 #### This keybinding is to invoke the tertiary (3rd) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.quaternaryAction=작업대 4차 행동 #### This keybinding is to invoke the quaternary (4th) action of the workbench tool. {MaxLength="30"} resourcePack.editor.transaction.keyBinding.redo=다시 실행 # resourcePack.editor.transaction.keyBinding.undo=실행 취소 # resourcePack.editor.viewport.keyBinding.moveBack=뒤로 이동 # resourcePack.editor.viewport.keyBinding.moveDown=아래로 이동 # resourcePack.editor.viewport.keyBinding.moveForward=앞으로 이동 # resourcePack.editor.viewport.keyBinding.moveLeft=왼쪽으로 이동 # resourcePack.editor.viewport.keyBinding.moveRight=오른쪽으로 이동 # resourcePack.editor.viewport.keyBinding.moveUp=위로 이동 # resourcePack.editor.viewport.keyBinding.incrementFlySpeed=비행 속도 증가 # resourcePack.editor.viewport.keyBinding.decrementFlySpeed=비행 속도 감소 # resourcePack.editor.viewSettings.compass.tip=방향 나침반 표시 # resourcePack.editor.viewSettings.compass.title=나침반 표시 # resourcePack.editor.viewSettings.chunk.tip=지도에서 청크 경계의 윤곽을 표시합니다. # resourcePack.editor.viewSettings.chunk.title=청크 경계 표시 # resourcePack.editor.viewSettings.nightVision.tip=야간 시야가 있는 것처럼 세상을 보여주세요. # resourcePack.editor.viewSettings.nightVision.title=야간 시야 # resourcePack.editor.viewSettings.invisible.tip=투명 블록(예: 공허, 방벽 등)을 표시합니다. # resourcePack.editor.viewSettings.invisible.title=투명 블록 표시 # resourcePack.editor.viewSettings.flySpeed.tip=지도를 더 빠르게 움직이려면 비행 속도를 높이세요. # resourcePack.editor.viewSettings.flySpeed.title=비행 속도 배수 # resourcePack.editor.viewSettings.menu=설정 # resourcePack.editor.viewSettings.title=설정 # resourcePack.editor.hotbar.defaultDisplayName=기본 # resourcePack.editor.reloadScripts.response.tooMany=서버에 연결된 플레이어가 너무 많습니다. 스크립트 재로딩은 싱글 플레이어가 연결된 호스트에서만 지원됩니다. # resourcePack.editor.reloadScripts.response.genericError=스크립트를 다시 로딩하는 동안 오류가 발생했습니다. # resourcePack.editor.reloadScripts.response.noAdminRights=스크립트를 다시 로딩할 권한이 없습니다. #