## Comments can be added anywhere on a valid line by starting with '##' ## ## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a ## comment on the same line, use TABs. commands.editor.project.beginExport=Eksporterer … # commands.editor.project.description=Manipuler det innlastede prosjektet # commands.editor.project.export=eksport av prosjekt # commands.editor.project.exportComplete=Eksport fullført, filer skrevet til %s # commands.editor.project.exportCopyFailed=Kan ikke kopiere nivådata %s # commands.editor.project.unknownSubcommand=Ukjent underkommando # resourcePack.editor.actionBar.redo.tooltipDescription=Gjør om en handling # resourcePack.editor.actionBar.redo.tooltipTitle=Gjør om # resourcePack.editor.actionBar.redo=Gjør om # resourcePack.editor.actionBar.undo.tooltipDescription=Angre en handling # resourcePack.editor.actionBar.undo.tooltipTitle=Angre # resourcePack.editor.actionBar.undo=Angre # resourcePack.editor.actionBar.fill=Fyll ####Label for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.actionBar.fill.tooltipDescription=Fyll det utvalgte volumet med den gjeldende verktøylinjeblokken ####Tooltip description for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.actionBar.fill.tooltipTitle=Fyll ####Tooltip title for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.agfx.settings.error.title=Det har oppstått én eller flere feil … # resourcePack.editor.agfx.pane.title=Innstillingsredigering # resourcePack.editor.agfx.pane.settings_selector=Velg innstillinger # resourcePack.editor.agfx.pane.settings.title=Innstillinger # resourcePack.editor.agfx.pane.settings.revert_changes=Tilbakestill endringer # resourcePack.editor.agfx.pane.settings.export_to_clipboard=Eksporter til utklippstavlen # resourcePack.editor.toolRail.blockInspectorSettings.title=Blokkinspektør ####This string is what is shown in the title bar of the Editor pane for inspecting blocks.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.specifics=Blokkspesifikasjoner ####This string is the heading that contains the block tags and block properties subpane.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.actions.refresh=Oppdater blokkdata ####This string shown on a button for forcing an update to the block data state.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.actions.clear=Opphev valg ####This string shown on a button for clearing what block is currently selected.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockTags=Blokktagger ####This string is a header for a panel that shows the block tags on the currently selected block.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties=Blokkegenskaper ####This string is a header for a panel that shows the block properties on the currently selected block.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.name=Navn på egenskap ####Within the block properties pane, this string goes before the property name.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.value=Verdi for egenskap ####Within the block properties pane, this string goes before the property value.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.title=Blokkinspektør ####This string is what is shown as the name of the block inspector tool.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.tooltip=Undersøk blokkdata ####This string is what is shown when hovering over the block inspector icon.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.pane.helpText=Venstreklikk på en blokk for å se og redigere egenskapene dens ####This string is shown in the block inspector tool pane before the user clicks to describe how to use it.{MaxLength=100} resourcePack.editor.blockInspector.toolRail.description=Venstreklikk på en blokk for å se og redigere egenskapene dens ####This string is shown in the tool tip to explain the function of the Block Inspector tool.{MaxLength=100} resourcePack.editor.blockPalette.addSearchItem=Bruk funnet blokk # resourcePack.editor.blockPalette.blockPicker=Søk # resourcePack.editor.blockPalette.paletteDropdown.title=Palett # resourcePack.editor.blockPalette.title=Blokkpalett # resourcePack.editor.brushPaint.inputContext.activateBrushPaint=Aktiver penselmaling # resourcePack.editor.brushPaint.inputContext.oneshot=Mal én gang # resourcePack.editor.brushPaint.inputContext.title=Penselmaling # resourcePack.editor.brushPaint.title=Penselmaling # resourcePack.editor.brushPaint.tooltip=Bruk pensler til å male blokker i verdenen # resourcePack.editor.BrushPaintControl.brush.title=Pensel # resourcePack.editor.BrushPaintControl.brushSettings.title=Penselinnstillinger # resourcePack.editor.BrushPaintControl.shapeSettings.title=Forminnstillinger ####Represents an expander that has UI controls for brush shape settings.{MaxLength=100} resourcePack.editor.BrushPaintControl.fillConstraints.mask.title=Maskeliste # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled.tooltip=Deaktiver blokkfiltre # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled=Deaktivert # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask.tooltip=Blokker som samsvarer med listen, blir ignorert og forblir upåvirket # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask=Maske # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.replace=Erstatt # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.title=Penselblokkfilter # resourcePack.editor.BrushPaintControl.fillConstraints.replace.title=Erstatningsliste # resourcePack.editor.BrushPaintControl.fillConstraints.replace.tooltip=Blokker som samsvarer med listen, påvirkes # resourcePack.editor.BrushPaintControl.fillConstraints.title=Fyll begrensninger # resourcePack.editor.BrushPaintControl.keybinding.maskMask=Maskemodus – masker # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetBack=Dytt forskyvningen bakover # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetDown=Dytt forskyvningen ned # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetForward=Dytt forskyvningen fremover # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetLeft=Dytt forskyvningen til venstre # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetRight=Dytt forskyvningen til høyre # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetUp=Dytt forskyvningen opp # resourcePack.editor.BrushPaintControl.keybinding.replaceMask=Maskemodus – erstatt # resourcePack.editor.BrushPaintControl.offset.title=Forskyvning # resourcePack.editor.BrushPaintControl.offset.tooltip=Forskyvningen fra markørens plassering # resourcePack.editor.BrushPaintControl.rootPane.title=Penselinnstillinger # resourcePack.editor.brushShape.common.settings.axis=Ekstruder akse # resourcePack.editor.brushShape.common.settings.height=Høyde # resourcePack.editor.brushShape.common.settings.length=Lengde # resourcePack.editor.brushShape.common.settings.radius=Radius # resourcePack.editor.brushShape.common.settings.uniform=Uniform # resourcePack.editor.brushShape.common.settings.xAxis=X-akse # resourcePack.editor.brushShape.common.settings.xAxisNeg=–X-akse # resourcePack.editor.brushShape.common.settings.yAxis=Y-akse # resourcePack.editor.brushShape.common.settings.yAxisNeg=–Y-akse # resourcePack.editor.brushShape.common.settings.zAxis=Z-akse # resourcePack.editor.brushShape.common.settings.zAxisNeg=–Z-akse # resourcePack.editor.brushShape.cone.name=Kjegle # resourcePack.editor.brushShape.cone.settings.depth=Dybderadius # resourcePack.editor.brushShape.cone.settings.width=Bredderadius # resourcePack.editor.brushShape.cuboid.name=Kuboid # resourcePack.editor.brushShape.cuboid.settings.depth=Dybde # resourcePack.editor.brushShape.cuboid.settings.height=Høyde # resourcePack.editor.brushShape.cuboid.settings.width=Bredde # resourcePack.editor.brushShape.cylinder.name=Sylinder # resourcePack.editor.brushShape.cylinder.settings.depth_radius=Dybderadius # resourcePack.editor.brushShape.cylinder.settings.width_radius=Bredderadius # resourcePack.editor.brushShape.ellipsoid.name=Ellipsoide # resourcePack.editor.brushShape.ellipsoid.settings.depth_radius=Dybderadius # resourcePack.editor.brushShape.ellipsoid.settings.height_radius=Høyderadius # resourcePack.editor.brushShape.ellipsoid.settings.width_radius=Bredderadius # resourcePack.editor.brushShape.pyramid.name=Pyramide # resourcePack.editor.brushShape.pyramid.settings.depth=Dybde # resourcePack.editor.brushShape.pyramid.settings.height=Høyde # resourcePack.editor.brushShape.pyramid.settings.width=Bredde # resourcePack.editor.brushShape.singleBlock.name=Enkeltblokk # resourcePack.editor.brushShape.star.name=Stjerne ####Represent a star shaped brush.{MaxLength=100} resourcePack.editor.brushShape.star.settings.includeVertical=Inkluder loddrette sider ####Represents a toggle button label that removes vertical parts of a star brush if unchecked.{MaxLength=100} resourcePack.editor.client.description=Ressurser for redigeringsklient # resourcePack.editor.client.name=Redigeringsressurser # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginBack=Flytt opprinnelse bakover # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginDown=Flytt opprinnelse nedover # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginForward=Flytt opprinnelse fremover # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginLeft=Flytt opprinnelse til venstre # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginRight=Flytt opprinnelse til høyre # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginUp=Flytt opprinnelse oppover # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetBack=Dytt forskyvningen bakover # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetDown=Dytt forskyvningen ned # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetForward=Dytt forskyvningen fremover # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetLeft=Dytt forskyvningen til venstre # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetRight=Dytt forskyvningen til høyre # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetUp=Dytt forskyvningen opp # resourcePack.editor.ClipboardPreviewControl.keybinding.rotateClockWise=Roter forhåndsvisning med klokken # resourcePack.editor.ClipboardPreviewControl.keybinding.rotateCounterClockWise=Roter forhåndsvisning mot klokken # resourcePack.editor.ClipboardPreviewControl.keybinding.toggleMirrorX=Vis/skjul speil X # resourcePack.editor.ClipboardPreviewControl.keybinding.toggleMirrorZ=Vis/skjul speil Z # resourcePack.editor.ClipboardPreviewControl.mirror.axis.x.tooltip=Speil utklippstavle-elementet rundt X-aksen ved opprinnelsespunktet # resourcePack.editor.ClipboardPreviewControl.mirror.axis.x=Speil (X-akse) # resourcePack.editor.ClipboardPreviewControl.mirror.axis.z.tooltip=Speil utklippstavle-elementet rundt Z-aksen ved opprinnelsespunktet # resourcePack.editor.ClipboardPreviewControl.mirror.axis.z=Speil (Z-akse) # resourcePack.editor.ClipboardPreviewControl.offset.title=Forskyvning # resourcePack.editor.ClipboardPreviewControl.offset.tooltip=Ytterligere forskyvning fra plasseringspunktet til utklippstavle-elementets opprinnelse # resourcePack.editor.ClipboardPreviewControl.origin.title=Opprinnelse # resourcePack.editor.ClipboardPreviewControl.origin.tooltip=Opprinnelsespunktet inne i utklippstavle-elementet. Dette brukes som et antrekkplasseringsanker samt punktet utklippstavlen roteres og speiles rundt. # resourcePack.editor.ClipboardPreviewControl.placement.title=Alternativer # resourcePack.editor.ClipboardPreviewControl.rootPane.title=Informasjon om utklippstavlen # resourcePack.editor.ClipboardPreviewControl.rotation.180=180° # resourcePack.editor.ClipboardPreviewControl.rotation.270=270° # resourcePack.editor.ClipboardPreviewControl.rotation.90=90° # resourcePack.editor.ClipboardPreviewControl.rotation.none=Ingen # resourcePack.editor.ClipboardPreviewControl.rotation.title=Rotasjon # resourcePack.editor.ClipboardPreviewControl.rotation.tooltip=Mengden rotasjon rundt Y-aksen ved opprinnelsespunktet # resourcePack.editor.ClipboardPreviewControl.structureSize.title=Utklippstavlens størrelse # resourcePack.editor.copypaste.actionbar.copy.title=Kopier # resourcePack.editor.copypaste.actionbar.copy.tooltip=Kopier utvalg til utklippstavlen # resourcePack.editor.copypaste.actionbar.copy.tooltipDescription=Kopier innholdet i det gjeldende utvalget til utklippstavlen, og hold innholdet i utvalget intakt # resourcePack.editor.copypaste.actionbar.cut.title=Klipp ut # resourcePack.editor.copypaste.actionbar.cut.tooltip=Klipp ut /flytt utvalg til utklippstavlen # resourcePack.editor.copypaste.actionbar.cut.tooltipDescription=Kopier innholdet i det gjeldende utvalget til utklippstavlen, og fjern innholdet i utvalget i prosessen # resourcePack.editor.copypaste.keyBinding.copy=Kopier utvalg til utklippstavlen # resourcePack.editor.copypaste.keyBinding.cut=Klipp/flytt utvalg til utklippstavlen # resourcePack.editor.copypaste.keyBinding.paste=Lim utklippstavlen på verdenen # resourcePack.editor.copypaste.menu.copy.title=Kopier utvalg # resourcePack.editor.copypaste.menu.cut.title=Klipp ut utvalg # resourcePack.editor.core.keyBinding.showGameMenu=Vis spillmeny # resourcePack.editor.core.keyBinding.showLogPanel=Vis loggpanel # resourcePack.editor.CursorModeControl.cursorTargetMode.block.tooltip=Blokken under musepekeren # resourcePack.editor.CursorModeControl.cursorTargetMode.block=Blokk # resourcePack.editor.CursorModeControl.cursorTargetMode.face.tooltip=Blokken som er rett ved siden av overflaten til blokken under markøren # resourcePack.editor.CursorModeControl.cursorTargetMode.face=Nærliggende # resourcePack.editor.CursorModeControl.cursorTargetMode.title=Mål # resourcePack.editor.CursorModeControl.cursorTargetMode.tooltip=Velg markørmålmodus # resourcePack.editor.CursorModeControl.fixedDistance.slider.title=Fast markøravstand # resourcePack.editor.CursorModeControl.fixedDistance.slider.tooltip=Juster den faste avstanden fra spilleren der blokkmarkøren skal plasseres # resourcePack.editor.CursorModeControl.keybinding.moveCursorBack=Flytt markøren bakover # resourcePack.editor.CursorModeControl.keybinding.moveCursorDown=Flytt markøren nedover # resourcePack.editor.CursorModeControl.keybinding.moveCursorForward=Dytt fremover # resourcePack.editor.CursorModeControl.keybinding.moveCursorLeft=Flytt markøren til venstre # resourcePack.editor.CursorModeControl.keybinding.moveCursorRight=Flytt markøren til høyre # resourcePack.editor.CursorModeControl.keybinding.moveCursorUp=Flytt markøren oppover # resourcePack.editor.CursorModeControl.keybinding.toggleBlockTargetMode=Veksle mellom blokkmodus og tilstøtende modus # resourcePack.editor.CursorModeControl.keybinding.toggleFixedDistance=Aktiver/deaktiver avstandsmodus # resourcePack.editor.CursorModeControl.keybinding.toggleMouseTracking=Aktiver/deaktiver musesporing # resourcePack.editor.CursorModeControl.mouseControlMode.fixed=Fast avstand # resourcePack.editor.CursorModeControl.mouseControlMode.keyboard=Kun tastatur # resourcePack.editor.CursorModeControl.mouseControlMode.keyboardAndMouse=Mus og taster # resourcePack.editor.CursorModeControl.mouseControlMode.title=Inndatametode # resourcePack.editor.CursorModeControl.mouseControlMode.tooltip=Velg inndatametode for verdensblokkmarkøren # resourcePack.editor.CursorModeControl.projectThroughWater.title=Projiser gjennom vann # resourcePack.editor.CursorModeControl.projectThroughWater.tooltip=Musens stråler projiseres gjennom vann, noe som gjør det mulig å velge elementer under vann # resourcePack.editor.CursorModeControl.rootPane.title=Markørinnstillinger # resourcePack.editor.datatransferaccessors.atmospheric_scattering=Atmosfærisk spredning # resourcePack.editor.datatransferaccessors.color_grading=Fargegradering # resourcePack.editor.datatransferaccessors.lighting_group=Globalt lys # resourcePack.editor.datatransferaccessors.pbr_fallbacks=PBR-alternativer # resourcePack.editor.datatransferaccessors.point_lights=Punktlys # resourcePack.editor.datatransferaccessors.water=Vann # resourcePack.editor.datatransferaccessors.shadows=Skygger # resourcePack.editor.deferredLightingSettings.menu.title=Utsatte lysinnstillinger # resourcePack.editor.delete.keyBinding=Slett innhold i utvalg # resourcePack.editor.toolRail.entityInspector.pane.title=Enhetsundersøker ####This string is what is shown in the title bar of the Editor pane for modifying entities.{MaxLength=30} resourcePack.editor.toolRail.entityInspector.tool.title=Enhetsundersøker ####This string is what is shown at the top of the Editor pane for modifying entities.{MaxLength=30} resourcePack.editor.toolRail.entityInspector.tool.tip=Undersøk enhetsdata ####This string is what is shown on the tool tip of Editor pane for modifying entities (gives context on what the tool does).{MaxLength=100} resourcePack.editor.toolRail.entityInspector.pane.helpText=Venstreklikk på en enhet for å se og redigere egenskapene dens ####This string is shown in the block inspector tool pane before the user clicks to describe how to use it.{MaxLength=100} resourcePack.editor.entityInspector.toolRail.description=Venstreklikk på en enhet for å se og redigere egenskapene dens ####This string is shown in the tool tip to explain the function of the Entity Inspector tool.{MaxLength=100} resourcePack.editor.exportProject.exportType=Eksporter type # resourcePack.editor.exportProject.exportType.playableWorld=Verden som kan spilles # resourcePack.editor.exportProject.exportNotes=Eksporter notater # resourcePack.editor.exportProject.exportNotes.export=Eksporterer fremdrift ####This string is intended to express that the title of export progress modal.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.warning=Du eksporterer en v%1-verden. Eksporterte spillbare verdener kan ikke brukes på versjoner av Minecraft med et tidligere versjonsnummer enn v%1. Bruk https://chunker.app/ for å konvertere til tidligere versjonsnummer (det kan være at noen funksjoner ikke er tilgjengelige hvis de ikke støttes i tidligere versjoner) # resourcePack.editor.exportProject.exportNotes.progress=Eksporterer verdenen ... ####This string is intended to express that the progress message of exporting.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.exportSuccess=Vellykket eksport av verdenen ####This string is intended to express that export the world succeeded.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.exportFailed=Eksportering av verdenen mislyktes ####This string is intended to express that export the world failed.{MaxLength=100} resourcePack.editor.exportProject.generalSettings=Generelle innstillinger # resourcePack.editor.exportProject.generalSettings.worldName=Verdenens navn # resourcePack.editor.exportProject.generalSettings.gameMode=Spillmodus # resourcePack.editor.exportProject.generalSettings.difficulty=Vanskelighetsgrad # resourcePack.editor.exportProject.generalSettings.hardcore=Ekstra vanskelig # resourcePack.editor.exportProject.initialPlaySettings=Opprinnelige spillinnstillinger ####This string is intended to express that the export category for inital play settings.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.spawnPosition=Verdenens startpunkt ####This string is intended to express that player inistal spawn position.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.startTime=Starttid ####This string is intended to express that world start time.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.clockType=Klokketype ####This string is intended to express that start time with different clock type.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.customStartTime=Tilpasset starttid ####This string is intended to express that custom start time with Minecraft Cloke value.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.weather=Start været ####This string is intended to express that the custom start weather.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings=Avanserte innstillinger # resourcePack.editor.exportProject.advancedSettings.startingMap=Startkart # resourcePack.editor.exportProject.advancedSettings.bonusChest=Bonuskiste # resourcePack.editor.exportProject.advancedSettings.showCoordinates=Vis koordinater # resourcePack.editor.exportProject.advancedSettings.showDaysPlayed=Vis spilte dager # resourcePack.editor.exportProject.advancedSettings.recipeUnlocking=Oppskrift-opplåsing # resourcePack.editor.exportProject.advancedSettings.limitedCrafting=Begrenset konstruering ####Export pane checkbox label that enable to set crafting limit.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings.fireSpreads=Spredning av ild # resourcePack.editor.exportProject.advancedSettings.tntExplodes=TNT eksploderer # resourcePack.editor.exportProject.advancedSettings.resawnBlocksExplode=Genererte blokker eksploderer # resourcePack.editor.exportProject.advancedSettings.mobLoot=Vesenbytte # resourcePack.editor.exportProject.advancedSettings.naturalRegeneration=Naturlig regenerasjon # resourcePack.editor.exportProject.advancedSettings.tileDrops=Flis slipper # resourcePack.editor.exportProject.advancedSettings.immediateRespawn=Øyeblikkelig gjenoppstandelse # resourcePack.editor.exportProject.advancedSettings.showDeathMessage=Vis dødsmelding ####Export pane checkbox label that show the death message when player die.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings.respawnRadius=Gjenoppståelsesradius # resourcePack.editor.exportProject.advancedSettings.simulationDistance=Simuleringsavstand # resourcePack.editor.exportProject.advancedSettings.bedsWork=Senger fungerer # resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers=Nødvendige sovende spillere (%1$s) # resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers.onePlayerMessage=Bare én spiller # resourcePack.editor.exportProject.advancedSettings.showItemTags=Vis gjenstandstagger ####Export pane checkbox label that show item tags.{MaxLength=100} resourcePack.editor.exportProject.multiplayerSettings=Flerspillerinnstillinger # resourcePack.editor.exportProject.multiplayerSettings.multiplayerGame=Flerspillerspill # resourcePack.editor.exportProject.multiplayerSettings.playerAccess=Spillertilgang # resourcePack.editor.exportProject.multiplayerSettings.playerPermissions=Spillertillatelser # resourcePack.editor.exportProject.multiplayerSettings.visibleToLAN=Synlig for LAN-spillere # resourcePack.editor.exportProject.multiplayerSettings.friendlyFire=Egenbeskytning # resourcePack.editor.exportProject.cheatsSettings=Jukseinnstillinger # resourcePack.editor.exportProject.cheatsSettings.cheats=Juksing # resourcePack.editor.exportProject.cheatsSettings.daylightCycle=Dagslyssyklus # resourcePack.editor.exportProject.cheatsSettings.keepInventory=Behold inventar # resourcePack.editor.exportProject.cheatsSettings.mobSpawning=Vesenyngling # resourcePack.editor.exportProject.cheatsSettings.mobGriefing=Destruktive vesener # resourcePack.editor.exportProject.cheatsSettings.entitiesDropLoot=Objekter slipper bytte # resourcePack.editor.exportProject.cheatsSettings.weatherCycle=Værsyklus # resourcePack.editor.exportProject.cheatsSettings.commandBlocks=Kommandoblokker # resourcePack.editor.exportProject.cheatsSettings.commandBlockOutput=Kommandoblokk-utdata ####Export pane checkbox label that enable to display the command output.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.sendCommandFeedback=Send tilbakemelding om kommandoer ####This string is the heading for the 'send command feedback' setting when exporting a world.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.maxCommandChainLength=Maksimal lengde for kommandokjede ####Export pane number that indicate the max length of the command, it defaults to 65536. It has a minimum of 0 and a max of 2147483647.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.fireDamage=Ildskade ####Export pane checkbox label that enable damage when the player on fire.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.freezeDamage=Frostskade ####Export pane checkbox label that enable damage when the player freezes.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.fallDamage=Fallskade ####Export pane checkbox label that enable damage when the player falls.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.drowningDamage=Drukneskade ####Export pane checkbox label that enable damage when the player is drowning.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.insomnia=Søvnløshet ####Export pane checkbox label that enable player insomnia status.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.showBorderEffect=Vis kantlinjeeffekt ####Export pane checkbox label that show border effect.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.functionCommandLimit=Grense for funksjonskommando ####Export pane checkbox label that the number of limition for the function command.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.educationFeatures=Utdanningsinnhold # resourcePack.editor.exportProject.cheatsSettings.randomTickSpeed=Tilfeldig intervallhastighet # resourcePack.editor.exportProject.export=Eksporter # resourcePack.editor.exportProject.resetToDefault=Tilbakestill til standard # resourcePack.editor.exportProject.gameMode.survival=Overlevelse # resourcePack.editor.exportProject.gameMode.creative=Kreativ # resourcePack.editor.exportProject.gameMode.adventure=Eventyr # resourcePack.editor.exportProject.difficulty.peaceful=Fredelig # resourcePack.editor.exportProject.difficulty.easy=Lett # resourcePack.editor.exportProject.difficulty.normal=Normal # resourcePack.editor.exportProject.difficulty.hard=Vanskelig # resourcePack.editor.exportProject.weather.default=Standard ####This string is intended to express that the default weather .{MaxLength=100} resourcePack.editor.exportProject.weather.clear=Klart ####This string is intended to express that the weather of Clear.{MaxLength=100} resourcePack.editor.exportProject.weather.rain=Regn ####This string is intended to express that the weather of Rain.{MaxLength=100} resourcePack.editor.exportProject.weather.thunder=Torden ####This string is intended to express that the weather of Thunder.{MaxLength=100} resourcePack.editor.toolRail.ExtrudeTool.title=Ekstruderingsverktøy # resourcePack.editor.toolRail.ExtrudeTool.tooltip=Ekstruderingsverktøy for å ekspandere og redusere blokker # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionBlockListSubPane.title=Blokkliste for sammenhengende utvalg # resourcePack.editor.toolRail.ExtrudeTool.pane.TrailingBlocksSettingsSubPane.title=Innstillinger for etterfølgende blokker # resourcePack.editor.toolRail.ExtrudeTool.pane.SampleLayerCount.title=Antall prøvelag # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionSettings.title=Innstillinger for sammenhengende utvalg # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.title=Sammenhengende utvalgstype # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocks=Samme blokker # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocksAndStates=Samme blokker og tilstander # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SolidBlocks=Solide blokker # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.AllBlocks=Alle blokker # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.CustomBlockList=Liste over spesiallagde blokker # resourcePack.editor.toolRail.ExtrudeTool.pane.ToleranceLevel.title=Toleransenivå # resourcePack.editor.toolRail.ExtrudeTool.pane.HasAdjacentBlocks.title=Har tilstøtende blokker # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtruderSettings.title=Ekstruderingsinnstillinger # resourcePack.editor.toolRail.ExtrudeTool.pane.Radius.title=Radius # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.title=Valgmodus # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSelection=Sammenhengende utvalg # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.MarqueeSelection=Markeringsutvalg # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSettings.title=Innstillinger for sammenhengende utvalg # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocks.title=Etterfølgende blokker # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocksSettings.title=Innstillinger for etterfølgende blokker # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeSettings.title=Innstillinger for hurtigekstrudering # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.title=Hurtigekstruderingsmodus # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.title=Nedgang # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.tooltip=Reduser ekstrudering # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.title=Utvid # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.tooltip=Ekspander ekstrudering # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.LayerCount.title=Antall lag # resourcePack.editor.toolRail.ExtrudeTool.pane.preview_warning=Merk: Grafikken i forhåndsversjonen viser bare det første laget #### {MaxLength="500"}, used to inform the user that the preview visualization for this tool is limited to a single layer. This string is on screen whenever this tool is active resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.title=Ekstruderingstype # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.Extrude=Ekstruder # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.QuickExtrude=Hurtigekstruder # resourcePack.editor.toolRail.ExtrudeTool.keyBinding.deselect=Opphev merking # resourcePack.editor.toolRail.ExtrudeTool.keyBinding.toggleTool=Aktiver Ekstruder-verktøy # resourcePack.editor.toolRail.FarmGenerator.tool.title=Gårdsgenerator # resourcePack.editor.toolRail.FarmGenerator.tool.tooltip=Lag en egendefinert gård raskt # resourcePack.editor.toolRail.FarmGenerator.pane.title=Gårdsgenerator # resourcePack.editor.toolRail.FarmGenerator.pane.length=Lengde # resourcePack.editor.toolRail.FarmGenerator.pane.width=Bredde # resourcePack.editor.toolRail.FarmGenerator.pane.fence=Gjerde # resourcePack.editor.toolRail.FarmGenerator.pane.irrigation=Legg til vanningsanlegg # resourcePack.editor.toolRail.FarmGenerator.pane.irrigation.tooltip=Legger til vannblokker på gården for å vanne avlinger. # resourcePack.editor.toolRail.FarmGenerator.pane.crops.title=Avlinger # resourcePack.editor.toolRail.FarmGenerator.pane.crops.wheat=Hvete # resourcePack.editor.toolRail.FarmGenerator.pane.crops.potato=Potet # resourcePack.editor.toolRail.FarmGenerator.pane.crops.beets=Rødbete # resourcePack.editor.toolRail.FarmGenerator.pane.crops.pumpkin=Gresskar # resourcePack.editor.toolRail.FarmGenerator.pane.crops.carrot=Gulrot # resourcePack.editor.toolRail.FarmGenerator.pane.animals.title=Dyr # resourcePack.editor.toolRail.FarmGenerator.pane.animals.cow=Ku # resourcePack.editor.toolRail.FarmGenerator.pane.animals.sheep=Sau # resourcePack.editor.toolRail.FarmGenerator.pane.animals.pig=Gris # resourcePack.editor.toolRail.FarmGenerator.keyBinding.toggleTool=Aktiver/deaktiver gårdsgeneratorverktøy # resourcePack.editor.toolRail.FarmGenerator.keyBinding.place=Plasser en gård ved markøren # resourcePack.editor.global.keyBinding.toggleMode=Veksle modus # resourcePack.editor.goToMark.actionBar.tooltip.description=Brukspanel for spillernavigasjon # resourcePack.editor.goToMark.actionBar.tooltip.title=Navigasjonspanel # resourcePack.editor.goToMark.pane.goToSpawn=Dra til startpunktet # resourcePack.editor.goToMark.pane.location=Spillerposisjon # resourcePack.editor.goToMark.pane.locationPane.delete=Slett lagret posisjon # resourcePack.editor.goToMark.pane.locationPane.dropdownLabel=Lagret posisjon # resourcePack.editor.goToMark.pane.locationPane.inputName=Nytt navn # resourcePack.editor.goToMark.pane.locationPane.markColor=Farge på stedsmarkør # resourcePack.editor.goToMark.pane.locationPane.store=Lagre nåværende posisjon som ... # resourcePack.editor.goToMark.pane.locationPane.teleport=Teleporter til den lagrede posisjonen %1$s # resourcePack.editor.goToMark.pane.locationPane.title=Lagrede posisjoner # resourcePack.editor.goToMark.pane.mapSize=Kartstørrelse # resourcePack.editor.goToMark.pane.refreshMap=Oppdater kart # resourcePack.editor.goToMark.pane.setSpawn=Angi startpunktet som gjeldende # resourcePack.editor.goToMark.pane.showMap=Vis kart # resourcePack.editor.goToMark.pane.teleport=Teleporter til lokasjonen # resourcePack.editor.goToMark.title=Navigasjonspanel # resourcePack.editor.grapple.keyBinding.flyToCursor=Fly til markøren # resourcePack.editor.grapple.keyBinding.flyToSelection=Fly til utvalg # resourcePack.editor.locate.biome.find=Stedfest biomet # resourcePack.editor.locate.biome.title=Biom # resourcePack.editor.locate.keyBinding.toggleTool=Aktiver Finn biom-verktøy # resourcePack.editor.locate.locatetype.biome=Biom # resourcePack.editor.locate.locatetype.structure=Byggverk # resourcePack.editor.locate.locatetype.title=Finn type # resourcePack.editor.locate.results.foundat.title=Fant på # resourcePack.editor.locate.results.foundat=Fant på # resourcePack.editor.locate.results.goto=Gå til # resourcePack.editor.locate.results.notfound.title=Ingen resultater # resourcePack.editor.locate.results.notfound=Finner ingen resultater # resourcePack.editor.locate.results.title=Resultater # resourcePack.editor.locate.structure.message=Struktursøking støttes ikke for øyeblikket # resourcePack.editor.locate.structure.title=Byggverk # resourcePack.editor.locate.title=Finn # resourcePack.editor.menuBar.edit.copy=Kopier # resourcePack.editor.menuBar.edit.cut=Klipp ut # resourcePack.editor.menuBar.edit.delete=Slett # resourcePack.editor.menuBar.edit.deselect=Opphev merking # resourcePack.editor.menuBar.edit.quickFill=Hurtigfyll # resourcePack.editor.menuBar.edit.quickPaste=Hurtiginnliming # resourcePack.editor.menuBar.edit.redo=Gjør om # resourcePack.editor.menuBar.edit.undo=Angre # resourcePack.editor.menuBar.edit=Rediger # resourcePack.editor.menuBar.experimental=Eksperimentell # resourcePack.editor.menuBar.extensions=Forlengelser # resourcePack.editor.menuBar.file.cursor.projectThroughLiquid=Projiser gjennom væske # resourcePack.editor.menuBar.file.cursor=Markørinnstillinger # resourcePack.editor.menuBar.file.export.project=Redigeringsprosjekt # resourcePack.editor.menuBar.file.export.world=Verden som kan spilles # resourcePack.editor.menuBar.file.export=Eksporter # resourcePack.editor.menuBar.file.pauseScreen=Spillmeny # resourcePack.editor.menuBar.file.settings=Innstillinger for brukergrensesnitt # resourcePack.editor.menuBar.file=Fil # resourcePack.editor.menuBar.help.tutorial=Opplæring #### {MaxLength="500"} Represent menu bar item in help menu that activates editor tutorial when pressed resourcePack.editor.menuBar.help.documentation=Dokumentasjon # resourcePack.editor.menuBar.help.feedback=Tilbakemelding # resourcePack.editor.menuBar.help.quickStart=Hurtigstart # resourcePack.editor.menuBar.help=Hjelp # resourcePack.editor.menuBar.locate=Finn # resourcePack.editor.menuBar.parentMenu.weather.clear=Tøm # resourcePack.editor.menuBar.parentMenu.weather.rain=Regn # resourcePack.editor.menuBar.parentMenu.weather.thunder=Torden # resourcePack.editor.menuBar.parentMenu.weather=Vær # resourcePack.editor.menuBar.view.blockPalette=Blokkpalett # resourcePack.editor.menuBar.view.logging=Loggpanel # resourcePack.editor.menuBar.view.navigationLogging=Navigasjonsloggføring # resourcePack.editor.menuBar.view=Vis # resourcePack.editor.menuBar.worldOptions.changeDimension.end=Slutt # resourcePack.editor.menuBar.worldOptions.changeDimension.nether=Underverden # resourcePack.editor.menuBar.worldOptions.changeDimension.overworld=Oververden # resourcePack.editor.menuBar.worldOptions.changeDimension=Endre dimensjon # resourcePack.editor.menuBar.worldOptions.pause.entities=Enheter # resourcePack.editor.menuBar.worldOptions.pause=Pause # resourcePack.editor.menuBar.worldOptions=Verdensalternativer # resourcePack.editor.navigation.keyBinding.add=Legg til navigasjonsposisjon # resourcePack.editor.navigation.keyBinding.next=Gå til neste navigasjonsposisjon # resourcePack.editor.navigation.keyBinding.previous=Gå til forrige navigasjonsposisjon # resourcePack.editor.paste.pane.submitButton=Bekreft lim inn # resourcePack.editor.paste.pane.title=Lim inn # resourcePack.editor.paste.pane.transform.mirrorX=Speil X # resourcePack.editor.paste.pane.transform.mirrorZ=Speil Z # resourcePack.editor.paste.pane.transform.origin.title=Forskyvning # resourcePack.editor.paste.pane.transform.rotation.180=180° # resourcePack.editor.paste.pane.transform.rotation.270=270 # resourcePack.editor.paste.pane.transform.rotation.90=90° # resourcePack.editor.paste.pane.transform.rotation.none=0° # resourcePack.editor.paste.pane.transform.rotation.title=Roter # resourcePack.editor.paste.pane.transform.title=Forvandle # resourcePack.editor.paste.toolRail.description=Bruk venstre museknapp for å velge en blokk og deretter lime inn et utklippselement nøyaktig # resourcePack.editor.paste.toolRail.title=Forhåndsvisning av innliming # resourcePack.editor.pastepreview.inputContext.title=Forhåndsvisning av innliming # resourcePack.editor.pastepreview.keyBinding.clearPreview=Tøm forhåndsvisning # resourcePack.editor.pastepreview.keyBinding.copy=Kopier utvalg # resourcePack.editor.pastepreview.keyBinding.cut=Klipp utvalg # resourcePack.editor.pastepreview.keyBinding.moveBack=Flytt forhåndsvisning bakover # resourcePack.editor.pastepreview.keyBinding.moveDown=Flytt forhåndsvisning nedover # resourcePack.editor.pastepreview.keyBinding.moveForward=Flytt forhåndsvisning fremover # resourcePack.editor.pastepreview.keyBinding.moveLeft=Flytt forhåndsvisning til venstre # resourcePack.editor.pastepreview.keyBinding.moveOffsetBack=Flytt forskyvning bakover # resourcePack.editor.pastepreview.keyBinding.moveOffsetDown=Flytt forskyvning nedover # resourcePack.editor.pastepreview.keyBinding.moveOffsetForward=Flytt forskyvning fremover # resourcePack.editor.pastepreview.keyBinding.moveOffsetLeft=Flytt forskyvning til venstre # resourcePack.editor.pastepreview.keyBinding.moveOffsetRight=Flytt forskyvning til høyre # resourcePack.editor.pastepreview.keyBinding.moveOffsetUp=Flytt forskyvning oppover # resourcePack.editor.pastepreview.keyBinding.moveOriginBack=Flytt opprinnelse bakover # resourcePack.editor.pastepreview.keyBinding.moveOriginDown=Flytt opprinnelse nedover # resourcePack.editor.pastepreview.keyBinding.moveOriginForward=Flytt opprinnelse fremover # resourcePack.editor.pastepreview.keyBinding.moveOriginLeft=Flytt opprinnelse til venstre # resourcePack.editor.pastepreview.keyBinding.moveOriginRight=Flytt opprinnelse til høyre # resourcePack.editor.pastepreview.keyBinding.moveOriginUp=Flytt opprinnelse oppover # resourcePack.editor.pastepreview.keyBinding.moveRight=Flytt forhåndsvisning til høyre # resourcePack.editor.pastepreview.keyBinding.moveUp=Flytt forhåndsvisning oppover # resourcePack.editor.pastepreview.keyBinding.paste=Lim inn # resourcePack.editor.pastepreview.keyBinding.pasteAtCursor=Lim inn ved markøren # resourcePack.editor.pastepreview.keyBinding.pastepreview=Forhåndsvisning av innliming # resourcePack.editor.pastepreview.keyBinding.quickPaste=Hurtiginnliming # resourcePack.editor.pastepreview.keyBinding.rotateClockWise=Roter forhåndsvisning med klokken # resourcePack.editor.pastepreview.keyBinding.rotateCounterClockWise=Roter forhåndsvisning mot klokken # resourcePack.editor.pastepreview.keyBinding.toggleAdjacentTarget=Aktiver/deaktiver nærliggende målmodus # resourcePack.editor.pastepreview.keyBinding.toggleBlockTarget=Aktiver/deaktiver blokkmålmodus # resourcePack.editor.pastepreview.keyBinding.toggleFixedDistance=Aktiver fast avstand # resourcePack.editor.pastepreview.keyBinding.toggleMirrorX=Vis/skjul speil X # resourcePack.editor.pastepreview.keyBinding.toggleMirrorZ=Vis/skjul speil Z # resourcePack.editor.pastepreview.keyBinding.toggleMouseTracking=Aktiver/deaktiver musesporing # resourcePack.editor.pastepreview.pane.controls.cursor.fixed=Fast avstand # resourcePack.editor.pastepreview.pane.controls.cursor.keyboard=Kun taster # resourcePack.editor.pastepreview.pane.controls.cursor.mouseandkeys=Mus og taster # resourcePack.editor.pastepreview.pane.controls.cursor.target.block=Blokker # resourcePack.editor.pastepreview.pane.controls.cursor.target.face=Nærliggende # resourcePack.editor.pastepreview.pane.controls.cursor.target.title=Blink # resourcePack.editor.pastepreview.pane.controls.cursor=Kontroll # resourcePack.editor.pastepreview.pane.controls.title=Markørkontroller # resourcePack.editor.pastepreview.pane.placement.mirrorX=Speil X # resourcePack.editor.pastepreview.pane.placement.mirrorZ=Speil Z # resourcePack.editor.pastepreview.pane.placement.offset=Forskyvning # resourcePack.editor.pastepreview.pane.placement.origin=Opprinnelse # resourcePack.editor.pastepreview.pane.placement.pastebutton=Lim inn # resourcePack.editor.pastepreview.pane.placement.rotation=Rotasjon (rundt Y) # resourcePack.editor.pastepreview.pane.placement.title=Plasseringsinnstillinger # resourcePack.editor.pastepreview.pane.root.size=Størrelse # resourcePack.editor.pastepreview.pane.root.title=Forhåndsvisning av innliming # resourcePack.editor.pastepreview.tool.tip=Bruk musen til å justere posisjonen til utklippstavleforhåndsvisningen, og klikk for å lime inn i verdenen # resourcePack.editor.pastepreview.tool.title=Forhåndsvisning av innliming # resourcePack.editor.playerPositionExtension.dimension=Dimensjon # resourcePack.editor.playerPositionExtension.menu.player=Spiller # resourcePack.editor.playerPositionExtension.menu.showPlayerSettings=Vis spillerinnstillinger # resourcePack.editor.playerPositionExtension.nether=Underverden # resourcePack.editor.playerPositionExtension.overworld=Oververden # resourcePack.editor.playerPositionExtension.pane=Spillerinnstillinger # resourcePack.editor.playerPositionExtension.theEnd=Slutten # resourcePack.editor.playerPositionExtension.worldSettings=Verdensinnstillinger # resourcePack.editor.playtest.AdvancedSettings.title=Avanserte innstillinger # resourcePack.editor.playtest.Dialog.DaylightCycle=Dagslyssyklus # resourcePack.editor.playtest.Dialog.Difficulty=Vanskelighetsgrad # resourcePack.editor.playtest.Dialog.GameMode=Spillmodus # resourcePack.editor.playtest.Dialog.OverrideSpawn=Start på den nåværende posisjonen # resourcePack.editor.playtest.Dialog.ShowCoordinates=Vis koordinater # resourcePack.editor.playtest.Dialog.TestButton=Test verden # resourcePack.editor.playtest.Dialog.TimeOfDay=Tid på dagen # resourcePack.editor.playtest.Dialog.Title=Testinnstillinger # resourcePack.editor.playtest.Dialog.Weather=Vær # resourcePack.editor.playtest.Dialog.WeatherCycle=Værsyklus # resourcePack.editor.playtest.Menu.Title=Testverden # resourcePack.editor.playtest.Title.Tooltip=Prøvespill redigeringsprosjektet ditt som en spillbar Minecraft-verden. Ingen endringer lagres i prosjektet ditt. Kun tilgjengelig når du er vert for et enkeltspillerprosjekt. # resourcePack.editor.playtestResult.EditorSystemFailure=Redigeringssystemfeil # resourcePack.editor.playtestResult.InvalidLevelId=Ugyldig nivå-ID # resourcePack.editor.playtestResult.InvalidSessionHandle=Ugyldig øktnavn # resourcePack.editor.playtestResult.OK=Vellykket # resourcePack.editor.playtestResult.PlayerNotFound=Finner ikke spilleren # resourcePack.editor.playtestResult.ResponseTimeout=Responstid # resourcePack.editor.playtestResult.SessionInfoNotFound=Finner ikke informasjon om økten # resourcePack.editor.playtestResult.TooManyPlayers=Du kan ikke teste en verden når du er vert for andre spillere # resourcePack.editor.playtestResult.UnspecifiedError=Uspesifisert feil # resourcePack.editor.playtestResult.UnsupportedScenario=Du må være vert for redigeringsprosjektet for å teste verdenen # resourcePack.editor.playtestResult.WorldExportBusy=Eksport av verden er opptatt # resourcePack.editor.playtestResult.WorldExportFailed=Eksport av verden mislyktes # resourcePack.editor.menuBar.file.realmsPublish=Publiser på Realms ####This string is intended to express that the option is for opening the pane to publish your editor world to Realms.{MaxLength=100} resourcePack.editor.realmsPublish.noActiveRealmsSubscription=Et aktivt Realms-abonnement kreves for å publisere på Realms. Du kan abonnere på Realms eller fornye abonnementer i den vanlige Minecraft-klienten eller på nettsiden minecraft.net (etter å ha logget på kontoen din). ####This string is intended to express that the user doesn't have a active Realms subscription and the process they need to follow in order to be able to upload their editor world to their Realms subscription.{MaxLength=350} resourcePack.editor.realmsPublish.userNotLoggedIn=Et aktivt Realms-abonnement kreves for å publisere på Realms. Du må være logget på en Microsoft-konto for å få tilgang til tilgjengelige Realms-abonnementer. ####This string is intended to express that the user is not logged in currently and that they must be logged into their Microsoft account in order to proceed.{MaxLength=350} resourcePack.editor.realmsPublish.dedicatedServerWarning=Publiser på Realms er ikke tilgjengelig når du bruker en dedikert server. ####This string is intended to express that the user is unable to use the Publish to Realms feature on a dedicated server.{MaxLength=350} resourcePack.editor.realmsPublish.notSessionHostWarning=Kun verten for redigeringsøkten kan publisere på Realms. ####This string is intended to express that the user is unable to use the Publish to Realms when they are not the session host.{MaxLength=350} resourcePack.editor.realmsPublish.genericRealmsIssue=Det er et problem med Realms-tjenesten, prøv på nytt senere. ####This string is intended to express that there is an issue with the realms service and to please try again later.{MaxLength=350} resourcePack.editor.realmsPublish.goToMinecraftWebsite=Gå til minecraft.net ####This string is intended to express that the link will take the user to Minecraft.net.{MaxLength=100} resourcePack.editor.realmsPublish.Refresh=Oppdater ####This string is intended to express that the button will refresh the pane to see if the user in now logged in.{MaxLength=100} resourcePack.editor.realmsPublish.Realm=Realm ####This string is intended to express that the below dropdown contains all of the users Realms subscriptions.{MaxLength=100} resourcePack.editor.realmsPublish.RealmSlot=Realmplass ####This string is intended to express that the dropdown contains all of the world slots in for the users selected realms subscription.{MaxLength=100} resourcePack.editor.realmsPublish.EmptySlot=Ledig plass ####This string is intended to express that the Realm slot is empty.{MaxLength=100} resourcePack.editor.realmsPublish.PublishNotesTitle=Publiser på Realms-merknad ####This string is intended to express that the below field will contain additional information for the user about the publish to realms feature, including any warnings or issues.{MaxLength=150} resourcePack.editor.realmsPublish.DownloadRealm=Last ned ####This string is intended to express that the button will download the currently selected World from the realm slot.{MaxLength=100} resourcePack.editor.realmsPublish.PublishRealm=Publiser ####This string is intended to express that the button will publish the current world to the currently selected realm slot.{MaxLength=100} resourcePack.editor.realmsPublish.Confirm=Bekreft ####This string is intended to express that the button will confirm the request to publish the world to realms.{MaxLength=100} resourcePack.editor.realmsPublish.Cancel=Avbryt ####This string is intended to express that the button will cancel the request to publish the world to realms.{MaxLength=100} resourcePack.editor.realmsPublish.Back=Tilbake ####This string is intended to express that the button will take the user back to the previous pane.{MaxLength=100} resourcePack.editor.realmsPublish.PublishFailedNonCompliantWorldName=Publiser på Realms mislyktes på grunn av et ugyldig verdensnavn. Oppdater verdensnavnet og prøv på nytt. ####This string is intended to express that publishing the world to Realms failed due to an invalid world name that was entered by the player .{MaxLength=200} resourcePack.editor.realmsPublish.PublishFailed=Publiseringen i Realms mislyktes. Prøv på nytt senere. ####This string is intended to express that publishing the world to Realms failed and to please try again later.{MaxLength=200} resourcePack.editor.realmsPublish.PublishSuccess=Publiseringen i Realms var vellykket ####This string is intended to express that publishing the world to Realms succeeded.{MaxLength=200} resourcePack.editor.realmsPublish.PublishConfirmationOptOut=Ikke spør på nytt for denne realmen og økten ####This string is intended to express that the checkbox will opt the user out of confirming their publish to realms decisions.{MaxLength=100} resourcePack.editor.realmsPublish.PublishingToRealms=Publiserer verden i Realms … ####This string is intended to express that the world is currently in the process of being published to Realms.{MaxLength=100} resourcePack.editor.realmsPublish.UnableToPublishMissingRealm=Kunne ikke publisere i Realms. Ingen realm er valgt ####This string is intended to express that the user is unable to publish their world because a realm to upload to has not been selected.{MaxLength=250} resourcePack.editor.realmsPublish.UnableToPublishMissingRealmSlot=Kunne ikke publisere i Realms. Ingen realmplass er valgt ####This string is intended to express that the user is unable to publish their world because a realm slot to upload to has not been selected.{MaxLength=250} resourcePack.editor.realmsPublish.PublishConfirmationWarning=Dette fjerner den nåværende verdenen fra den valgte plassen og erstatter den med den nåværende redigeringsverdenen din (den valgte plassen blir også den aktive plassen for realmen din). Medlemmene i realmen din kommer til å få tilgang til den nylig erstattede verdenen din. Hvis du vil lagre den nåværende verdenen din før du publiserer, for å forhindre tap av data, avbryter du denne dialogboksen og velger «Last ned» før du velger «Publiser». Velg «Bekreft» for å fortsette og erstatte den nåværende verdenen din. ####This string is intended to warn the user that if they publish their world to Realms, the world currently in that Realms slot will be deleted and unrecoverable. It also informs the user that members of the Realm will be able to access this world.{MaxLength=1000} resourcePack.editor.realmsPublish.DownloadSuccess=Verdenen ble lastet ned fra Realms ####This string is intended to express that downloading a world from Realms succeeded.{MaxLength=200} resourcePack.editor.realmsPublish.DownloadFailed=Verdenen ble ikke lastet ned fra Realms. Det skjedde en feil. ####This string is intended to express that downloading a world from Realms failed.{MaxLength=200} resourcePack.editor.realmsPublish.DownloadingFromRealms=Laster ned verdenen fra Realms … ####This string is intended to express that we're in the middle of downloading a world from Realms and waiting for that operation to complete.{MaxLength=200} resourcePack.editor.toolRail.RepeaterTool.title=Gjentagelsesverktøy # resourcePack.editor.toolRail.RepeaterTool.tooltip=Verktøy for å gjenta et utvalgt volum # resourcePack.editor.toolRail.RepeaterTool.pane.Spacing=Mellomrom # resourcePack.editor.toolRail.RepeaterTool.pane.Repetitions=Gjentakelser # resourcePack.editor.toolRail.RepeaterTool.pane.Preview=Forhåndsvisning # resourcePack.editor.toolRail.RepeaterTool.pane.Clear=Tøm # resourcePack.editor.toolRail.RepeaterTool.pane.Apply=Bruk # resourcePack.editor.toolRail.RepeaterTool.statusMessage.noSelection=Bruk valgverktøyet for å velge et volum som skal gjentas # resourcePack.editor.toolRail.RepeaterTool.pane.Mode=Modus ####"Mode" describes a dropdown that contains the two different states the tool can be in. These are "Line" and "Grid" {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.mode.Line=Linje ####"Line" describes a straight, unbroken visual between two points {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.mode.Grid=Rutenett ####"Grid" describes a visual consisting of parallel lines at regular intervals, broken up by perpendicular lines at regular intervals, like grid paper. {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatType=Gjenta type ####"Repeat Type" describes a dropdown that contains the two types "Uniform" and "Separate" and represents how the repetitions along the three axes (plural of "axis") will be determined {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.repeat.Uniform=Ensartet ####"Uniform" describes the repeat state of the Repeater Tool where it applies the same number of repetitions across all three axes (X, Y, and Z). "Uniform" was chosen as a short word that also means "consistent across multiple instances" {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongX=Gjenta langs X ####"Repeat Along" describes a checkbox and means to apply the number of Uniform Repetitions across a given axis. This one is the X axis. "X", "Y", and "Z" have a mathematical meaning and it may not be appropriate to translate unless the mathematical meaning is also translated. More info can be found at https://en.wikipedia.org/wiki/Coordinate_system {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongY=Gjenta langs Y ####See "Repeat Along X" but this is for the Y axis. {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongZ=Gjenta langs Z ####See "Repeat Along X" but this is for the Z axis. {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.repeat.Separate=Separer ####"Separate" describes the repeat state of the Repeater Tool where the number of repetitions along each axis is set using separate number input elements, rather than one single number input {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.XCount=X-antall ####"X Count" describes a number input field and represents the number of repetitions along the X axis. "X", "Y", and "Z" have a mathematical meaning and it may not be appropriate to translate unless the mathematical meaning is also translated. More info can be found at https://en.wikipedia.org/wiki/Coordinate_system {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.YCount=Y-antall ####See "X Count" but this is for the Y axis. {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.ZCount=Z-antall ####See "X Count" but this is for the Z axis. {MaxLength=20} resourcePack.editor.selectionTool.deselect=Opphev merking # resourcePack.editor.selectionTool.fillPane.fillAction=Fyll utvalg # resourcePack.editor.selectionTool.fillPane.title=Fyll utvalg # resourcePack.editor.selectionTool.keyBinding.deselect=Opphev utvalg # resourcePack.editor.selectionTool.keyBinding.fill=Fyll innhold i utvalg # resourcePack.editor.selectionTool.keyBinding.growBack=Utvid utvalget bakover # resourcePack.editor.selectionTool.keyBinding.growDown=Utvid utvalget nedover # resourcePack.editor.selectionTool.keyBinding.growForward=Utvid utvalg fremover # resourcePack.editor.selectionTool.keyBinding.growLeft=Utvid utvalget til venstre # resourcePack.editor.selectionTool.keyBinding.growRight=Utvid utvalg til høyre # resourcePack.editor.selectionTool.keyBinding.growUp=Utvid utvalget oppover # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionBack=Flytt alle utvalg bakover # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionDown=Flytt alle utvalg nedover # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionForward=Flytt alle utvalg fremover # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionLeft=Flytt alle utvalg til venstre # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionRight=Flytt alle utvalg til høyre # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionUp=Flytt alle utvalg oppover # resourcePack.editor.selectionTool.keyBinding.moveCursorBack=Flytt markøren bakover # resourcePack.editor.selectionTool.keyBinding.moveCursorDown=Flytt markøren nedover # resourcePack.editor.selectionTool.keyBinding.moveCursorForward=Flytt markøren fremover # resourcePack.editor.selectionTool.keyBinding.moveCursorLeft=Flytt markøren til venstre # resourcePack.editor.selectionTool.keyBinding.moveCursorRight=Flytt markøren til høyre # resourcePack.editor.selectionTool.keyBinding.moveCursorUp=Flytt markøren oppover # resourcePack.editor.selectionTool.keyBinding.moveSelectionBack=Flytt utvalg bakover # resourcePack.editor.selectionTool.keyBinding.moveSelectionDown=Flytt utvalg nedover # resourcePack.editor.selectionTool.keyBinding.moveSelectionForward=Flytt utvalg fremover # resourcePack.editor.selectionTool.keyBinding.moveSelectionLeft=Flytt utvalg til venstre # resourcePack.editor.selectionTool.keyBinding.moveSelectionRight=Flytt utvalg til høyre # resourcePack.editor.selectionTool.keyBinding.moveSelectionUp=Flytt utvalg oppover # resourcePack.editor.selectionTool.keyBinding.shrinkBack=Reduser utvalget bakover # resourcePack.editor.selectionTool.keyBinding.shrinkDown=Reduser utvalget nedover # resourcePack.editor.selectionTool.keyBinding.shrinkForward=Reduser utvalg fremover # resourcePack.editor.selectionTool.keyBinding.shrinkLeft=Reduser utvalg til venstre # resourcePack.editor.selectionTool.keyBinding.shrinkRight=Reduser utvalgtet til høyre # resourcePack.editor.selectionTool.keyBinding.shrinkUp=Reduser utvalget oppover # resourcePack.editor.selectionTool.keyBinding.toggleTool=Aktiver/deaktiver valgverktøy # resourcePack.editor.selectionTool.keyBinding.select=Velg blokk #### The action of adding a block to the selection volume using they keyboard {MaxLength="30"} resourcePack.editor.selectionTool.keyBinding.selectMultiple=Velg ekstra blokk #### The action of adding an additional block to the selection volume using the keyboard {MaxLength="30"} resourcePack.editor.selectionTool.keyBinding.trimVolume=Beskjæringsvalg (grenser) #### Keybinding description for Trim the current selection volume to fit only the solid blocks within {MaxLength=30} resourcePack.editor.selectionTool.keyBinding.trimRemoveAir=Beskjæringsvalg (fjern luft) #### Keybinding description for Remove the air from the current selection volume leaving only specified blocks {MaxLength=30} resourcePack.editor.selectionTool.marquee.title=Markeringsutvalg # resourcePack.editor.selectionTool.modeSelection.freehand.title=Frihåndspenselmodus # resourcePack.editor.selectionTool.modeSelection.freehand.tooltip=Velg blokker i verdenen ved å bruke en frihåndspenselform # resourcePack.editor.selectionTool.modeSelection.marquee.title=Markeringsmodus # resourcePack.editor.selectionTool.modeSelection.marquee.tooltip=Velg blokker i verdenen ved å bruke et rektangulært volum # resourcePack.editor.selectionTool.modeSelection.magic.title=Magisk valgmodus #### Magic Select mode is a mode that searches for contiguous matching blocks in a search radius {MaxLength=30}} resourcePack.editor.selectionTool.modeSelection.magic.tooltip=Velg blokker i verdenen ved hjelp av et søkemønster fra en valgt opprinnelse #### Longer description of the magic select mode {MaxLength=150}} resourcePack.editor.selectionTool.modeSelection.title=Valgmodus # resourcePack.editor.selectionTool.projectThroughLiquid=Projiser gjennom væske # resourcePack.editor.selectionTool.trimAction.trimVolume=Beskjæringsvalg #### Trim the current selection volume to fit only the solid blocks within {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.tooltip=Beskjær gjeldende utvalgt volum for å få plass til bare faste blokker innenfor #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.removeAir=Fjern luft #### Remove the air from the current selection volume leaving only specified blocks {MaxLength=30} resourcePack.editor.selectionTool.trimAction.removeAir.tooltip=Fjern luft fra gjeldende utvalg volum og la bare angitte blokker være #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.title=Beskjæringsinnstillinger #### The window pane title for the settings for trim mode {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid=Ignorer væsker #### The toggle button title for ignoring liquids {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid.tooltip=Ignorer alle væskeblokker når du beskjærer volumet #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable=Bare kollisjonsblokker #### The toggle button title for collision-only blocks {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable.tooltip=Ignorer alle blokker uten kollisjon (løv, gress, osv.) når du beskjærer volumet #### {MaxLength=200} resourcePack.editor.selectionTool.quickAction.clearSelection.tooltip=Velg bort gjeldende utvalg # resourcePack.editor.selectionTool.quickAction.clearSelection=Opphev merking # resourcePack.editor.selectionTool.quickAction.deleteSelection.tooltip=Fjern alle blokkene inne i det gjeldende utvalgte volumet # resourcePack.editor.selectionTool.quickAction.deleteSelection=Slett # resourcePack.editor.selectionTool.quickAction.fillSelection.tooltip=Fyll det gjeldende utvalgte volumet med den gjeldende valgte blokktypen # resourcePack.editor.selectionTool.quickAction.fillSelection=Fyll ut # resourcePack.editor.selectionTool.quickAction.title=Hurtighandlinger # resourcePack.editor.selectionTool.selectionMode.adjacent=Nærliggende # resourcePack.editor.selectionTool.selectionMode.fixedDistance=Fast avstand # resourcePack.editor.selectionTool.selectionMode.mouseAndKeyboard=Frihånd # resourcePack.editor.selectionTool.selectionMode=Modus # resourcePack.editor.selectionTool.settingsPane.title=Utvalg # resourcePack.editor.selectionTool.toolRail.description=Klikk med venstre museknapp for å opprette et utvalg. Bruk CTRL+D å fjerne merkingen # resourcePack.editor.selectionTool.toolRail.title=Utvalg # resourcePack.editor.selectionTool.transformPane.origin.tooltip=Opprinnelsesplasseringen av utvalget i verdenskoordinater # resourcePack.editor.selectionTool.transformPane.origin=Opprinnelse # resourcePack.editor.selectionTool.transformPane.size=Størrelse # resourcePack.editor.selectionTool.transformPane.title=Forvandle # resourcePack.editor.BlockMaskControl.trim.rootPane.title=Beskjæringsinnstillinger #### The window pane title for the settings for trim mode {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.title=Maskemodus #### The title of the toggle group {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.label=Deaktiver blokkfiltre #### The title of the icon which disables block filters {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.tooltip=Deaktivert #### The tooltip of the icon which disables block filters {MaxLength=100} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.label=Maske #### The title of the icon which masks block filters {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.tooltip=Blokker som samsvarer med listen, blir ignorert #### Mask mode tooltip {MaxLength=100} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.label=Erstatt #### The title of the replace block filter {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.tooltip=Blokker som samsvarer med listen, blir behandlet som solid #### Replace mode tooltip {MaxLength=100} resourcePack.editor.server.description=Ressurser for redigeringsserver # resourcePack.editor.server.name=Redigeringsressurser # resourcePack.editor.toolRail.Terrain.title=Terreng # resourcePack.editor.toolRail.Terrain.keybinding.toggleTool=Aktiver/deaktiver terrengverktøy # resourcePack.editor.toolRail.Terrain.keyBinding.switch=Bytt terrengmodus # resourcePack.editor.toolRail.Terrain.Mode.title=Terrengmodus # resourcePack.editor.toolRail.Terrain.Smooth.mode.title=Jevn modus # resourcePack.editor.toolRail.Terrain.Smooth.tooltip=Jevn ut terreng basert på utjevningsstyrke # resourcePack.editor.toolRail.Terrain.SmoothStrength=Utjevningsstyrke # resourcePack.editor.toolRail.Terrain.Roughen.mode.title=Grovmodus # resourcePack.editor.toolRail.Terrain.Roughen.tooltip=Gjør terrenget grovere basert på grovhetsstyrke # resourcePack.editor.toolRail.Terrain.RoughenStrength=Grovhetsstyrke # resourcePack.editor.toolRail.Terrain.description=Terrengverktøy jevner ut eller rugler til terreng # resourcePack.editor.help.learnMore=Finn ut mer # resourcePack.editor.statusBar.connectedPlayers=Tilkoblede spillere %s # resourcePack.editor.summonTool.summonSubPane.EntityPickerTitle=Enhetstype # resourcePack.editor.timeOfDay.12hrClock=12-timersklokke # resourcePack.editor.timeOfDay.24hrClock=24-timersklokke # resourcePack.editor.timeOfDay.clockType=Klokketype # resourcePack.editor.timeOfDay.currentTime=Nåværende tid # resourcePack.editor.timeOfDay.customTime=Tilpasset tid # resourcePack.editor.timeOfDay.daylightCycle=Dagslyssyklus # resourcePack.editor.timeOfDay.dropDown.day=Dag # resourcePack.editor.timeOfDay.dropDown.midnight=Midnatt # resourcePack.editor.timeOfDay.dropDown.night=Natt # resourcePack.editor.timeOfDay.dropDown.none=Ingen # resourcePack.editor.timeOfDay.dropDown.noon=Midt på dagen # resourcePack.editor.timeOfDay.dropDown.sunrise=Soloppgang # resourcePack.editor.timeOfDay.dropDown.sunset=Solnedgang # resourcePack.editor.timeOfDay.dropDown.custom=Egendefinert ####"Custom" describes a dropdown that players can define the specific start time {MaxLength=20} resourcePack.editor.timeOfDay.dropDown.title=Forhåndsinnstillinger # resourcePack.editor.timeOfDay.menu.title=Klokkeslettinnstillinger # resourcePack.editor.timeOfDay.minecraftClock=Minecraft-klokke # resourcePack.editor.timeOfDay.title=Tidsinnstillinger # resourcePack.editor.toolMode.keyBinding.console=Åpne konsoll # resourcePack.editor.toolMode.keyBinding.devConsole=Åpne utviklingskonsoll # resourcePack.editor.toolMode.keyBinding.hotbar1=Velg utvalgslinje en # resourcePack.editor.toolMode.keyBinding.hotbar2=Velg utvalgslinje to # resourcePack.editor.toolMode.keyBinding.hotbar3=Velg utvalgslinje tre # resourcePack.editor.toolMode.keyBinding.hotbar4=Velg utvalgslinje fire # resourcePack.editor.toolMode.keyBinding.hotbar5=Velg utvalgslinje fem # resourcePack.editor.toolMode.keyBinding.hotbar6=Velg utvalgslinje seks # resourcePack.editor.toolMode.keyBinding.hotbar7=Velg utvalgslinje sju # resourcePack.editor.toolMode.keyBinding.hotbar8=Velg utvalgslinje åtte # resourcePack.editor.toolMode.keyBinding.hotbar9=Velg utvalgslinje ni # resourcePack.editor.toolMode.keyBinding.reload=Last inn på nytt ####Represents a label for a key shortcut that reloads scripts and UI.{MaxLength=100} resourcePack.editor.toolRail.blockPalette.title=Blokkpalett (CTRL + P) # resourcePack.editor.toolRail.blockPalette.tooltip=Lag en palett med favorittblokkene dine eller de mest brukte blokkene # resourcePack.editor.toolRail.flattenBrush.title=Planeringspensel # resourcePack.editor.toolRail.flattenBrush.tooltip=Flat ut et område til den valgte blokkens høyde # resourcePack.editor.toolRail.flattenBrush.settings.heightThreshold=Høydegrense # resourcePack.editor.toolRail.flattenBrush.settings.radius=Radius # resourcePack.editor.toolRail.floodFillSelectionTool.description=Velger området som du for øyeblikket ser på, ved hjelp av flomfyllingsalgoritme. # resourcePack.editor.toolRail.floodFillSelectionTool.title=Markeringsverktøy for flomfyll. # resourcePack.editor.toolRail.line.keyBinding.delete=Slett innhold # resourcePack.editor.toolRail.line.keyBinding.deleteAndClear=Slett innhold og opphev utvalg # resourcePack.editor.toolRail.line.keyBinding.deselect=Opphev merking # resourcePack.editor.toolRail.line.keyBinding.deselectAll=Opphev merking av alle # resourcePack.editor.toolRail.line.keyBinding.fill=Fyll innhold # resourcePack.editor.toolRail.line.keyBinding.fillAndClear=Fyll innhold og opphev utvalg # resourcePack.editor.toolRail.line.keyBinding.moveBack=Flytt utvalgte bakover # resourcePack.editor.toolRail.line.keyBinding.moveDown=Flytt utvalgte nedover # resourcePack.editor.toolRail.line.keyBinding.moveForward=Flytt utvalgte fremover # resourcePack.editor.toolRail.line.keyBinding.moveLeft=Flytt utvalgte til venstre # resourcePack.editor.toolRail.line.keyBinding.moveRight=Flytt utvalgte til høyre # resourcePack.editor.toolRail.line.keyBinding.moveUp=Flytt utvalgte opp # resourcePack.editor.toolRail.line.keyBinding.selectAll=Velg alle # resourcePack.editor.toolRail.line.pane.algorithm.Direct=Diriger # resourcePack.editor.toolRail.line.pane.algorithm.Staggered=Forskjøvet (gjerder) # resourcePack.editor.toolRail.line.pane.algorithm.title=Algoritme # resourcePack.editor.toolRail.line.pane.fillAction=Fyll utvalg # resourcePack.editor.toolRail.line.pane.height.title=Høyde # resourcePack.editor.toolRail.line.pane.selectionMode.adjacent=Nærliggende ansikt # resourcePack.editor.toolRail.line.pane.selectionMode.fixedDistance=Fast avstand # resourcePack.editor.toolRail.line.pane.selectionMode.freeForm=Frihånd # resourcePack.editor.toolRail.line.pane.selectionMode=Utvalg # resourcePack.editor.toolRail.line.pane.surfaceContour=Overflatekontur # resourcePack.editor.toolRail.line.pane.width.title=Bredde # resourcePack.editor.toolRail.line.title=Linje # resourcePack.editor.toolRail.line.tooltip=Linjeverktøyet skaper linjer med blokker # resourcePack.editor.toolRail.rulerTool.title=Linjal-verktøy # resourcePack.editor.toolRail.rulerTool.tooltip=Mål avstand # resourcePack.editor.toolRail.rulerTool.info.title=Måling # resourcePack.editor.toolRail.smartFillTool.title=Smart fylleverktøy # resourcePack.editor.toolRail.smartFillTool.tooltip=Klikk for å fylle et sammenkoblet sett med blokker # resourcePack.editor.toolRail.smartFillTool.modes.fillVolume=Fyllvolum # resourcePack.editor.toolRail.smartFillTool.areaLimit.title=Områdegrense # resourcePack.editor.toolRail.smartFillTool.areaLimit.tooltip=Maksimalt område å fylle # resourcePack.editor.toolRail.summonTool.keyBinding.clear=Opphev valg # resourcePack.editor.toolRail.summonTool.keyBinding.delete=Slett enhet # resourcePack.editor.toolRail.summonTool.keyBinding.moveBack=Flytt utvalgte bakover # resourcePack.editor.toolRail.summonTool.keyBinding.moveDown=Flytt utvalgte nedover # resourcePack.editor.toolRail.summonTool.keyBinding.moveForward=Flytt utvalgte fremover # resourcePack.editor.toolRail.summonTool.keyBinding.moveLeft=Flytt utvalgte til venstre # resourcePack.editor.toolRail.summonTool.keyBinding.moveRight=Flytt utvalgte til høyre # resourcePack.editor.toolRail.summonTool.keyBinding.moveUp=Flytt utvalgte opp # resourcePack.editor.toolRail.summonTool.keyBinding.toggle=Aktiver/deaktiver påkallingsverktøy # resourcePack.editor.toolRail.summonTool.pane.select=Velg modus # resourcePack.editor.toolRail.summonTool.pane.title=Påkallingsverktøy # resourcePack.editor.toolRail.summonTool.pane.type=Enhetstype # resourcePack.editor.toolRail.summonTool.tool.infoText=Klikk på en enhet for å velge den, eller klikk på kartet for å tilkalle en ny # resourcePack.editor.toolRail.summonTool.tool.selectSubPane.rotation=Rotasjon # resourcePack.editor.toolRail.summonTool.tool.selectSubPane=Velg enhet # resourcePack.editor.toolRail.summonTool.tool.summonSubPane=Enhetstartpunkt # resourcePack.editor.toolRail.summonTool.tool.tip=Klikk for å påkalle enheter # resourcePack.editor.toolRail.summonTool.tool.title=Påkallingsverktøy # resourcePack.editor.toolRail.workbenchSettings.title=Arbeidsbenk # resourcePack.editor.toolRail.workbenchTool.title=Arbeidsbenk # resourcePack.editor.toolRail.workbenchTool.description=Endre tilstanden til blokkene raskt # resourcePack.editor.toolRail.workbenchTool.howToUse=Marker blokker for å se de tilgjengelige alternativene for å endre tilstandene (åpne/lukke, rotere, invertere osv.). Prøv å bruke Skift- og Ctrl-tasten også! Vær oppmerksom på at denne funksjonen kun fungerer på blokker med modifiserbare egenskaper (f.eks. dører, gjerder osv.). #### This text provides a description of the workbench tool and explans how the the user can highlight blocks in order to see the list of actions for changing that blocks state. {MaxLength="500"} resourcePack.editor.toolRail.workbenchTool.tooltip=Endre blokkenes tilstand # resourcePack.editor.toolRail.workbenchTool.block=Blokker # resourcePack.editor.toolRail.workbenchTool.leftClick=Venstreklikk # resourcePack.editor.toolRail.workbenchTool.shiftLeftClick=Skift + venstreklikk # resourcePack.editor.toolRail.workbenchTool.controlLeftClick=CTRL + venstreklikk # resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClick=Skift + CTRL + venstreklikk # resourcePack.editor.toolRail.workbenchTool.leftClickTooltip=Arbeidsbenkens primærhandling utføres når du venstreklikker på en blokk. #### This keybinding is a tool tip to convey that a left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.shiftLeftClickTooltip=Arbeidsbenkens sekundærhandling utføres når du Skift + venstreklikker på en blokk #### This keybinding is a tool tip to convey that a shift + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.controlLeftClickTooltip=Srbeidsbenkens tertiærhandling utføres når du Ctrl + venstreklikker på en blokk #### This keybinding is a tool tip to convey that a control + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClickTooltip=Arbeidsbenkens kvartærhandling utføres når du Skift + Ctrl + venstreklikker på en blokk #### TThis keybinding is a tool tip to convey that a shift + control + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.stripWood=Høvle / fjern høvling på tre ####This string is intended to express whether the wood block has bark (unstripped) or doesn't have bark (stripped).{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.ladderLocation=Stigeposisjon # resourcePack.editor.toolRail.workbenchTool.autoAlign=Automatisk tilpassing # resourcePack.editor.toolRail.workbenchTool.autoAlignFacingDirection=Tilpass vendt retning automatisk ####This string is intended to express that the action will align the facing direction of the block with the player camera.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.autoAlignRotation=Tilpass rotasjon automatisk ####This string is intended to express that the action will align the roatation of the block with the player camera.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.topSlotBitProp=Overdel/underdel # resourcePack.editor.toolRail.workbenchTool.pillarAxisProp=Roter # resourcePack.editor.toolRail.workbenchTool.heightProp=Lag # resourcePack.editor.toolRail.workbenchTool.candlesProp=Antall stearinlys # resourcePack.editor.toolRail.workbenchTool.turtleEggCountProp=Antall skilpaddeegg # resourcePack.editor.toolRail.workbenchTool.clusterCountProp=Antall sjøpølser # resourcePack.editor.toolRail.workbenchTool.hangingProp=Veksle henging fra en annen blokk # resourcePack.editor.toolRail.workbenchTool.wallPostBitProp=Veksle innlegg # resourcePack.editor.toolRail.workbenchTool.upsideDownBitProp=Overdel/underdel # resourcePack.editor.toolRail.workbenchTool.openBitProp=Åpne/lukke # resourcePack.editor.toolRail.workbenchTool.litProp=Tent/slukket # resourcePack.editor.toolRail.workbenchTool.dripstoneThicknessProp=Tykkelse på dryppstein # resourcePack.editor.toolRail.workbenchTool.directionProp=Vendt retning # resourcePack.editor.toolRail.workbenchTool.weirdoDirectionProp=Roter # resourcePack.editor.toolRail.workbenchTool.facingDirectionProp=Vendt retning # resourcePack.editor.toolRail.workbenchTool.cardinalDirectionProp=Vendt retning # resourcePack.editor.toolRail.workbenchTool.addCustomMapping=Legg til tilpassede tilordninger ####This string is intended to express that this subpane is for adding custom block property mappings for the tool.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.blockProperty=Blokkegenskap ####This string is intended to express that this field is for the Block Property.{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.clickBinding=Klikketilordninger ####This string is intended to express that this dropdown contains the click binding options (left click, shift + left click, etc).{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.addMapping=Legg til tilordning ####This string is intended to express that this button will add the custom mapping provided by the user.{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.resetAllMappings=Tilbakestill alle tilordninger ####This string is intended to express that this button will reset all custom mappings provided by the user.{MaxLength=50} resourcePack.editor.workbenchTool.keyBinding.primaryAction=Primærhandling – arbeidsbenk #### This keybinding is to invoke the primary (1st) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.secondaryAction=Workbench Secondary Action #### This keybinding is to invoke the secondary (2nd) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.tertiaryAction=Tertiærhandling – arbeidsbenk #### This keybinding is to invoke the tertiary (3rd) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.quaternaryAction=Kvartærhandling – arbeidsbenk #### This keybinding is to invoke the quaternary (4th) action of the workbench tool. {MaxLength="30"} resourcePack.editor.transaction.keyBinding.redo=Gjør om # resourcePack.editor.transaction.keyBinding.undo=Angre # resourcePack.editor.viewport.keyBinding.moveBack=Gå bakover # resourcePack.editor.viewport.keyBinding.moveDown=Flytt ned # resourcePack.editor.viewport.keyBinding.moveForward=Gå fremover # resourcePack.editor.viewport.keyBinding.moveLeft=Gå mot venstre # resourcePack.editor.viewport.keyBinding.moveRight=Gå mot høyre # resourcePack.editor.viewport.keyBinding.moveUp=Flytt opp # resourcePack.editor.viewport.keyBinding.incrementFlySpeed=Øk flyhastighet # resourcePack.editor.viewport.keyBinding.decrementFlySpeed=Reduser flyhastighet # resourcePack.editor.viewSettings.compass.tip=Vis retningkompasset # resourcePack.editor.viewSettings.compass.title=Vis kompasset # resourcePack.editor.viewSettings.chunk.tip=Vis omrisset av delgrensene på kartet # resourcePack.editor.viewSettings.chunk.title=Vis delgrenser # resourcePack.editor.viewSettings.nightVision.tip=Vis verdenen som om du har nattsyn # resourcePack.editor.viewSettings.nightVision.title=Nattsyn # resourcePack.editor.viewSettings.invisible.tip=Vis usynlige blokker (f.eks. tomrom, barriere osv.) # resourcePack.editor.viewSettings.invisible.title=Vis usynlige blokker # resourcePack.editor.viewSettings.flySpeed.tip=Øk flyhastigheten for å manøvrere raskere omkring på kartet # resourcePack.editor.viewSettings.flySpeed.title=Multiplikator for flyhastighet # resourcePack.editor.viewSettings.menu=Innstillinger # resourcePack.editor.viewSettings.title=Innstillinger # resourcePack.editor.hotbar.defaultDisplayName=Standard # resourcePack.editor.reloadScripts.response.tooMany=For mange spillere er koblet til serveren. Ny innlasting av skript støttes bare hos verter med én enkelt spiller tilkoblet. # resourcePack.editor.reloadScripts.response.genericError=En feil oppstod under forsøket på å laste inn skript på nytt. # resourcePack.editor.reloadScripts.response.noAdminRights=Du har ikke tillatelse til å laste inn skript på nytt. #