## Comments can be added anywhere on a valid line by starting with '##' ## ## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a ## comment on the same line, use TABs. commands.editor.project.beginExport=A exportar... # commands.editor.project.description=Manipula o projeto atualmente carregado # commands.editor.project.export=exportação do projeto # commands.editor.project.exportComplete=Exportação completa, ficheiros gravados em %s # commands.editor.project.exportCopyFailed=Não foi possível copiar os dados do nível %s # commands.editor.project.unknownSubcommand=Subcomando Desconhecido # resourcePack.editor.actionBar.redo.tooltipDescription=Refazer uma ação # resourcePack.editor.actionBar.redo.tooltipTitle=Refazer # resourcePack.editor.actionBar.redo=Refazer # resourcePack.editor.actionBar.undo.tooltipDescription=Anular uma ação # resourcePack.editor.actionBar.undo.tooltipTitle=Anular # resourcePack.editor.actionBar.undo=Anular # resourcePack.editor.actionBar.fill=Preencher ####Label for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.actionBar.fill.tooltipDescription=Preenche o volume da seleção com o bloco atual da barra principal ####Tooltip description for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.actionBar.fill.tooltipTitle=Preencher ####Tooltip title for an actionbar item that fills the selection with the current hotbar block.{MaxLength=100} resourcePack.editor.agfx.settings.error.title=Ocorreu um ou vários erros... # resourcePack.editor.agfx.pane.title=Editor de Definições # resourcePack.editor.agfx.pane.settings_selector=Selecionar definições # resourcePack.editor.agfx.pane.settings.title=Definições # resourcePack.editor.agfx.pane.settings.revert_changes=Reverter Alterações # resourcePack.editor.agfx.pane.settings.export_to_clipboard=Exportar para a área de transferência # resourcePack.editor.toolRail.blockInspectorSettings.title=Inspetor de Blocos ####This string is what is shown in the title bar of the Editor pane for inspecting blocks.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.specifics=Especificidades do Bloco ####This string is the heading that contains the block tags and block properties subpane.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.actions.refresh=Atualizar Dados do Bloco ####This string shown on a button for forcing an update to the block data state.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.actions.clear=Limpar Seleção ####This string shown on a button for clearing what block is currently selected.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockTags=Etiquetas do Bloco ####This string is a header for a panel that shows the block tags on the currently selected block.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties=Propriedades do Bloco ####This string is a header for a panel that shows the block properties on the currently selected block.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.name=Nome da Propriedade ####Within the block properties pane, this string goes before the property name.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorSettings.blockProperties.value=Valor da Propriedade ####Within the block properties pane, this string goes before the property value.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.title=Inspetor de Blocos ####This string is what is shown as the name of the block inspector tool.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.tooltip=Inspecionar dados do bloco ####This string is what is shown when hovering over the block inspector icon.{MaxLength=30} resourcePack.editor.toolRail.blockInspectorTool.pane.helpText=Clica com o botão esquerdo num bloco para ver e editar as suas propriedades ####This string is shown in the block inspector tool pane before the user clicks to describe how to use it.{MaxLength=100} resourcePack.editor.blockInspector.toolRail.description=Clica com o botão esquerdo num bloco para ver e editar as suas propriedades ####This string is shown in the tool tip to explain the function of the Block Inspector tool.{MaxLength=100} resourcePack.editor.blockPalette.addSearchItem=Usar Bloco Encontrado # resourcePack.editor.blockPalette.blockPicker=Pesquisar # resourcePack.editor.blockPalette.paletteDropdown.title=Paleta # resourcePack.editor.blockPalette.title=Paleta de Blocos # resourcePack.editor.brushPaint.inputContext.activateBrushPaint=Ativa o Pincel de Tinta # resourcePack.editor.brushPaint.inputContext.oneshot=Pintura Única # resourcePack.editor.brushPaint.inputContext.title=Pincel de Tinta # resourcePack.editor.brushPaint.title=Pincel de Tinta # resourcePack.editor.brushPaint.tooltip=Usa pincéis para pintar blocos no mundo # resourcePack.editor.BrushPaintControl.brush.title=Pincel # resourcePack.editor.BrushPaintControl.brushSettings.title=Definições do Pincel # resourcePack.editor.BrushPaintControl.shapeSettings.title=Definições de Forma ####Represents an expander that has UI controls for brush shape settings.{MaxLength=100} resourcePack.editor.BrushPaintControl.fillConstraints.mask.title=Lista de Máscaras # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled.tooltip=Desativar Filtros de Blocos # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.disabled=Desativado # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask.tooltip=Os blocos que correspondem à lista serão ignorados e não serão afetados # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.mask=Mascarar # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.replace=Substituir # resourcePack.editor.BrushPaintControl.fillConstraints.maskMode.title=Filtro de Blocos do Pincel # resourcePack.editor.BrushPaintControl.fillConstraints.replace.title=Lista de Substituição # resourcePack.editor.BrushPaintControl.fillConstraints.replace.tooltip=Os blocos que correspondem à lista serão alterados # resourcePack.editor.BrushPaintControl.fillConstraints.title=Limites de Preenchimento # resourcePack.editor.BrushPaintControl.keybinding.maskMask=Modo de Mascaramento - Mascarar # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetBack=Distância de Deslocamento para Trás # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetDown=Distância de Deslocamento para Baixo # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetForward=Distância de Deslocamento para a Frente # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetLeft=Distância de Deslocamento para a Esquerda # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetRight=Distância de Deslocamento para a Direita # resourcePack.editor.BrushPaintControl.keyBinding.nudgeOffsetUp=Distância de Deslocamento para Cima # resourcePack.editor.BrushPaintControl.keybinding.replaceMask=Modo de Mascaramento - Substituir # resourcePack.editor.BrushPaintControl.offset.title=Deslocamento # resourcePack.editor.BrushPaintControl.offset.tooltip=O deslocamento da posição do cursor # resourcePack.editor.BrushPaintControl.rootPane.title=Definições do Pincel # resourcePack.editor.brushShape.common.settings.axis=Eixo de Extrusão # resourcePack.editor.brushShape.common.settings.height=Altura # resourcePack.editor.brushShape.common.settings.length=Comprimento # resourcePack.editor.brushShape.common.settings.radius=Raio # resourcePack.editor.brushShape.common.settings.uniform=Uniforme # resourcePack.editor.brushShape.common.settings.xAxis=Eixo X # resourcePack.editor.brushShape.common.settings.xAxisNeg=-Eixo X # resourcePack.editor.brushShape.common.settings.yAxis=Eixo Y # resourcePack.editor.brushShape.common.settings.yAxisNeg=-Eixo Y # resourcePack.editor.brushShape.common.settings.zAxis=Eixo Z # resourcePack.editor.brushShape.common.settings.zAxisNeg=-Eixo Z # resourcePack.editor.brushShape.cone.name=Cone # resourcePack.editor.brushShape.cone.settings.depth=Raio de Profundidade # resourcePack.editor.brushShape.cone.settings.width=Raio de Largura # resourcePack.editor.brushShape.cuboid.name=Cuboide # resourcePack.editor.brushShape.cuboid.settings.depth=Profundidade # resourcePack.editor.brushShape.cuboid.settings.height=Altura # resourcePack.editor.brushShape.cuboid.settings.width=Largura # resourcePack.editor.brushShape.cylinder.name=Cilindro # resourcePack.editor.brushShape.cylinder.settings.depth_radius=Raio de Profundidade # resourcePack.editor.brushShape.cylinder.settings.width_radius=Raio de Largura # resourcePack.editor.brushShape.ellipsoid.name=Elipsoide # resourcePack.editor.brushShape.ellipsoid.settings.depth_radius=Raio de Profundidade # resourcePack.editor.brushShape.ellipsoid.settings.height_radius=Raio de Altura # resourcePack.editor.brushShape.ellipsoid.settings.width_radius=Raio de Largura # resourcePack.editor.brushShape.pyramid.name=Pirâmide # resourcePack.editor.brushShape.pyramid.settings.depth=Profundidade # resourcePack.editor.brushShape.pyramid.settings.height=Altura # resourcePack.editor.brushShape.pyramid.settings.width=Largura # resourcePack.editor.brushShape.singleBlock.name=Bloco Único # resourcePack.editor.brushShape.star.name=Estrela ####Represent a star shaped brush.{MaxLength=100} resourcePack.editor.brushShape.star.settings.includeVertical=Incluir Vertical ####Represents a toggle button label that removes vertical parts of a star brush if unchecked.{MaxLength=100} resourcePack.editor.client.description=Recursos do Cliente do Editor # resourcePack.editor.client.name=Recursos do Editor # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginBack=Mover Origem para Trás # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginDown=Mover Origem para Baixo # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginForward=Mover Origem para a Frente # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginLeft=Mover Origem para a Esquerda # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginRight=Mover Origem para a Direita # resourcePack.editor.ClipboardPreviewControl.keybinding.moveOriginUp=Mover Origem para Cima # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetBack=Distância de Deslocamento para Trás # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetDown=Distância de Deslocamento para Baixo # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetForward=Distância de Deslocamento para a Frente # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetLeft=Distância de Deslocamento para a Esquerda # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetRight=Distância de Deslocamento para a Direita # resourcePack.editor.ClipboardPreviewControl.keyBinding.nudgeOffsetUp=Distância de Deslocamento para Cima # resourcePack.editor.ClipboardPreviewControl.keybinding.rotateClockWise=Rodar Pré-Visualização no Sentido dos Ponteiros do Relógio # resourcePack.editor.ClipboardPreviewControl.keybinding.rotateCounterClockWise=Rodar Pré-Visualização no Sentido Contrário ao dos Ponteiros do Relógio # resourcePack.editor.ClipboardPreviewControl.keybinding.toggleMirrorX=Ativar/Desativar Reflexão X # resourcePack.editor.ClipboardPreviewControl.keybinding.toggleMirrorZ=Ativar/Desativar Reflexão Z # resourcePack.editor.ClipboardPreviewControl.mirror.axis.x.tooltip=Reflete o item da área de transferência em torno do eixo X no ponto de origem # resourcePack.editor.ClipboardPreviewControl.mirror.axis.x=Refletir (eixo X) # resourcePack.editor.ClipboardPreviewControl.mirror.axis.z.tooltip=Reflete o item da área de transferência em torno do eixo Z no ponto de origem # resourcePack.editor.ClipboardPreviewControl.mirror.axis.z=Refletir (eixo Z) # resourcePack.editor.ClipboardPreviewControl.offset.title=Deslocamento # resourcePack.editor.ClipboardPreviewControl.offset.tooltip=Deslocamento adicional do ponto de colocação para a origem do item da área de transferência # resourcePack.editor.ClipboardPreviewControl.origin.title=Origem # resourcePack.editor.ClipboardPreviewControl.origin.tooltip=O ponto de origem do item da área de transferência. Este ponto é utilizado como âncora de colocação e como ponto em torno do qual a área de transferência é rodada e refletida # resourcePack.editor.ClipboardPreviewControl.placement.title=Opções # resourcePack.editor.ClipboardPreviewControl.rootPane.title=Informações da Área de Transferência # resourcePack.editor.ClipboardPreviewControl.rotation.180=180° # resourcePack.editor.ClipboardPreviewControl.rotation.270=270° # resourcePack.editor.ClipboardPreviewControl.rotation.90=90° # resourcePack.editor.ClipboardPreviewControl.rotation.none=Nenhum # resourcePack.editor.ClipboardPreviewControl.rotation.title=Rotação # resourcePack.editor.ClipboardPreviewControl.rotation.tooltip=A quantidade de rotação em torno do eixo Y no ponto de origem # resourcePack.editor.ClipboardPreviewControl.structureSize.title=Tamanho da Área de Transferência # resourcePack.editor.copypaste.actionbar.copy.title=Copiar # resourcePack.editor.copypaste.actionbar.copy.tooltip=Copiar Seleção para a área de transferência # resourcePack.editor.copypaste.actionbar.copy.tooltipDescription=Copia os conteúdos da seleção atual para a área de transferência, deixando os conteúdos da seleção intactos # resourcePack.editor.copypaste.actionbar.cut.title=Cortar # resourcePack.editor.copypaste.actionbar.cut.tooltip=Cortar/Mover Seleção para a área de transferência # resourcePack.editor.copypaste.actionbar.cut.tooltipDescription=Copia os conteúdos da seleção atual para a área de transferência e remove os conteúdos da seleção no processo # resourcePack.editor.copypaste.keyBinding.copy=Copiar Seleção para a área de transferência # resourcePack.editor.copypaste.keyBinding.cut=Cortar/Mover Seleção para a área de transferência # resourcePack.editor.copypaste.keyBinding.paste=Colar área de transferência no mundo # resourcePack.editor.copypaste.menu.copy.title=Copiar Seleção # resourcePack.editor.copypaste.menu.cut.title=Cortar Seleção # resourcePack.editor.core.keyBinding.showGameMenu=Mostrar Menu de Jogo # resourcePack.editor.core.keyBinding.showLogPanel=Mostrar Painel de Registo # resourcePack.editor.CursorModeControl.cursorTargetMode.block.tooltip=O bloco debaixo do cursor do rato # resourcePack.editor.CursorModeControl.cursorTargetMode.block=Bloquear # resourcePack.editor.CursorModeControl.cursorTargetMode.face.tooltip=O bloco imediatamente adjacente à face do bloco por baixo do cursor # resourcePack.editor.CursorModeControl.cursorTargetMode.face=Adjacente # resourcePack.editor.CursorModeControl.cursorTargetMode.title=Alvo # resourcePack.editor.CursorModeControl.cursorTargetMode.tooltip=Escolhe o modo de alvo do cursor # resourcePack.editor.CursorModeControl.fixedDistance.slider.title=Distância Fixa do Cursor # resourcePack.editor.CursorModeControl.fixedDistance.slider.tooltip=Ajusta a distância fixa a partir do jogador à qual o cursor de blocos é colocado # resourcePack.editor.CursorModeControl.keybinding.moveCursorBack=Mover Cursor para Trás # resourcePack.editor.CursorModeControl.keybinding.moveCursorDown=Mover Cursor para Baixo # resourcePack.editor.CursorModeControl.keybinding.moveCursorForward=Deslocar para a Frente # resourcePack.editor.CursorModeControl.keybinding.moveCursorLeft=Mover Cursor para a Esquerda # resourcePack.editor.CursorModeControl.keybinding.moveCursorRight=Mover Cursor para a Direita # resourcePack.editor.CursorModeControl.keybinding.moveCursorUp=Mover Cursor para Cima # resourcePack.editor.CursorModeControl.keybinding.toggleBlockTargetMode=Ativar/Desativar Modo de Bloco/Adjacente # resourcePack.editor.CursorModeControl.keybinding.toggleFixedDistance=Ativar/Desativar Modo de Distância Fixa # resourcePack.editor.CursorModeControl.keybinding.toggleMouseTracking=Ativar/Desativar Rastreio do Rato # resourcePack.editor.CursorModeControl.mouseControlMode.fixed=Distância Fixa # resourcePack.editor.CursorModeControl.mouseControlMode.keyboard=Apenas Teclado # resourcePack.editor.CursorModeControl.mouseControlMode.keyboardAndMouse=Rato e Teclas # resourcePack.editor.CursorModeControl.mouseControlMode.title=Método de Entrada # resourcePack.editor.CursorModeControl.mouseControlMode.tooltip=Escolhe o método de entrada para o cursor de blocos do mundo # resourcePack.editor.CursorModeControl.projectThroughWater.title=Projetar Através da Água # resourcePack.editor.CursorModeControl.projectThroughWater.tooltip=O raio projetado pelo rato vai atravessar a água, permitindo a seleção de elementos subaquáticos # resourcePack.editor.CursorModeControl.rootPane.title=Definições do Cursor # resourcePack.editor.datatransferaccessors.atmospheric_scattering=Dispersão Atmosférica # resourcePack.editor.datatransferaccessors.color_grading=Gradientes de Cor # resourcePack.editor.datatransferaccessors.lighting_group=Iluminação Global # resourcePack.editor.datatransferaccessors.pbr_fallbacks=Salvaguardas de Renderização Baseada em Física # resourcePack.editor.datatransferaccessors.point_lights=Luzes Pontuais # resourcePack.editor.datatransferaccessors.water=Água # resourcePack.editor.datatransferaccessors.shadows=Sombras # resourcePack.editor.deferredLightingSettings.menu.title=Definições de Iluminação Diferida # resourcePack.editor.delete.keyBinding=Eliminar Conteúdos da Seleção # resourcePack.editor.toolRail.entityInspector.pane.title=Inspetor de Entidades ####This string is what is shown in the title bar of the Editor pane for modifying entities.{MaxLength=30} resourcePack.editor.toolRail.entityInspector.tool.title=Inspetor de Entidades ####This string is what is shown at the top of the Editor pane for modifying entities.{MaxLength=30} resourcePack.editor.toolRail.entityInspector.tool.tip=Inspecionar dados da entidade ####This string is what is shown on the tool tip of Editor pane for modifying entities (gives context on what the tool does).{MaxLength=100} resourcePack.editor.toolRail.entityInspector.pane.helpText=Clica com o botão esquerdo numa entidade para ver e editar as suas propriedades ####This string is shown in the block inspector tool pane before the user clicks to describe how to use it.{MaxLength=100} resourcePack.editor.entityInspector.toolRail.description=Clica com o botão esquerdo numa entidade para ver e editar as suas propriedades ####This string is shown in the tool tip to explain the function of the Entity Inspector tool.{MaxLength=100} resourcePack.editor.exportProject.exportType=Tipo de Exportação # resourcePack.editor.exportProject.exportType.playableWorld=Mundo Jogável # resourcePack.editor.exportProject.exportNotes=Exportar Notas # resourcePack.editor.exportProject.exportNotes.export=Progresso da Exportação ####This string is intended to express that the title of export progress modal.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.warning=Estás a exportar um mundo v%1. Os mundos jogáveis exportados não podem ser usados em versões do Minecraft com um número de versão anterior a v%1. Para converter para números de versão anteriores, usa https://chunker.app/ (algumas funcionalidades poderão não estar disponíveis se não forem compatíveis com versões anteriores) # resourcePack.editor.exportProject.exportNotes.progress=A exportar o mundo... ####This string is intended to express that the progress message of exporting.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.exportSuccess=O mundo foi exportado ####This string is intended to express that export the world succeeded.{MaxLength=100} resourcePack.editor.exportProject.exportNotes.exportFailed=Falha ao exportar o mundo ####This string is intended to express that export the world failed.{MaxLength=100} resourcePack.editor.exportProject.generalSettings=Definições Gerais # resourcePack.editor.exportProject.generalSettings.worldName=Nome do Mundo # resourcePack.editor.exportProject.generalSettings.gameMode=Modo de Jogo # resourcePack.editor.exportProject.generalSettings.difficulty=Dificuldade # resourcePack.editor.exportProject.generalSettings.hardcore=Hardcore # resourcePack.editor.exportProject.initialPlaySettings=Definições de Jogo Iniciais ####This string is intended to express that the export category for inital play settings.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.spawnPosition=Ponto de Geração do Mundo ####This string is intended to express that player inistal spawn position.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.startTime=Hora de Início ####This string is intended to express that world start time.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.clockType=Tipo de Relógio ####This string is intended to express that start time with different clock type.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.customStartTime=Hora de Início Personalizada ####This string is intended to express that custom start time with Minecraft Cloke value.{MaxLength=100} resourcePack.editor.exportProject.initialPlaySettings.weather=Tempo Inicial ####This string is intended to express that the custom start weather.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings=Configurações Avançadas # resourcePack.editor.exportProject.advancedSettings.startingMap=Mapa Inicial # resourcePack.editor.exportProject.advancedSettings.bonusChest=Baú de Bónus # resourcePack.editor.exportProject.advancedSettings.showCoordinates=Mostrar Coordenadas # resourcePack.editor.exportProject.advancedSettings.showDaysPlayed=Mostrar Dias Jogados # resourcePack.editor.exportProject.advancedSettings.recipeUnlocking=Desbloqueio de Receitas # resourcePack.editor.exportProject.advancedSettings.limitedCrafting=Criação Limitada ####Export pane checkbox label that enable to set crafting limit.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings.fireSpreads=Fogos Propagados # resourcePack.editor.exportProject.advancedSettings.tntExplodes=Explosões de TNT # resourcePack.editor.exportProject.advancedSettings.resawnBlocksExplode=Explosão de Blocos de Regeneração # resourcePack.editor.exportProject.advancedSettings.mobLoot=Saques de Criaturas # resourcePack.editor.exportProject.advancedSettings.naturalRegeneration=Regeneração Natural # resourcePack.editor.exportProject.advancedSettings.tileDrops=Quedas de Blocos # resourcePack.editor.exportProject.advancedSettings.immediateRespawn=Regeneração Imediata # resourcePack.editor.exportProject.advancedSettings.showDeathMessage=Mostrar Mensagem de Morte ####Export pane checkbox label that show the death message when player die.{MaxLength=100} resourcePack.editor.exportProject.advancedSettings.respawnRadius=Raio de Regeneração # resourcePack.editor.exportProject.advancedSettings.simulationDistance=Distância de Simulação # resourcePack.editor.exportProject.advancedSettings.bedsWork=As Camas Funcionam # resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers=Jogadores a Dormir Necessários (%1$s) # resourcePack.editor.exportProject.advancedSettings.requiredSleepingPlayers.onePlayerMessage=Apenas 1 jogador # resourcePack.editor.exportProject.advancedSettings.showItemTags=Mostrar Etiquetas de Item ####Export pane checkbox label that show item tags.{MaxLength=100} resourcePack.editor.exportProject.multiplayerSettings=Definições do Modo Multijogador # resourcePack.editor.exportProject.multiplayerSettings.multiplayerGame=Jogo Multijogador # resourcePack.editor.exportProject.multiplayerSettings.playerAccess=Acesso de Jogadores # resourcePack.editor.exportProject.multiplayerSettings.playerPermissions=Permissões do Jogador # resourcePack.editor.exportProject.multiplayerSettings.visibleToLAN=Visível para Jogadores LAN # resourcePack.editor.exportProject.multiplayerSettings.friendlyFire=Fogo amigável # resourcePack.editor.exportProject.cheatsSettings=Definições de Cheats # resourcePack.editor.exportProject.cheatsSettings.cheats=Cheats # resourcePack.editor.exportProject.cheatsSettings.daylightCycle=Ciclo Diurno # resourcePack.editor.exportProject.cheatsSettings.keepInventory=Manter Inventário # resourcePack.editor.exportProject.cheatsSettings.mobSpawning=Geração de Criaturas # resourcePack.editor.exportProject.cheatsSettings.mobGriefing=Perturbação de Criaturas # resourcePack.editor.exportProject.cheatsSettings.entitiesDropLoot=As Entidades Deixam Cair Saque # resourcePack.editor.exportProject.cheatsSettings.weatherCycle=Ciclo Meteorológico # resourcePack.editor.exportProject.cheatsSettings.commandBlocks=Blocos de Comando # resourcePack.editor.exportProject.cheatsSettings.commandBlockOutput=Resultado do Bloco de Comando ####Export pane checkbox label that enable to display the command output.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.sendCommandFeedback=Enviar Comentários sobre Comandos ####This string is the heading for the 'send command feedback' setting when exporting a world.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.maxCommandChainLength=Tamanho Máximo da Cadeia de Comandos ####Export pane number that indicate the max length of the command, it defaults to 65536. It has a minimum of 0 and a max of 2147483647.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.fireDamage=Danos de Fogo ####Export pane checkbox label that enable damage when the player on fire.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.freezeDamage=Danos de Congelação ####Export pane checkbox label that enable damage when the player freezes.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.fallDamage=Danos de Queda ####Export pane checkbox label that enable damage when the player falls.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.drowningDamage=Danos de Afogamento ####Export pane checkbox label that enable damage when the player is drowning.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.insomnia=Insónia ####Export pane checkbox label that enable player insomnia status.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.showBorderEffect=Mostrar Efeito de Fronteira ####Export pane checkbox label that show border effect.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.functionCommandLimit=Limite do Comando de Função ####Export pane checkbox label that the number of limition for the function command.{MaxLength=100} resourcePack.editor.exportProject.cheatsSettings.educationFeatures=Funcionalidades Educativas # resourcePack.editor.exportProject.cheatsSettings.randomTickSpeed=Velocidade de Ciclo Aleatória # resourcePack.editor.exportProject.export=Exportar # resourcePack.editor.exportProject.resetToDefault=Repor Predefinição # resourcePack.editor.exportProject.gameMode.survival=Sobrevivência # resourcePack.editor.exportProject.gameMode.creative=Criativo # resourcePack.editor.exportProject.gameMode.adventure=Aventura # resourcePack.editor.exportProject.difficulty.peaceful=Pacífico # resourcePack.editor.exportProject.difficulty.easy=Fácil # resourcePack.editor.exportProject.difficulty.normal=Normal # resourcePack.editor.exportProject.difficulty.hard=Difícil # resourcePack.editor.exportProject.weather.default=Predefinição ####This string is intended to express that the default weather .{MaxLength=100} resourcePack.editor.exportProject.weather.clear=Limpo ####This string is intended to express that the weather of Clear.{MaxLength=100} resourcePack.editor.exportProject.weather.rain=Chuva ####This string is intended to express that the weather of Rain.{MaxLength=100} resourcePack.editor.exportProject.weather.thunder=Trovoada ####This string is intended to express that the weather of Thunder.{MaxLength=100} resourcePack.editor.toolRail.ExtrudeTool.title=Ferramenta de Extrusão # resourcePack.editor.toolRail.ExtrudeTool.tooltip=Ferramenta de extrusão para expandir e diminuir blocos # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionBlockListSubPane.title=Lista de Blocos de Seleção Contígua # resourcePack.editor.toolRail.ExtrudeTool.pane.TrailingBlocksSettingsSubPane.title=Definições dos Blocos de Rasto # resourcePack.editor.toolRail.ExtrudeTool.pane.SampleLayerCount.title=Contagem de Camadas de Amostra # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionSettings.title=Definições de Seleção Contígua # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.title=Tipo de Seleção Contígua # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocks=Mesmos Blocos # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SameBlocksAndStates=Mesmos Blocos e Estados # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.SolidBlocks=Blocos Sólidos # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.AllBlocks=Todos os Blocos # resourcePack.editor.toolRail.ExtrudeTool.pane.ContiguousSelectionType.CustomBlockList=Lista de Blocos Personalizada # resourcePack.editor.toolRail.ExtrudeTool.pane.ToleranceLevel.title=Nível de Tolerância # resourcePack.editor.toolRail.ExtrudeTool.pane.HasAdjacentBlocks.title=Tem Blocos Adjacentes # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtruderSettings.title=Definições de Extrusão # resourcePack.editor.toolRail.ExtrudeTool.pane.Radius.title=Raio # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.title=Modo de Seleção # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSelection=Seleção Contígua # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.MarqueeSelection=Seleção de Caixa Animada # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.ContiguousSettings.title=Definições de Seleção Contígua # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocks.title=Blocos de Rasto # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.TrailingBlocksSettings.title=Definições dos Blocos de Rasto # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeSettings.title=Definições de Extrusão Rápida # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.title=Modo de Extrusão Rápida # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.title=Diminuir # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.decrease.tooltip=Diminuir Extrusão # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.title=Expandir # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.QuickExtrudeMode.expand.tooltip=Expandir Extrusão # resourcePack.editor.toolRail.ExtrudeTool.pane.SelectionMode.LayerCount.title=Contagem de Camadas # resourcePack.editor.toolRail.ExtrudeTool.pane.preview_warning=Nota: A visualização da pré-visualização só mostra a primeira camada #### {MaxLength="500"}, used to inform the user that the preview visualization for this tool is limited to a single layer. This string is on screen whenever this tool is active resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.title=Tipo de Extrusão # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.Extrude=Extrusão # resourcePack.editor.toolRail.ExtrudeTool.pane.ExtrusionType.QuickExtrude=Extrusão Rápida # resourcePack.editor.toolRail.ExtrudeTool.keyBinding.deselect=Anular seleção # resourcePack.editor.toolRail.ExtrudeTool.keyBinding.toggleTool=Ativar/Desativar Ferramenta de Extrusão # resourcePack.editor.toolRail.FarmGenerator.tool.title=Gerador de Quintas # resourcePack.editor.toolRail.FarmGenerator.tool.tooltip=Cria rapidamente uma quinta personalizada # resourcePack.editor.toolRail.FarmGenerator.pane.title=Gerador de Quintas # resourcePack.editor.toolRail.FarmGenerator.pane.length=Comprimento # resourcePack.editor.toolRail.FarmGenerator.pane.width=Largura # resourcePack.editor.toolRail.FarmGenerator.pane.fence=Cerca # resourcePack.editor.toolRail.FarmGenerator.pane.irrigation=Adicionar Irrigação # resourcePack.editor.toolRail.FarmGenerator.pane.irrigation.tooltip=Adiciona blocos de água à quinta para irrigar as plantações. # resourcePack.editor.toolRail.FarmGenerator.pane.crops.title=Plantações # resourcePack.editor.toolRail.FarmGenerator.pane.crops.wheat=Trigo # resourcePack.editor.toolRail.FarmGenerator.pane.crops.potato=Batata # resourcePack.editor.toolRail.FarmGenerator.pane.crops.beets=Beterraba # resourcePack.editor.toolRail.FarmGenerator.pane.crops.pumpkin=Abóbora # resourcePack.editor.toolRail.FarmGenerator.pane.crops.carrot=Cenoura # resourcePack.editor.toolRail.FarmGenerator.pane.animals.title=Animais # resourcePack.editor.toolRail.FarmGenerator.pane.animals.cow=Vaca # resourcePack.editor.toolRail.FarmGenerator.pane.animals.sheep=Ovelha # resourcePack.editor.toolRail.FarmGenerator.pane.animals.pig=Porco # resourcePack.editor.toolRail.FarmGenerator.keyBinding.toggleTool=Ativar/Desativar Ferramenta de Geração de Quintas # resourcePack.editor.toolRail.FarmGenerator.keyBinding.place=Colocar Quinta no Cursor # resourcePack.editor.global.keyBinding.toggleMode=Modo de Ativação/Desativação # resourcePack.editor.goToMark.actionBar.tooltip.description=Um painel utilitário para a navegação do jogador. # resourcePack.editor.goToMark.actionBar.tooltip.title=Painel de Navegação # resourcePack.editor.goToMark.pane.goToSpawn=Ir para o Ponto de Geração # resourcePack.editor.goToMark.pane.location=Localização do Jogador # resourcePack.editor.goToMark.pane.locationPane.delete=Eliminar Localização Armazenada # resourcePack.editor.goToMark.pane.locationPane.dropdownLabel=Localização Armazenada # resourcePack.editor.goToMark.pane.locationPane.inputName=Novo Nome # resourcePack.editor.goToMark.pane.locationPane.markColor=Cor do Marco de Localização # resourcePack.editor.goToMark.pane.locationPane.store=Armazenar Localização Atual Como... # resourcePack.editor.goToMark.pane.locationPane.teleport=Teletransportar para a Localização Armazenada %1$s # resourcePack.editor.goToMark.pane.locationPane.title=Localizações Armazenadas # resourcePack.editor.goToMark.pane.mapSize=Tamanho do mapa # resourcePack.editor.goToMark.pane.refreshMap=Atualizar Mapa # resourcePack.editor.goToMark.pane.setSpawn=Definir Ponto de Geração para atual # resourcePack.editor.goToMark.pane.showMap=Mostrar Mapa # resourcePack.editor.goToMark.pane.teleport=Teletransportar para o local # resourcePack.editor.goToMark.title=Painel de Navegação # resourcePack.editor.grapple.keyBinding.flyToCursor=Voar para Cursor # resourcePack.editor.grapple.keyBinding.flyToSelection=Voar para Seleção # resourcePack.editor.locate.biome.find=Encontrar Bioma # resourcePack.editor.locate.biome.title=Bioma # resourcePack.editor.locate.keyBinding.toggleTool=Ativar/Desativar Ferramenta de Localização de Biomas # resourcePack.editor.locate.locatetype.biome=Bioma # resourcePack.editor.locate.locatetype.structure=Estrutura # resourcePack.editor.locate.locatetype.title=Localizar Tipo # resourcePack.editor.locate.results.foundat.title=Encontrado em # resourcePack.editor.locate.results.foundat=Encontrado em # resourcePack.editor.locate.results.goto=Ir para # resourcePack.editor.locate.results.notfound.title=Sem Resultados # resourcePack.editor.locate.results.notfound=Não Foram Encontrados Resultados # resourcePack.editor.locate.results.title=Resultados # resourcePack.editor.locate.structure.message=A pesquisa de estruturas não é suportada de momento # resourcePack.editor.locate.structure.title=Estrutura # resourcePack.editor.locate.title=Localizar # resourcePack.editor.menuBar.edit.copy=Copiar # resourcePack.editor.menuBar.edit.cut=Cortar # resourcePack.editor.menuBar.edit.delete=Eliminar # resourcePack.editor.menuBar.edit.deselect=Anular seleção # resourcePack.editor.menuBar.edit.quickFill=Preenchimento Rápido # resourcePack.editor.menuBar.edit.quickPaste=Colagem Rápida # resourcePack.editor.menuBar.edit.redo=Refazer # resourcePack.editor.menuBar.edit.undo=Anular # resourcePack.editor.menuBar.edit=Editar # resourcePack.editor.menuBar.experimental=Experimental # resourcePack.editor.menuBar.extensions=Extensões # resourcePack.editor.menuBar.file.cursor.projectThroughLiquid=Projeta através de líquidos # resourcePack.editor.menuBar.file.cursor=Definições do cursor # resourcePack.editor.menuBar.file.export.project=Projeto do Editor # resourcePack.editor.menuBar.file.export.world=Mundo jogável # resourcePack.editor.menuBar.file.export=Exportar # resourcePack.editor.menuBar.file.pauseScreen=Menu de Jogo # resourcePack.editor.menuBar.file.settings=Definições de IU # resourcePack.editor.menuBar.file=Ficheiro # resourcePack.editor.menuBar.help.tutorial=Tutorial #### {MaxLength="500"} Represent menu bar item in help menu that activates editor tutorial when pressed resourcePack.editor.menuBar.help.documentation=Documentação # resourcePack.editor.menuBar.help.feedback=Comentários # resourcePack.editor.menuBar.help.quickStart=Início rápido # resourcePack.editor.menuBar.help=Ajuda # resourcePack.editor.menuBar.locate=Localizar # resourcePack.editor.menuBar.parentMenu.weather.clear=Limpar # resourcePack.editor.menuBar.parentMenu.weather.rain=Chuva # resourcePack.editor.menuBar.parentMenu.weather.thunder=Trovão # resourcePack.editor.menuBar.parentMenu.weather=Clima # resourcePack.editor.menuBar.view.blockPalette=Paleta de Blocos # resourcePack.editor.menuBar.view.logging=Painel de Registo # resourcePack.editor.menuBar.view.navigationLogging=Registo de navegação # resourcePack.editor.menuBar.view=Visualização # resourcePack.editor.menuBar.worldOptions.changeDimension.end=End # resourcePack.editor.menuBar.worldOptions.changeDimension.nether=Nether # resourcePack.editor.menuBar.worldOptions.changeDimension.overworld=Superfície # resourcePack.editor.menuBar.worldOptions.changeDimension=Alterar dimensão # resourcePack.editor.menuBar.worldOptions.pause.entities=Entidades # resourcePack.editor.menuBar.worldOptions.pause=Pausar # resourcePack.editor.menuBar.worldOptions=Opções do Mundo # resourcePack.editor.navigation.keyBinding.add=Adicionar Posição de Navegação # resourcePack.editor.navigation.keyBinding.next=Ir para a Posição de Navegação Seguinte # resourcePack.editor.navigation.keyBinding.previous=Ir para a Posição de Navegação Anterior # resourcePack.editor.paste.pane.submitButton=Confirmar Colagem # resourcePack.editor.paste.pane.title=Colar # resourcePack.editor.paste.pane.transform.mirrorX=Espelho X # resourcePack.editor.paste.pane.transform.mirrorZ=Espelho Z # resourcePack.editor.paste.pane.transform.origin.title=Deslocamento # resourcePack.editor.paste.pane.transform.rotation.180=180° # resourcePack.editor.paste.pane.transform.rotation.270=270 # resourcePack.editor.paste.pane.transform.rotation.90=90° # resourcePack.editor.paste.pane.transform.rotation.none=0° # resourcePack.editor.paste.pane.transform.rotation.title=Rodar # resourcePack.editor.paste.pane.transform.title=Transformar # resourcePack.editor.paste.toolRail.description=Usa o botão esquerdo do rato para selecionar um bloco e depois cola com precisão um item da área de transferência # resourcePack.editor.paste.toolRail.title=Colar Pré-visualização # resourcePack.editor.pastepreview.inputContext.title=Colar Pré-visualização # resourcePack.editor.pastepreview.keyBinding.clearPreview=Limpar Pré-Visualização # resourcePack.editor.pastepreview.keyBinding.copy=Copiar Seleção # resourcePack.editor.pastepreview.keyBinding.cut=Cortar Seleção # resourcePack.editor.pastepreview.keyBinding.moveBack=Mover Pré-Visualização para Trás # resourcePack.editor.pastepreview.keyBinding.moveDown=Mover Pré-Visualização para Baixo # resourcePack.editor.pastepreview.keyBinding.moveForward=Mover Pré-Visualização para a Frente # resourcePack.editor.pastepreview.keyBinding.moveLeft=Mover Pré-Visualização para a Esquerda # resourcePack.editor.pastepreview.keyBinding.moveOffsetBack=Mover Deslocamento para Trás # resourcePack.editor.pastepreview.keyBinding.moveOffsetDown=Mover Deslocamento para Baixo # resourcePack.editor.pastepreview.keyBinding.moveOffsetForward=Mover Deslocamento para a Frente # resourcePack.editor.pastepreview.keyBinding.moveOffsetLeft=Mover Deslocamento para a Esquerda # resourcePack.editor.pastepreview.keyBinding.moveOffsetRight=Mover Deslocamento para a Direita # resourcePack.editor.pastepreview.keyBinding.moveOffsetUp=Mover Deslocamento para Cima # resourcePack.editor.pastepreview.keyBinding.moveOriginBack=Mover Origem para Trás # resourcePack.editor.pastepreview.keyBinding.moveOriginDown=Mover Origem para Baixo # resourcePack.editor.pastepreview.keyBinding.moveOriginForward=Mover Origem para a Frente # resourcePack.editor.pastepreview.keyBinding.moveOriginLeft=Mover Origem para a Esquerda # resourcePack.editor.pastepreview.keyBinding.moveOriginRight=Mover Origem para a Direita # resourcePack.editor.pastepreview.keyBinding.moveOriginUp=Mover Origem para Cima # resourcePack.editor.pastepreview.keyBinding.moveRight=Mover Pré-Visualização para a Direita # resourcePack.editor.pastepreview.keyBinding.moveUp=Mover Pré-Visualização para Cima # resourcePack.editor.pastepreview.keyBinding.paste=Colar # resourcePack.editor.pastepreview.keyBinding.pasteAtCursor=Colar no Cursor # resourcePack.editor.pastepreview.keyBinding.pastepreview=Colar Pré-visualização # resourcePack.editor.pastepreview.keyBinding.quickPaste=Colagem Rápida # resourcePack.editor.pastepreview.keyBinding.rotateClockWise=Rodar Pré-Visualização para a Direita # resourcePack.editor.pastepreview.keyBinding.rotateCounterClockWise=Rodar Pré-Visualização para a Esquerda # resourcePack.editor.pastepreview.keyBinding.toggleAdjacentTarget=Ativar/Desativar Modo de Alvo Adjacente # resourcePack.editor.pastepreview.keyBinding.toggleBlockTarget=Ativar/Desativar Modo de Alvo de Bloco # resourcePack.editor.pastepreview.keyBinding.toggleFixedDistance=Ativar Distância Fixa # resourcePack.editor.pastepreview.keyBinding.toggleMirrorX=Ativar/Desativar Espelho X # resourcePack.editor.pastepreview.keyBinding.toggleMirrorZ=Ativar/Desativar Espelho Z # resourcePack.editor.pastepreview.keyBinding.toggleMouseTracking=Ativar/Desativar Rastreio do Rato # resourcePack.editor.pastepreview.pane.controls.cursor.fixed=Distância Fixa # resourcePack.editor.pastepreview.pane.controls.cursor.keyboard=Apenas teclas # resourcePack.editor.pastepreview.pane.controls.cursor.mouseandkeys=Rato e Teclas # resourcePack.editor.pastepreview.pane.controls.cursor.target.block=Bloquear # resourcePack.editor.pastepreview.pane.controls.cursor.target.face=Adjacente # resourcePack.editor.pastepreview.pane.controls.cursor.target.title=Alvo # resourcePack.editor.pastepreview.pane.controls.cursor=Controlo # resourcePack.editor.pastepreview.pane.controls.title=Controlos de Cursor # resourcePack.editor.pastepreview.pane.placement.mirrorX=Espelho X # resourcePack.editor.pastepreview.pane.placement.mirrorZ=Espelho Z # resourcePack.editor.pastepreview.pane.placement.offset=Deslocamento # resourcePack.editor.pastepreview.pane.placement.origin=Origem # resourcePack.editor.pastepreview.pane.placement.pastebutton=Colar # resourcePack.editor.pastepreview.pane.placement.rotation=Rotação (por Y) # resourcePack.editor.pastepreview.pane.placement.title=Definições de Colocação # resourcePack.editor.pastepreview.pane.root.size=Tamanho # resourcePack.editor.pastepreview.pane.root.title=Colar Pré-visualização # resourcePack.editor.pastepreview.tool.tip=Usa o rato para ajustar a posição da pré-visualização da área de transferência e clica para colar no mundo # resourcePack.editor.pastepreview.tool.title=Colar Pré-visualização # resourcePack.editor.playerPositionExtension.dimension=Dimensão # resourcePack.editor.playerPositionExtension.menu.player=Jogador # resourcePack.editor.playerPositionExtension.menu.showPlayerSettings=Mostrar Definições do Jogador # resourcePack.editor.playerPositionExtension.nether=Nether # resourcePack.editor.playerPositionExtension.overworld=Superfície # resourcePack.editor.playerPositionExtension.pane=Definições do Jogador # resourcePack.editor.playerPositionExtension.theEnd=O End # resourcePack.editor.playerPositionExtension.worldSettings=Definições do Mundo # resourcePack.editor.playtest.AdvancedSettings.title=Configurações Avançadas # resourcePack.editor.playtest.Dialog.DaylightCycle=Ciclo Diurno # resourcePack.editor.playtest.Dialog.Difficulty=Dificuldade # resourcePack.editor.playtest.Dialog.GameMode=Modo de Jogo # resourcePack.editor.playtest.Dialog.OverrideSpawn=Ser Gerado na Localização Atual # resourcePack.editor.playtest.Dialog.ShowCoordinates=Mostrar Coordenadas # resourcePack.editor.playtest.Dialog.TestButton=Testar Mundo # resourcePack.editor.playtest.Dialog.TimeOfDay=Hora do Dia # resourcePack.editor.playtest.Dialog.Title=Testar Definições # resourcePack.editor.playtest.Dialog.Weather=Clima # resourcePack.editor.playtest.Dialog.WeatherCycle=Ciclo Atmosférico # resourcePack.editor.playtest.Menu.Title=Testar Mundo # resourcePack.editor.playtest.Title.Tooltip=Testa a jogabilidade do projeto do Editor como um mundo jogável do Minecraft. Não serão guardadas alterações ao projeto. Apenas disponível para o anfitrião de um projeto individual. # resourcePack.editor.playtestResult.EditorSystemFailure=Falha do Sistema do Editor # resourcePack.editor.playtestResult.InvalidLevelId=ID de Nível Inválido # resourcePack.editor.playtestResult.InvalidSessionHandle=Identificador de Sessão Inválido # resourcePack.editor.playtestResult.OK=Sucesso # resourcePack.editor.playtestResult.PlayerNotFound=Jogador Não Encontrado # resourcePack.editor.playtestResult.ResponseTimeout=Tempo Limite de Resposta # resourcePack.editor.playtestResult.SessionInfoNotFound=Informações de Sessão Não Encontradas # resourcePack.editor.playtestResult.TooManyPlayers=Não podes testar um mundo quando és o anfitrião de outros jogadores # resourcePack.editor.playtestResult.UnspecifiedError=Erro Não Especificado # resourcePack.editor.playtestResult.UnsupportedScenario=Tens de ser o anfitrião do projeto do editor para testar o mundo # resourcePack.editor.playtestResult.WorldExportBusy=Exportação de Mundos Ocupada # resourcePack.editor.playtestResult.WorldExportFailed=Falha ao Exportar Mundo # resourcePack.editor.menuBar.file.realmsPublish=Publicar nos Realms ####This string is intended to express that the option is for opening the pane to publish your editor world to Realms.{MaxLength=100} resourcePack.editor.realmsPublish.noActiveRealmsSubscription=É necessária uma subscrição do Realms ativa para Publicar nos Realms. Podes subscrever o Realms ou renovar subscrições expiradas através do cliente do Minecraft normal ou do site minecraft.net (após iniciares sessão na tua conta). ####This string is intended to express that the user doesn't have a active Realms subscription and the process they need to follow in order to be able to upload their editor world to their Realms subscription.{MaxLength=350} resourcePack.editor.realmsPublish.userNotLoggedIn=É necessária uma subscrição do Realms ativa para Publicar nos Realms. Para acederes a quaisquer subscrições do Realms disponíveis, deves ter sessão iniciada numa Conta Microsoft. ####This string is intended to express that the user is not logged in currently and that they must be logged into their Microsoft account in order to proceed.{MaxLength=350} resourcePack.editor.realmsPublish.dedicatedServerWarning=A publicação nos Realms está indisponível enquanto utilizas um Servidor Dedicado. ####This string is intended to express that the user is unable to use the Publish to Realms feature on a dedicated server.{MaxLength=350} resourcePack.editor.realmsPublish.notSessionHostWarning=Apenas o anfitrião da sessão do Editor pode Publicar nos Realms. ####This string is intended to express that the user is unable to use the Publish to Realms when they are not the session host.{MaxLength=350} resourcePack.editor.realmsPublish.genericRealmsIssue=Existe um problema com o serviço Realms, tenta novamente mais tarde. ####This string is intended to express that there is an issue with the realms service and to please try again later.{MaxLength=350} resourcePack.editor.realmsPublish.goToMinecraftWebsite=Ir para Minecraft.net ####This string is intended to express that the link will take the user to Minecraft.net.{MaxLength=100} resourcePack.editor.realmsPublish.Refresh=Atualizar ####This string is intended to express that the button will refresh the pane to see if the user in now logged in.{MaxLength=100} resourcePack.editor.realmsPublish.Realm=Realm ####This string is intended to express that the below dropdown contains all of the users Realms subscriptions.{MaxLength=100} resourcePack.editor.realmsPublish.RealmSlot=Vaga de Realm ####This string is intended to express that the dropdown contains all of the world slots in for the users selected realms subscription.{MaxLength=100} resourcePack.editor.realmsPublish.EmptySlot=Vaga Disponível ####This string is intended to express that the Realm slot is empty.{MaxLength=100} resourcePack.editor.realmsPublish.PublishNotesTitle=Nota sobre Publicar nos Realms ####This string is intended to express that the below field will contain additional information for the user about the publish to realms feature, including any warnings or issues.{MaxLength=150} resourcePack.editor.realmsPublish.DownloadRealm=Transferir ####This string is intended to express that the button will download the currently selected World from the realm slot.{MaxLength=100} resourcePack.editor.realmsPublish.PublishRealm=Publicar ####This string is intended to express that the button will publish the current world to the currently selected realm slot.{MaxLength=100} resourcePack.editor.realmsPublish.Confirm=Confirmar ####This string is intended to express that the button will confirm the request to publish the world to realms.{MaxLength=100} resourcePack.editor.realmsPublish.Cancel=Cancelar ####This string is intended to express that the button will cancel the request to publish the world to realms.{MaxLength=100} resourcePack.editor.realmsPublish.Back=Voltar ####This string is intended to express that the button will take the user back to the previous pane.{MaxLength=100} resourcePack.editor.realmsPublish.PublishFailedNonCompliantWorldName=A publicação nos Realms falhou devido a um nome de mundo inválido. Atualiza o nome do mundo e tenta novamente. ####This string is intended to express that publishing the world to Realms failed due to an invalid world name that was entered by the player .{MaxLength=200} resourcePack.editor.realmsPublish.PublishFailed=Não foi possível publicar no Realms. Tenta novamente mais tarde. ####This string is intended to express that publishing the world to Realms failed and to please try again later.{MaxLength=200} resourcePack.editor.realmsPublish.PublishSuccess=Publicaste com sucesso no Realms ####This string is intended to express that publishing the world to Realms succeeded.{MaxLength=200} resourcePack.editor.realmsPublish.PublishConfirmationOptOut=Não perguntar novamente neste Realm e sessão ####This string is intended to express that the checkbox will opt the user out of confirming their publish to realms decisions.{MaxLength=100} resourcePack.editor.realmsPublish.PublishingToRealms=A publicar o mundo no Realms... ####This string is intended to express that the world is currently in the process of being published to Realms.{MaxLength=100} resourcePack.editor.realmsPublish.UnableToPublishMissingRealm=Não foi possível publicar no Realms. Nenhum Realm selecionado ####This string is intended to express that the user is unable to publish their world because a realm to upload to has not been selected.{MaxLength=250} resourcePack.editor.realmsPublish.UnableToPublishMissingRealmSlot=Não foi possível publicar no Realms. Nenhuma Vaga de Realm selecionada ####This string is intended to express that the user is unable to publish their world because a realm slot to upload to has not been selected.{MaxLength=250} resourcePack.editor.realmsPublish.PublishConfirmationWarning=Isto vai remover o mundo atual da vaga selecionada e substituí-lo pelo teu mundo de Editor (a vaga selecionada também se tornará a vaga ativa para o teu Realm). Os membros do teu Realm terão acesso ao teu novo mundo. Se quiseres guardar o teu mundo atual antes de o publicares para evitar a perda de dados, cancela este diálogo e seleciona Transferir antes de Publicar. Seleciona Confirmar para continuar e substituíres o teu mundo atual. ####This string is intended to warn the user that if they publish their world to Realms, the world currently in that Realms slot will be deleted and unrecoverable. It also informs the user that members of the Realm will be able to access this world.{MaxLength=1000} resourcePack.editor.realmsPublish.DownloadSuccess=A transferência do mundo do Realms foi bem-sucedida ####This string is intended to express that downloading a world from Realms succeeded.{MaxLength=200} resourcePack.editor.realmsPublish.DownloadFailed=A transferência do mundo do Realms falhou ####This string is intended to express that downloading a world from Realms failed.{MaxLength=200} resourcePack.editor.realmsPublish.DownloadingFromRealms=A transferir mundo do Realms… ####This string is intended to express that we're in the middle of downloading a world from Realms and waiting for that operation to complete.{MaxLength=200} resourcePack.editor.toolRail.RepeaterTool.title=Ferramenta de Repetição # resourcePack.editor.toolRail.RepeaterTool.tooltip=Ferramenta que serve para repetir um volume de seleção # resourcePack.editor.toolRail.RepeaterTool.pane.Spacing=Espaçamento # resourcePack.editor.toolRail.RepeaterTool.pane.Repetitions=Repetições # resourcePack.editor.toolRail.RepeaterTool.pane.Preview=Pré-visualização # resourcePack.editor.toolRail.RepeaterTool.pane.Clear=Limpar # resourcePack.editor.toolRail.RepeaterTool.pane.Apply=Aplicar # resourcePack.editor.toolRail.RepeaterTool.statusMessage.noSelection=Usa a ferramenta de Seleção para selecionar um volume a repetir # resourcePack.editor.toolRail.RepeaterTool.pane.Mode=Modo ####"Mode" describes a dropdown that contains the two different states the tool can be in. These are "Line" and "Grid" {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.mode.Line=Linha ####"Line" describes a straight, unbroken visual between two points {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.mode.Grid=Grelha ####"Grid" describes a visual consisting of parallel lines at regular intervals, broken up by perpendicular lines at regular intervals, like grid paper. {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatType=Tipo de Repetição ####"Repeat Type" describes a dropdown that contains the two types "Uniform" and "Separate" and represents how the repetitions along the three axes (plural of "axis") will be determined {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.repeat.Uniform=Uniforme ####"Uniform" describes the repeat state of the Repeater Tool where it applies the same number of repetitions across all three axes (X, Y, and Z). "Uniform" was chosen as a short word that also means "consistent across multiple instances" {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongX=Repetir ao Longo do Eixo X ####"Repeat Along" describes a checkbox and means to apply the number of Uniform Repetitions across a given axis. This one is the X axis. "X", "Y", and "Z" have a mathematical meaning and it may not be appropriate to translate unless the mathematical meaning is also translated. More info can be found at https://en.wikipedia.org/wiki/Coordinate_system {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongY=Repetir ao Longo do Eixo Y ####See "Repeat Along X" but this is for the Y axis. {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.pane.RepeatAlongZ=Repetir ao Longo do Eixo Z ####See "Repeat Along X" but this is for the Z axis. {MaxLength=40} resourcePack.editor.toolRail.RepeaterTool.repeat.Separate=Separado ####"Separate" describes the repeat state of the Repeater Tool where the number of repetitions along each axis is set using separate number input elements, rather than one single number input {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.XCount=Contagem do Eixo X ####"X Count" describes a number input field and represents the number of repetitions along the X axis. "X", "Y", and "Z" have a mathematical meaning and it may not be appropriate to translate unless the mathematical meaning is also translated. More info can be found at https://en.wikipedia.org/wiki/Coordinate_system {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.YCount=Contagem do Eixo Y ####See "X Count" but this is for the Y axis. {MaxLength=20} resourcePack.editor.toolRail.RepeaterTool.pane.ZCount=Contagem do Eixo Z ####See "X Count" but this is for the Z axis. {MaxLength=20} resourcePack.editor.selectionTool.deselect=Anular seleção # resourcePack.editor.selectionTool.fillPane.fillAction=Preencher Seleção # resourcePack.editor.selectionTool.fillPane.title=Preencher Seleção # resourcePack.editor.selectionTool.keyBinding.deselect=Desselecionar Seleção # resourcePack.editor.selectionTool.keyBinding.fill=Preencher Conteúdos da Seleção # resourcePack.editor.selectionTool.keyBinding.growBack=Aumentar Seleção para Trás # resourcePack.editor.selectionTool.keyBinding.growDown=Aumentar Seleção para Baixo # resourcePack.editor.selectionTool.keyBinding.growForward=Aumentar Seleção para a Frente # resourcePack.editor.selectionTool.keyBinding.growLeft=Aumentar Seleção para a Esquerda # resourcePack.editor.selectionTool.keyBinding.growRight=Aumentar Seleção para a Direita # resourcePack.editor.selectionTool.keyBinding.growUp=Aumentar Seleção para Cima # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionBack=Mover Toda a Seleção para Trás # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionDown=Mover Toda a Seleção para Baixo # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionForward=Mover Toda a Seleção para a Frente # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionLeft=Mover Toda a Seleção para a Esquerda # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionRight=Mover Toda a Seleção para a Direita # resourcePack.editor.selectionTool.keyBinding.moveAllSelectionUp=Mover Toda a Seleção para Cima # resourcePack.editor.selectionTool.keyBinding.moveCursorBack=Mover Cursor para Trás # resourcePack.editor.selectionTool.keyBinding.moveCursorDown=Mover Cursor para Baixo # resourcePack.editor.selectionTool.keyBinding.moveCursorForward=Mover Cursor para a Frente # resourcePack.editor.selectionTool.keyBinding.moveCursorLeft=Mover Cursor para a Esquerda # resourcePack.editor.selectionTool.keyBinding.moveCursorRight=Mover Cursor para a Direita # resourcePack.editor.selectionTool.keyBinding.moveCursorUp=Mover Cursor para Cima # resourcePack.editor.selectionTool.keyBinding.moveSelectionBack=Mover Seleção para Trás # resourcePack.editor.selectionTool.keyBinding.moveSelectionDown=Mover Seleção para Baixo # resourcePack.editor.selectionTool.keyBinding.moveSelectionForward=Mover Seleção para a Frente # resourcePack.editor.selectionTool.keyBinding.moveSelectionLeft=Mover Seleção para a Esquerda # resourcePack.editor.selectionTool.keyBinding.moveSelectionRight=Mover Seleção para a Direita # resourcePack.editor.selectionTool.keyBinding.moveSelectionUp=Mover Seleção para Cima # resourcePack.editor.selectionTool.keyBinding.shrinkBack=Encolher Seleção para Trás # resourcePack.editor.selectionTool.keyBinding.shrinkDown=Encolher Seleção para Baixo # resourcePack.editor.selectionTool.keyBinding.shrinkForward=Encolher Seleção para a Frente # resourcePack.editor.selectionTool.keyBinding.shrinkLeft=Encolher Seleção para a Esquerda # resourcePack.editor.selectionTool.keyBinding.shrinkRight=Encolher Seleção para a Direita # resourcePack.editor.selectionTool.keyBinding.shrinkUp=Encolher Seleção para Cima # resourcePack.editor.selectionTool.keyBinding.toggleTool=Ativar/Desativar Ferramenta de Seleção # resourcePack.editor.selectionTool.keyBinding.select=Selecionar Bloco #### The action of adding a block to the selection volume using they keyboard {MaxLength="30"} resourcePack.editor.selectionTool.keyBinding.selectMultiple=Selecionar Bloco Adicional #### The action of adding an additional block to the selection volume using the keyboard {MaxLength="30"} resourcePack.editor.selectionTool.keyBinding.trimVolume=Cortar Seleção (Limite) #### Keybinding description for Trim the current selection volume to fit only the solid blocks within {MaxLength=30} resourcePack.editor.selectionTool.keyBinding.trimRemoveAir=Cortar Seleção (Remover Ar) #### Keybinding description for Remove the air from the current selection volume leaving only specified blocks {MaxLength=30} resourcePack.editor.selectionTool.marquee.title=Seleção de Caixa Animada # resourcePack.editor.selectionTool.modeSelection.freehand.title=Modo de Pincel à Mão Livre # resourcePack.editor.selectionTool.modeSelection.freehand.tooltip=Seleciona blocos no mundo usando um modelo de pincel à mão livre # resourcePack.editor.selectionTool.modeSelection.marquee.title=Modo de Caixa # resourcePack.editor.selectionTool.modeSelection.marquee.tooltip=Seleciona blocos no mundo usando um volume retangular # resourcePack.editor.selectionTool.modeSelection.magic.title=Modo de Seleção Mágica #### Magic Select mode is a mode that searches for contiguous matching blocks in a search radius {MaxLength=30}} resourcePack.editor.selectionTool.modeSelection.magic.tooltip=Seleciona blocos no mundo usando um padrão de pesquisa de uma determinada origem #### Longer description of the magic select mode {MaxLength=150}} resourcePack.editor.selectionTool.modeSelection.title=Modo de Seleção # resourcePack.editor.selectionTool.projectThroughLiquid=Projeta através de líquidos # resourcePack.editor.selectionTool.trimAction.trimVolume=Personalizar Seleção #### Trim the current selection volume to fit only the solid blocks within {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.tooltip=Personaliza o volume de seleção atual para encaixar apenas os blocos sólidos #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.removeAir=Remover Ar #### Remove the air from the current selection volume leaving only specified blocks {MaxLength=30} resourcePack.editor.selectionTool.trimAction.removeAir.tooltip=Remove o ar do volume da seleção atual para deixar apenas os blocos especificados #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.title=Definições de Personalização #### The window pane title for the settings for trim mode {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid=Ignorar Líquidos #### The toggle button title for ignoring liquids {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.ignoreLiquid.tooltip=Ignora quaisquer blocos líquidos ao personalizar o volume #### {MaxLength=200} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable=Apenas Blocos de Colisão #### The toggle button title for collision-only blocks {MaxLength=30} resourcePack.editor.selectionTool.trimAction.trimVolume.SettingsPane.onlyCollidable.tooltip=Ignora quaisquer blocos sem colisão (folhas, relva, etc.) ao personalizar o volume #### {MaxLength=200} resourcePack.editor.selectionTool.quickAction.clearSelection.tooltip=Desseleciona a seleção atual # resourcePack.editor.selectionTool.quickAction.clearSelection=Anular seleção # resourcePack.editor.selectionTool.quickAction.deleteSelection.tooltip=Remove todos os blocos no volume de seleção atual # resourcePack.editor.selectionTool.quickAction.deleteSelection=Eliminar # resourcePack.editor.selectionTool.quickAction.fillSelection.tooltip=Preenche o volume de seleção atual com o tipo de bloco selecionado atualmente # resourcePack.editor.selectionTool.quickAction.fillSelection=Preencher # resourcePack.editor.selectionTool.quickAction.title=Ações Rápidas # resourcePack.editor.selectionTool.selectionMode.adjacent=Adjacente # resourcePack.editor.selectionTool.selectionMode.fixedDistance=Distância Fixa # resourcePack.editor.selectionTool.selectionMode.mouseAndKeyboard=Forma Livre # resourcePack.editor.selectionTool.selectionMode=Modo # resourcePack.editor.selectionTool.settingsPane.title=Seleção # resourcePack.editor.selectionTool.toolRail.description=Usa o botão esquerdo do rato para criar uma seleção; CTRL+D para desselecionar # resourcePack.editor.selectionTool.toolRail.title=Seleção # resourcePack.editor.selectionTool.transformPane.origin.tooltip=Local de origem da seleção nas coordenadas do mundo # resourcePack.editor.selectionTool.transformPane.origin=Origem # resourcePack.editor.selectionTool.transformPane.size=Tamanho # resourcePack.editor.selectionTool.transformPane.title=Transformar # resourcePack.editor.BlockMaskControl.trim.rootPane.title=Definições de Corte #### The window pane title for the settings for trim mode {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.title=Modo de Máscara #### The title of the toggle group {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.label=Desativar Filtros de Blocos #### The title of the icon which disables block filters {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.disabled.tooltip=Desativado #### The tooltip of the icon which disables block filters {MaxLength=100} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.label=Mascarar #### The title of the icon which masks block filters {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.mask.tooltip=Os blocos que correspondem à lista serão ignorados #### Mask mode tooltip {MaxLength=100} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.label=Substituir #### The title of the replace block filter {MaxLength=30} resourcePack.editor.BlockMaskControl.trim.toggleGroup.item.replace.tooltip=Os blocos que correspondem à lista serão tratados como sólidos #### Replace mode tooltip {MaxLength=100} resourcePack.editor.server.description=Recursos do Servidor do Editor # resourcePack.editor.server.name=Recursos do Editor # resourcePack.editor.toolRail.Terrain.title=Terreno # resourcePack.editor.toolRail.Terrain.keybinding.toggleTool=Ativar/Desativar Ferramenta de Terreno # resourcePack.editor.toolRail.Terrain.keyBinding.switch=Mudar Modo de Terreno # resourcePack.editor.toolRail.Terrain.Mode.title=Modo de Terreno # resourcePack.editor.toolRail.Terrain.Smooth.mode.title=Modo Liso # resourcePack.editor.toolRail.Terrain.Smooth.tooltip=Alisa o terreno com base na intensidade de alisamento # resourcePack.editor.toolRail.Terrain.SmoothStrength=Intensidade de Alisamento # resourcePack.editor.toolRail.Terrain.Roughen.mode.title=Modo de Acidentação # resourcePack.editor.toolRail.Terrain.Roughen.tooltip=Acidenta o terreno com base na intensidade de acidentação # resourcePack.editor.toolRail.Terrain.RoughenStrength=Intensidade de Acidentação # resourcePack.editor.toolRail.Terrain.description=A ferramenta de terreno alisa ou acidenta o terreno # resourcePack.editor.help.learnMore=Saber mais # resourcePack.editor.statusBar.connectedPlayers=Jogadores Ligados %s # resourcePack.editor.summonTool.summonSubPane.EntityPickerTitle=Tipo de Entidade # resourcePack.editor.timeOfDay.12hrClock=Relógio de 12 Horas # resourcePack.editor.timeOfDay.24hrClock=Relógio de 24 Horas # resourcePack.editor.timeOfDay.clockType=Tipo de Relógio # resourcePack.editor.timeOfDay.currentTime=Hora Atual # resourcePack.editor.timeOfDay.customTime=Hora Personalizada # resourcePack.editor.timeOfDay.daylightCycle=Ciclo Diurno # resourcePack.editor.timeOfDay.dropDown.day=Dia # resourcePack.editor.timeOfDay.dropDown.midnight=Meia-noite # resourcePack.editor.timeOfDay.dropDown.night=Noite # resourcePack.editor.timeOfDay.dropDown.none=Nenhum # resourcePack.editor.timeOfDay.dropDown.noon=Meio-dia # resourcePack.editor.timeOfDay.dropDown.sunrise=Amanhecer # resourcePack.editor.timeOfDay.dropDown.sunset=Pôr do Sol # resourcePack.editor.timeOfDay.dropDown.custom=Personalizado ####"Custom" describes a dropdown that players can define the specific start time {MaxLength=20} resourcePack.editor.timeOfDay.dropDown.title=Modelos # resourcePack.editor.timeOfDay.menu.title=Definições de Altura do Dia # resourcePack.editor.timeOfDay.minecraftClock=Relógio Minecraft # resourcePack.editor.timeOfDay.title=Definições de Hora # resourcePack.editor.toolMode.keyBinding.console=Abrir Consola # resourcePack.editor.toolMode.keyBinding.devConsole=Abrir Consola de Programador # resourcePack.editor.toolMode.keyBinding.hotbar1=Selecionar Acesso Rápido 1 # resourcePack.editor.toolMode.keyBinding.hotbar2=Selecionar Acesso Rápido 2 # resourcePack.editor.toolMode.keyBinding.hotbar3=Selecionar Acesso Rápido 3 # resourcePack.editor.toolMode.keyBinding.hotbar4=Selecionar Acesso Rápido 4 # resourcePack.editor.toolMode.keyBinding.hotbar5=Selecionar Acesso Rápido 5 # resourcePack.editor.toolMode.keyBinding.hotbar6=Selecionar Acesso Rápido 6 # resourcePack.editor.toolMode.keyBinding.hotbar7=Selecionar Acesso Rápido 7 # resourcePack.editor.toolMode.keyBinding.hotbar8=Selecionar Acesso Rápido 8 # resourcePack.editor.toolMode.keyBinding.hotbar9=Selecionar Acesso Rápido 9 # resourcePack.editor.toolMode.keyBinding.reload=Recarregar ####Represents a label for a key shortcut that reloads scripts and UI.{MaxLength=100} resourcePack.editor.toolRail.blockPalette.title=Paleta de Blocos (CTRL+P) # resourcePack.editor.toolRail.blockPalette.tooltip=Define uma paleta dos teus blocos favoritos ou usados com mais frequência # resourcePack.editor.toolRail.flattenBrush.title=Pincel de Nivelação # resourcePack.editor.toolRail.flattenBrush.tooltip=Nivela verticalmente uma área de acordo com a altura do bloco selecionado. # resourcePack.editor.toolRail.flattenBrush.settings.heightThreshold=Limite de Altura # resourcePack.editor.toolRail.flattenBrush.settings.radius=Raio # resourcePack.editor.toolRail.floodFillSelectionTool.description=Seleciona a área para a qual estás presentemente a olhar utilizando o algoritmo do enchimento de inundação. # resourcePack.editor.toolRail.floodFillSelectionTool.title=Ferramenta de Seleção de Enchimento de Inundação. # resourcePack.editor.toolRail.line.keyBinding.delete=Eliminar Conteúdos # resourcePack.editor.toolRail.line.keyBinding.deleteAndClear=Eliminar Conteúdos e Desselecionar # resourcePack.editor.toolRail.line.keyBinding.deselect=Desselecionar # resourcePack.editor.toolRail.line.keyBinding.deselectAll=Anular a seleção de tudo # resourcePack.editor.toolRail.line.keyBinding.fill=Preencher Conteúdos # resourcePack.editor.toolRail.line.keyBinding.fillAndClear=Preencher Conteúdos e Desselecionar # resourcePack.editor.toolRail.line.keyBinding.moveBack=Mover Selecionado para Trás # resourcePack.editor.toolRail.line.keyBinding.moveDown=Mover Selecionado para Baixo # resourcePack.editor.toolRail.line.keyBinding.moveForward=Mover Selecionado para a Frente # resourcePack.editor.toolRail.line.keyBinding.moveLeft=Mover Selecionado para a Esquerda # resourcePack.editor.toolRail.line.keyBinding.moveRight=Mover Selecionado para a Direita # resourcePack.editor.toolRail.line.keyBinding.moveUp=Mover Selecionado para Cima # resourcePack.editor.toolRail.line.keyBinding.selectAll=Selecionar todos # resourcePack.editor.toolRail.line.pane.algorithm.Direct=Direcionar # resourcePack.editor.toolRail.line.pane.algorithm.Staggered=Intercalado (Cercas) # resourcePack.editor.toolRail.line.pane.algorithm.title=Algoritmo # resourcePack.editor.toolRail.line.pane.fillAction=Preencher Seleção # resourcePack.editor.toolRail.line.pane.height.title=Altura # resourcePack.editor.toolRail.line.pane.selectionMode.adjacent=Face Adjacente # resourcePack.editor.toolRail.line.pane.selectionMode.fixedDistance=Distância Fixa # resourcePack.editor.toolRail.line.pane.selectionMode.freeForm=Forma Livre # resourcePack.editor.toolRail.line.pane.selectionMode=Seleção # resourcePack.editor.toolRail.line.pane.surfaceContour=Contorno da Superfície # resourcePack.editor.toolRail.line.pane.width.title=Largura # resourcePack.editor.toolRail.line.title=Linha # resourcePack.editor.toolRail.line.tooltip=A ferramenta de linha cria linhas de blocos # resourcePack.editor.toolRail.rulerTool.title=Ferramenta de Régua # resourcePack.editor.toolRail.rulerTool.tooltip=Medir Distância # resourcePack.editor.toolRail.rulerTool.info.title=Medição # resourcePack.editor.toolRail.smartFillTool.title=Ferramenta de Preenchimento Inteligente # resourcePack.editor.toolRail.smartFillTool.tooltip=Clica para preencher um conjunto interligado de blocos # resourcePack.editor.toolRail.smartFillTool.modes.fillVolume=Preencher Volume # resourcePack.editor.toolRail.smartFillTool.areaLimit.title=Limite de Área # resourcePack.editor.toolRail.smartFillTool.areaLimit.tooltip=Área máxima a preencher # resourcePack.editor.toolRail.summonTool.keyBinding.clear=Limpar Seleção # resourcePack.editor.toolRail.summonTool.keyBinding.delete=Eliminar Entidade # resourcePack.editor.toolRail.summonTool.keyBinding.moveBack=Mover Selecionado para Trás # resourcePack.editor.toolRail.summonTool.keyBinding.moveDown=Mover Selecionado para Baixo # resourcePack.editor.toolRail.summonTool.keyBinding.moveForward=Mover Selecionado para a Frente # resourcePack.editor.toolRail.summonTool.keyBinding.moveLeft=Mover Selecionado para a Esquerda # resourcePack.editor.toolRail.summonTool.keyBinding.moveRight=Mover Selecionado para a Direita # resourcePack.editor.toolRail.summonTool.keyBinding.moveUp=Mover Selecionado para Cima # resourcePack.editor.toolRail.summonTool.keyBinding.toggle=Ativar/Desativar Ferramenta de Invocação # resourcePack.editor.toolRail.summonTool.pane.select=Selecionar Modo # resourcePack.editor.toolRail.summonTool.pane.title=Ferramenta de Invocação # resourcePack.editor.toolRail.summonTool.pane.type=Tipo de Entidade # resourcePack.editor.toolRail.summonTool.tool.infoText=Clica numa entidade para a selecionar ou clica no mapa para invocar uma nova # resourcePack.editor.toolRail.summonTool.tool.selectSubPane.rotation=Rotação # resourcePack.editor.toolRail.summonTool.tool.selectSubPane=Seleção de Entidade # resourcePack.editor.toolRail.summonTool.tool.summonSubPane=Geração de Entidade # resourcePack.editor.toolRail.summonTool.tool.tip=Clica para invocar entidades # resourcePack.editor.toolRail.summonTool.tool.title=Ferramenta de Invocação # resourcePack.editor.toolRail.workbenchSettings.title=Mesa de Trabalho # resourcePack.editor.toolRail.workbenchTool.title=Mesa de Trabalho # resourcePack.editor.toolRail.workbenchTool.description=Muda rapidamente os estados dos blocos # resourcePack.editor.toolRail.workbenchTool.howToUse=Destaca blocos para ver as ações disponíveis para alterar o seu estado (abrir/fechar, rodar, inverter, etc.). Tenta usar também os modificadores das teclas Shift e Control! Nota que isto só funciona em blocos com propriedades modificáveis (por exemplo, portas, cercas, escadas, etc.). #### This text provides a description of the workbench tool and explans how the the user can highlight blocks in order to see the list of actions for changing that blocks state. {MaxLength="500"} resourcePack.editor.toolRail.workbenchTool.tooltip=Mudar estados dos blocos # resourcePack.editor.toolRail.workbenchTool.block=Bloquear # resourcePack.editor.toolRail.workbenchTool.leftClick=Botão Esquerdo do Rato # resourcePack.editor.toolRail.workbenchTool.shiftLeftClick=Shift + Botão Esquerdo do Rato # resourcePack.editor.toolRail.workbenchTool.controlLeftClick=CTRL + Botão Esquerdo do Rato # resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClick=Shift + CTRL + Botão Esquerdo do Rato # resourcePack.editor.toolRail.workbenchTool.leftClickTooltip=Clique Esquerdo num bloco realiza a ação primária da Mesa de Trabalho #### This keybinding is a tool tip to convey that a left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.shiftLeftClickTooltip=Shift + Clique Esquerdo num bloco realiza a ação secundária da Mesa de Trabalho #### This keybinding is a tool tip to convey that a shift + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.controlLeftClickTooltip=Control + Clique Esquerdo num bloco realiza a ação terciária da Mesa de Trabalho #### This keybinding is a tool tip to convey that a control + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.shiftControlLeftClickTooltip=Shift + Control + Clique Esquerdo num bloco realiza a ação quaternária da Mesa de Trabalho #### TThis keybinding is a tool tip to convey that a shift + control + left click will invoke the primary (1st) action of the workbench tool. {MaxLength="150"} resourcePack.editor.toolRail.workbenchTool.stripWood=Despojar/pojar madeira ####This string is intended to express whether the wood block has bark (unstripped) or doesn't have bark (stripped).{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.ladderLocation=Localização do escadote # resourcePack.editor.toolRail.workbenchTool.autoAlign=Alinhamento automático # resourcePack.editor.toolRail.workbenchTool.autoAlignFacingDirection=Direcionamento do Alinhamento Automático ####This string is intended to express that the action will align the facing direction of the block with the player camera.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.autoAlignRotation=Rotação do Alinhamento Automático ####This string is intended to express that the action will align the roatation of the block with the player camera.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.topSlotBitProp=Cima/Baixo # resourcePack.editor.toolRail.workbenchTool.pillarAxisProp=Rodar # resourcePack.editor.toolRail.workbenchTool.heightProp=Camadas # resourcePack.editor.toolRail.workbenchTool.candlesProp=Número de Velas # resourcePack.editor.toolRail.workbenchTool.turtleEggCountProp=Número de Ovos de Tartaruga # resourcePack.editor.toolRail.workbenchTool.clusterCountProp=Número de Pepinos-do-Mar # resourcePack.editor.toolRail.workbenchTool.hangingProp=Ativar/desativar suspensão a partir de outro bloco # resourcePack.editor.toolRail.workbenchTool.wallPostBitProp=Ativar/desativar Poste # resourcePack.editor.toolRail.workbenchTool.upsideDownBitProp=Cima/Baixo # resourcePack.editor.toolRail.workbenchTool.openBitProp=Abrir/Fechar # resourcePack.editor.toolRail.workbenchTool.litProp=Aceso/apagado # resourcePack.editor.toolRail.workbenchTool.dripstoneThicknessProp=Espessura do Espeleotema # resourcePack.editor.toolRail.workbenchTool.directionProp=Direção do rosto # resourcePack.editor.toolRail.workbenchTool.weirdoDirectionProp=Rodar # resourcePack.editor.toolRail.workbenchTool.facingDirectionProp=Direção do rosto # resourcePack.editor.toolRail.workbenchTool.cardinalDirectionProp=Direção do rosto # resourcePack.editor.toolRail.workbenchTool.addCustomMapping=Adicionar Mapeamentos Personalizados ####This string is intended to express that this subpane is for adding custom block property mappings for the tool.{MaxLength=100} resourcePack.editor.toolRail.workbenchTool.blockProperty=Propriedade do Bloco ####This string is intended to express that this field is for the Block Property.{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.clickBinding=Controlos de Clique ####This string is intended to express that this dropdown contains the click binding options (left click, shift + left click, etc).{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.addMapping=Adicionar Mapeamento ####This string is intended to express that this button will add the custom mapping provided by the user.{MaxLength=50} resourcePack.editor.toolRail.workbenchTool.resetAllMappings=Repor Todos os Mapeamentos ####This string is intended to express that this button will reset all custom mappings provided by the user.{MaxLength=50} resourcePack.editor.workbenchTool.keyBinding.primaryAction=Ação 1.ª da Mesa de Trabalho #### This keybinding is to invoke the primary (1st) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.secondaryAction=Ação 2.ª da Mesa de Trabalho #### This keybinding is to invoke the secondary (2nd) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.tertiaryAction=Ação 3.ª da Mesa de Trabalho #### This keybinding is to invoke the tertiary (3rd) action of the workbench tool. {MaxLength="30"} resourcePack.editor.workbenchTool.keyBinding.quaternaryAction=Ação 4.ª da Mesa de Trabalho #### This keybinding is to invoke the quaternary (4th) action of the workbench tool. {MaxLength="30"} resourcePack.editor.transaction.keyBinding.redo=Refazer # resourcePack.editor.transaction.keyBinding.undo=Anular # resourcePack.editor.viewport.keyBinding.moveBack=Retroceder # resourcePack.editor.viewport.keyBinding.moveDown=Mover para Baixo # resourcePack.editor.viewport.keyBinding.moveForward=Mover para a Frente # resourcePack.editor.viewport.keyBinding.moveLeft=Mover para a Esquerda # resourcePack.editor.viewport.keyBinding.moveRight=Mover para a Direita # resourcePack.editor.viewport.keyBinding.moveUp=Mover para Cima # resourcePack.editor.viewport.keyBinding.incrementFlySpeed=Aumentar Velocidade de Voo # resourcePack.editor.viewport.keyBinding.decrementFlySpeed=Diminuir Velocidade de Voo # resourcePack.editor.viewSettings.compass.tip=Mostra a bússola direcional # resourcePack.editor.viewSettings.compass.title=Mostrar Bússola # resourcePack.editor.viewSettings.chunk.tip=Mostra o contorno dos limites dos segmentos no mapa. # resourcePack.editor.viewSettings.chunk.title=Mostrar Limites de Segmentos # resourcePack.editor.viewSettings.nightVision.tip=Mostra o mundo como se tu tivesses visão noturna # resourcePack.editor.viewSettings.nightVision.title=Visão Noturna # resourcePack.editor.viewSettings.invisible.tip=Mostra os blocos invisíveis (por exemplo, o vazio, as barreiras, etc.). # resourcePack.editor.viewSettings.invisible.title=Mostrar Blocos Invisíveis # resourcePack.editor.viewSettings.flySpeed.tip=Aumenta a Velocidade de Voo para percorrer o mapa mais rapidamente # resourcePack.editor.viewSettings.flySpeed.title=Multiplicador de Velocidade de Voo # resourcePack.editor.viewSettings.menu=Definições # resourcePack.editor.viewSettings.title=Definições # resourcePack.editor.hotbar.defaultDisplayName=Padrão # resourcePack.editor.reloadScripts.response.tooMany=Há demasiados jogadores ligados ao servidor. O recarregamento de scripts só é suportado quando os anfitriões têm um único jogador ligado. # resourcePack.editor.reloadScripts.response.genericError=Ocorreu um erro ao tentar recarregar os scripts. # resourcePack.editor.reloadScripts.response.noAdminRights=Não tens permissão para recarregar scripts. #